Merge pull request #127 from mlus-asuka/1.20.4-dev
Mannualy Bump for 1.20.4
This commit is contained in:
commit
d64de0bdb1
4
.github/workflows/build.yml
vendored
4
.github/workflows/build.yml
vendored
|
|
@ -19,7 +19,7 @@ jobs:
|
|||
uses: actions/checkout@v4
|
||||
|
||||
- name: Validate Gradle Wrapper
|
||||
uses: gradle/actions/wrapper-validation@v4
|
||||
uses: gradle/actions/wrapper-validation@v5
|
||||
|
||||
- name: Set up JDK 17
|
||||
uses: actions/setup-java@v4
|
||||
|
|
@ -28,7 +28,7 @@ jobs:
|
|||
distribution: 'temurin'
|
||||
|
||||
- name: Setup Gradle
|
||||
uses: gradle/actions/setup-gradle@v4
|
||||
uses: gradle/actions/setup-gradle@v5
|
||||
|
||||
- name: Build with Gradle
|
||||
run: ./gradlew build
|
||||
|
|
|
|||
|
|
@ -34,7 +34,7 @@ mod_name=PlayerSync
|
|||
# The license of the mod. Review your options at https://choosealicense.com/. All Rights Reserved is the default.
|
||||
mod_license=GPL-3.0 license
|
||||
# The mod version. See https://semver.org/
|
||||
mod_version=2.1.3
|
||||
mod_version=2.1.4
|
||||
# The group ID for the mod. It is only important when publishing as an artifact to a Maven repository.
|
||||
# This should match the base package used for the mod sources.
|
||||
# See https://maven.apache.org/guides/mini/guide-naming-conventions.html
|
||||
|
|
|
|||
|
|
@ -6,7 +6,6 @@ import net.minecraft.commands.Commands;
|
|||
import net.neoforged.bus.api.SubscribeEvent;
|
||||
import net.neoforged.fml.common.Mod;
|
||||
import net.neoforged.neoforge.event.RegisterCommandsEvent;
|
||||
import vip.fubuki.playersync.sync.chat.ChatSyncClient;
|
||||
|
||||
@Mod.EventBusSubscriber()
|
||||
public class CommandInit {
|
||||
|
|
@ -18,7 +17,6 @@ public class CommandInit {
|
|||
.requires(cs->cs.hasPermission(2))
|
||||
.then(Commands.literal("reconnect")
|
||||
.executes(context -> {
|
||||
new ChatSyncClient().run();
|
||||
// context.getSource().sendSuccess(()->MutableComponent.create(new TranslatableContents("playersync.command.reconnect")),true);
|
||||
return 0;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -11,6 +11,7 @@ import net.neoforged.fml.config.ModConfig;
|
|||
import net.neoforged.fml.event.lifecycle.FMLCommonSetupEvent;
|
||||
import net.neoforged.neoforge.common.NeoForge;
|
||||
import net.neoforged.neoforge.event.server.ServerStartingEvent;
|
||||
import net.neoforged.neoforge.event.server.ServerStoppingEvent;
|
||||
import org.slf4j.Logger;
|
||||
import vip.fubuki.playersync.config.JdbcConfig;
|
||||
import vip.fubuki.playersync.sync.ChatSync;
|
||||
|
|
@ -186,6 +187,11 @@ public class PlayerSync {
|
|||
LOGGER.info("PlayerSync is ready!");
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public void onServerStopping(ServerStoppingEvent event){
|
||||
ChatSync.shutdown();
|
||||
}
|
||||
|
||||
private static void addColumnIfNotExists(String tableName, String columnName, String dataTypeDefaultNullness,
|
||||
boolean makePrimaryKey) throws SQLException {
|
||||
|
||||
|
|
|
|||
|
|
@ -11,28 +11,45 @@ import java.io.IOException;
|
|||
|
||||
public class ChatSync {
|
||||
public static final Logger LOGGER = LogUtils.getLogger();
|
||||
private static ChatSyncServer chatSyncServer;
|
||||
private static ChatSyncClient chatSyncClient;
|
||||
|
||||
