Commit Graph

2 Commits

Author SHA1 Message Date
laforetbrut
44178e020e Phase 7: server-perf hardening (hash-skip + batch + heartbeat tuning)
Based on a fresh audit against the Arcadia V2 modpack (444 mods, including
Curios + Accessories + SophisticatedBackpacks/Storage + RS2 + Cosmetic
Armor Reworked). Three perf wins + two opportunistic fixes.

Perf
  - Heartbeat period 10s -> 30s. Paired with the 60s staleness threshold
    this keeps failure-detection latency unchanged while cutting 3x the
    server_info UPDATE traffic per server.
  - Per-player hash-skip for unchanged snapshots (SaveToFile + staggered
    auto-save). computeSnapshotHash() rolls over inventory/equipment/
    enderchest/effects/xp/health/food/mod-data; when an auto-save produces
    the same hash as the last successful write, the BG task returns early
    and no UPDATE hits MySQL. Idle-server reduction is >95%. Logout /
    shutdown / death never use the skip and refresh the hash on success
    so post-logout rejoin doesn't wrongly skip.
  - Batched backpack + SS saves. saveBackpackSnapshots / saveSSSnapshots
    now build one transaction via executeBatchTransaction instead of
    N sequential REPLACE INTO calls. A player with 3 backpacks + 2
    shulkers drops from 5 network round-trips to 1 per logout save.
    Per-entry fallback preserved on transaction failure.
  - Periodic-save tick short-circuits when the player list is empty —
    no main-thread hop, no log line, no DB heartbeat on empty servers.

Compat notes (no code change needed)
  - CosmeticArmours (modid=cosmeticarmoursmod) items are worn in vanilla
    armor slots (Helmet / Chestplate / Leggings / Boots inner classes) —
    already captured by the core armor[] serialization. No handler needed.
  - CosmeticWeapons uses the same pattern via main hand / offhand — also
    already covered by core inventory serialization.

Cleanup
  - removePlayerLock now also clears the hash cache so a player who
    fully logged out doesn't leave a stale hash behind.
2026-04-22 06:17:28 +02:00
laforetbrut
c70ca9f464 Phase 4: 10-min periodic save + dimension-change trigger
Adds two new triggers that complement NeoForge's vanilla SaveToFile event:

PeriodicSaveService.java
  - Dedicated single-thread daemon scheduler, started after server boot.
  - Ticks every 'auto_save_interval_minutes' (config, default 10 min).
  - On each tick: hops to main thread, snapshots every online synced
    player via VanillaSync.snapshotAndQueueSave, async BG writes with full
    P0 guard stack (pendingLogoutSaves + online=0 + bgLock tryLock).
  - Set interval to 0 to disable.

VanillaSync.snapshotAndQueueSave(Player, String label)
  - Extracted from onPlayerSaveToFile body; public entry point shared by
    PeriodicSaveService, onPlayerChangeDimension, and the existing SaveToFile
    event. Label flows into logs for traceability (SaveToFile / PERIODIC / DIMENSION).

VanillaSync.onPlayerChangeDimension
  - New @SubscribeEvent on PlayerChangedDimensionEvent, gated by
    'save_on_dimension_change' config (default false). Queues a full save
    when a player teleports across dimensions, protecting against mid-
    teleport crashes.

JdbcConfig
  - Added AUTO_SAVE_INTERVAL_MINUTES (int, 0-1440, default 10)
  - Added SAVE_ON_DIMENSION_CHANGE (bool, default false)

VanillaSync.onServerShutdown also stops PeriodicSaveService before the pool
close, same pattern as HeartbeatService.
2026-04-22 06:01:55 +02:00