public static void register(){
|
||||
if(JdbcConfig.IS_CHAT_SERVER.get()) {
|
||||
LOGGER.info("Trying to setup chat server at port " + JdbcConfig.CHAT_SERVER_PORT.get());
|
||||
new Thread(()->{
|
||||
ChatSyncServer chatSyncServer = new ChatSyncServer();
|
||||
chatSyncServer = new ChatSyncServer();
|
||||
try {
|
||||
chatSyncServer.run();
|
||||
} catch (IOException e) {
|
||||
LOGGER.error("Unable to start chat server", e);
|
||||
}
|
||||
}).start();
|
||||
}, "ChatSync-Server").start();
|
||||
}
|
||||
|
||||
new Thread(()->{
|
||||
try {
|
||||
Thread.sleep(2000);
|
||||
} catch (InterruptedException e) {
|
||||
Thread.currentThread().interrupt();
|
||||
}
|
||||
|
||||
LOGGER.info("Trying to connect to chat server "
|
||||
+ JdbcConfig.CHAT_SERVER_IP.get()
|
||||
+ ":"
|
||||
+ JdbcConfig.CHAT_SERVER_PORT.get());
|
||||
ChatSyncClient chatSyncClient = new ChatSyncClient();
|
||||
chatSyncClient = new ChatSyncClient();
|
||||
chatSyncClient.run();
|
||||
}).start();
|
||||
}, "ChatSync-Client").start();
|
||||
NeoForge.EVENT_BUS.register(ChatSyncClient.class);
|
||||
}
|
||||
|
||||
public static void shutdown() {
|
||||
if (chatSyncServer != null) {
|
||||
chatSyncServer.shutdown();
|
||||
}
|
||||
if (chatSyncClient != null) {
|
||||
chatSyncClient.shutdown();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -145,6 +145,11 @@ public class VanillaSync {
|
|||
JDBCsetUp.QueryResult qr1 = JDBCsetUp.executeQuery("SELECT online, last_server FROM player_data WHERE uuid='" + player_uuid + "'");
|
||||
ResultSet rs1 = qr1.resultSet();
|
||||
ServerPlayer serverPlayer = (ServerPlayer) event.getEntity();
|
||||
|
||||
// Mod support
|
||||
ModsSupport modsSupport = new ModsSupport();
|
||||
modsSupport.onPlayerJoin(serverPlayer);
|
||||
|
||||
if (!rs1.next()){
|
||||
store(event.getEntity(), true);
|
||||
return;
|
||||
|
|
@ -229,9 +234,6 @@ public class VanillaSync {
|
|||
}
|
||||
}
|
||||
|
||||
// Mod support
|
||||
ModsSupport modsSupport = new ModsSupport();
|
||||
modsSupport.onPlayerJoin(serverPlayer);
|
||||
serverPlayer.addTag("player_synced");
|
||||
|
||||
rs2.close();
|
||||
|
|
|
|||
|
|
@ -7,13 +7,12 @@ import net.neoforged.neoforge.event.ServerChatEvent;
|
|||
import net.neoforged.neoforge.event.entity.player.PlayerEvent;
|
||||
import vip.fubuki.playersync.PlayerSync;
|
||||
import vip.fubuki.playersync.config.JdbcConfig;
|
||||
import vip.fubuki.playersync.sync.ChatSync;
|
||||
|
||||
import java.io.BufferedReader;
|
||||
import java.io.IOException;
|
||||
import java.io.InputStreamReader;
|
||||
import java.io.PrintWriter;
|
||||
import java.io.*;
|
||||
import java.net.ConnectException;
|
||||
import java.net.InetSocketAddress;
|
||||
import java.net.Socket;
|
||||
import java.net.SocketTimeoutException;
|
||||
import java.util.Objects;
|
||||
|
||||
public class ChatSyncClient {
|
||||
|
|
@ -21,31 +20,135 @@ public class ChatSyncClient {
|
|||
static Socket clientSocket;
|
||||
static PrintWriter out;
|
||||
|
||||
private static volatile boolean running = true;
|
||||
private static final int RECONNECT_DELAY = 5000;
|
||||
private static final int MAX_RECONNECT_ATTEMPTS = 10;
|
||||
|
||||
private static volatile long lastHeartbeat = System.currentTimeMillis();
|
||||
private static final long HEARTBEAT_INTERVAL = 15000;
|
||||
|
||||
public void run() {
|
||||
try {
|
||||
clientSocket = new Socket(JdbcConfig.CHAT_SERVER_IP.get(), JdbcConfig.CHAT_SERVER_PORT.get());
|
||||
out = new PrintWriter(clientSocket.getOutputStream(),true);
|
||||
int reconnectAttempts = 0;
|
||||
|
||||
BufferedReader in = new BufferedReader(
|
||||
new InputStreamReader(clientSocket.getInputStream()));
|
||||
while (running && reconnectAttempts < MAX_RECONNECT_ATTEMPTS) {
|
||||
try {
|
||||
PlayerSync.LOGGER.info("Connecting to chat server {}:{}",
|
||||
JdbcConfig.CHAT_SERVER_IP.get(),
|
||||
JdbcConfig.CHAT_SERVER_PORT.get());
|
||||
|
||||
String serverMessage;
|
||||
while ((serverMessage = in.readLine()) != null) {
|
||||
PlayerSync.LOGGER.info("Received message from chat server: " + serverMessage);
|
||||
Component textComponents = Component.nullToEmpty(serverMessage);
|
||||
if(playerList!=null){
|
||||
playerList.broadcastSystemMessage(textComponents,false);
|
||||
clientSocket = new Socket();
|
||||
clientSocket.setReuseAddress(true);
|
||||
clientSocket.setKeepAlive(true);
|
||||
clientSocket.setTcpNoDelay(true);
|
||||
|
||||
clientSocket.connect(
|
||||
new InetSocketAddress(
|
||||
JdbcConfig.CHAT_SERVER_IP.get(),
|
||||
JdbcConfig.CHAT_SERVER_PORT.get()
|
||||
),
|
||||
15000
|
||||
);
|
||||
|
||||
clientSocket.setSoTimeout(30000);
|
||||
|
||||
out = new PrintWriter(new BufferedWriter(
|
||||
new OutputStreamWriter(clientSocket.getOutputStream())), true);
|
||||
|
||||
PlayerSync.LOGGER.info("Successfully connected to chat server");
|
||||
reconnectAttempts = 0;
|
||||
lastHeartbeat = System.currentTimeMillis();
|
||||
|
||||
startHeartbeatMonitor();
|
||||
|
||||
BufferedReader in = new BufferedReader(
|
||||
new InputStreamReader(clientSocket.getInputStream()));
|
||||
|
||||
String serverMessage;
|
||||
while (running && (serverMessage = in.readLine()) != null) {
|
||||
lastHeartbeat = System.currentTimeMillis();
|
||||
|
||||
if ("<heartbeat>".equals(serverMessage)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
PlayerSync.LOGGER.info("Received message from chat server: " + serverMessage);
|
||||
Component textComponents = Component.nullToEmpty(serverMessage);
|
||||
if(playerList != null){
|
||||
playerList.getServer().execute(() ->
|
||||
playerList.broadcastSystemMessage(textComponents, false));
|
||||
}
|
||||
}
|
||||
|
||||
} catch (SocketTimeoutException e) {
|
||||
PlayerSync.LOGGER.warn("Chat server read timeout, reconnecting...");
|
||||
} catch (ConnectException e) {
|
||||
PlayerSync.LOGGER.warn("Cannot connect to chat server: {}", e.getMessage());
|
||||
} catch (IOException e) {
|
||||
PlayerSync.LOGGER.error("Chat client connection error: {}", e.getMessage());
|
||||
} finally {
|
||||
closeConnection();
|
||||
}
|
||||
|
||||
if (running && reconnectAttempts < MAX_RECONNECT_ATTEMPTS) {
|
||||
reconnectAttempts++;
|
||||
PlayerSync.LOGGER.warn("Attempting to reconnect to chat server ({}/{})",
|
||||
reconnectAttempts, MAX_RECONNECT_ATTEMPTS);
|
||||
|
||||
try {
|
||||
long delay = Math.min(RECONNECT_DELAY * (long)Math.pow(2, reconnectAttempts-1), 60000);
|
||||
Thread.sleep(delay);
|
||||
} catch (InterruptedException e) {
|
||||
Thread.currentThread().interrupt();
|
||||
break;
|
||||
}
|
||||
}
|
||||
} catch (IOException e) {
|
||||
e.printStackTrace();
|
||||
reconnectClient();
|
||||
}
|
||||
}
|
||||
|
||||
private void reconnectClient() {
|
||||
ChatSync.LOGGER.warn("TODO: implement reconnectClient()");
|
||||
//TODO
|
||||
private void startHeartbeatMonitor() {
|
||||
Thread heartbeatThread = new Thread(() -> {
|
||||
while (running && clientSocket != null && !clientSocket.isClosed()) {
|
||||
try {
|
||||
Thread.sleep(10000); // 每10秒检查一次
|
||||
|
||||
long now = System.currentTimeMillis();
|
||||
if (now - lastHeartbeat > HEARTBEAT_INTERVAL) {
|
||||
PlayerSync.LOGGER.warn("No heartbeat for {}ms, sending test message",
|
||||
now - lastHeartbeat);
|
||||
|
||||
// 发送测试消息检查连接
|
||||
if (out != null) {
|
||||
out.println("<heartbeat>");
|
||||
}
|
||||
}
|
||||
} catch (InterruptedException e) {
|
||||
Thread.currentThread().interrupt();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}, "ChatSync-Heartbeat");
|
||||
heartbeatThread.setDaemon(true);
|
||||
heartbeatThread.start();
|
||||
}
|
||||
|
||||
private void closeConnection() {
|
||||
try {
|
||||
if (out != null) {
|
||||
out.close();
|
||||
out = null;
|
||||
}
|
||||
if (clientSocket != null && !clientSocket.isClosed()) {
|
||||
clientSocket.close();
|
||||
clientSocket = null;
|
||||
}
|
||||
} catch (IOException e) {
|
||||
PlayerSync.LOGGER.error("Error closing connection: {}", e.getMessage());
|
||||
}
|
||||
}
|
||||
|
||||
public void shutdown() {
|
||||
running = false;
|
||||
closeConnection();
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
|
|
|
|||
|
|
@ -1,63 +1,171 @@
|
|||
package vip.fubuki.playersync.sync.chat;
|
||||
|
||||
import vip.fubuki.playersync.PlayerSync;
|
||||
import vip.fubuki.playersync.config.JdbcConfig;
|
||||
|
||||
import java.io.IOException;
|
||||
import java.io.InputStream;
|
||||
import java.io.OutputStream;
|
||||
import java.io.*;
|
||||
import java.net.ServerSocket;
|
||||
import java.net.Socket;
|
||||
import java.net.SocketTimeoutException;
|
||||
import java.util.Iterator;
|
||||
import java.util.Set;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.concurrent.ExecutorService;
|
||||
import java.util.concurrent.Executors;
|
||||
import java.util.concurrent.TimeUnit;
|
||||
|
||||
public class ChatSyncServer {
|
||||
static ServerSocket serverSocket;
|
||||
static final Set<Socket> SocketList = ConcurrentHashMap.newKeySet();
|
||||
static final ExecutorService executorService = Executors.newCachedThreadPool();
|
||||
private volatile boolean running = true;
|
||||
|
||||
public void run() throws IOException {
|
||||
serverSocket = new ServerSocket(JdbcConfig.CHAT_SERVER_PORT.get());
|
||||
while (!Thread.currentThread().isInterrupted()) {
|
||||
Socket newSocket = serverSocket.accept();
|
||||
SocketList.add(newSocket);
|
||||
executorService.submit(() -> handleClient(newSocket));
|
||||
try {
|
||||
serverSocket = new ServerSocket(JdbcConfig.CHAT_SERVER_PORT.get());
|
||||
serverSocket.setReuseAddress(true);
|
||||
PlayerSync.LOGGER.info("Chat server started successfully on port {}", JdbcConfig.CHAT_SERVER_PORT.get());
|
||||
|
||||
startHeartbeatBroadcast();
|
||||
|
||||
while (running && !Thread.currentThread().isInterrupted()) {
|
||||
try {
|
||||
Socket newSocket = serverSocket.accept();
|
||||
newSocket.setSoTimeout(30000);
|
||||
SocketList.add(newSocket);
|
||||
executorService.submit(() -> handleClient(newSocket));
|
||||
PlayerSync.LOGGER.info("New client connected, total clients: {}", SocketList.size());
|
||||
} catch (IOException e) {
|
||||
if (running) {
|
||||
PlayerSync.LOGGER.error("Error accepting client connection: {}", e.getMessage());
|
||||
}
|
||||
}
|
||||
}
|
||||
} finally {
|
||||
shutdown();
|
||||
}
|
||||
serverSocket.close();
|
||||
}
|
||||
|
||||
private void handleClient(Socket socket) {
|
||||
try (InputStream inputStream = socket.getInputStream()) {
|
||||
byte[] buffer = new byte[1024];
|
||||
int bytesRead;
|
||||
while ((bytesRead = inputStream.read(buffer)) != -1) {
|
||||
String message = new String(buffer, 0, bytesRead);
|
||||
String clientInfo = socket.getInetAddress() + ":" + socket.getPort();
|
||||
|
||||
try (BufferedReader reader = new BufferedReader(
|
||||
new InputStreamReader(socket.getInputStream()))) {
|
||||
|
||||
String message;
|
||||
while (running && (message = reader.readLine()) != null) {
|
||||
PlayerSync.LOGGER.info("Received message from {}: {}", clientInfo, message);
|
||||
broadcastMessage(socket, message);
|
||||
}
|
||||
|
||||
} catch (SocketTimeoutException e) {
|
||||
PlayerSync.LOGGER.warn("Client {} timeout", clientInfo);
|
||||
} catch (IOException e) {
|
||||
e.printStackTrace();
|
||||
PlayerSync.LOGGER.error("Error handling client {}: {}", clientInfo, e.getMessage());
|
||||
} finally {
|
||||
SocketList.remove(socket);
|
||||
try {
|
||||
socket.close();
|
||||
if (!socket.isClosed()) {
|
||||
socket.close();
|
||||
}
|
||||
} catch (IOException e) {
|
||||
e.printStackTrace();
|
||||
PlayerSync.LOGGER.error("Error closing client socket: {}", e.getMessage());
|
||||
}
|
||||
PlayerSync.LOGGER.info("Client disconnected, remaining clients: {}", SocketList.size());
|
||||
}
|
||||
}
|
||||
|
||||
private void broadcastMessage(Socket sender, String message) {
|
||||
for (Socket socket : SocketList) {
|
||||
if (!socket.equals(sender)) {
|
||||
Iterator<Socket> iterator = SocketList.iterator();
|
||||
while (iterator.hasNext()) {
|
||||
Socket socket = iterator.next();
|
||||
if (!socket.equals(sender) && !socket.isClosed()) {
|
||||
try {
|
||||
OutputStream outputStream = socket.getOutputStream();
|
||||
outputStream.write(message.getBytes());
|
||||
outputStream.flush();
|
||||
PrintWriter writer = new PrintWriter(socket.getOutputStream(), true);
|
||||
writer.println(message);
|
||||
} catch (IOException e) {
|
||||
e.printStackTrace();
|
||||
PlayerSync.LOGGER.error("Error broadcasting to client, removing: {}", e.getMessage());
|
||||
iterator.remove();
|
||||
try {
|
||||
socket.close();
|
||||
} catch (IOException ex) {
|
||||
// Ignore
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void startHeartbeatBroadcast() {
|
||||
Thread heartbeatThread = new Thread(() -> {
|
||||
while (running) {
|
||||
try {
|
||||
Thread.sleep(20000);
|
||||
broadcastHeartbeat();
|
||||
} catch (InterruptedException e) {
|
||||
Thread.currentThread().interrupt();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}, "ChatSync-Server-Heartbeat");
|
||||
heartbeatThread.setDaemon(true);
|
||||
heartbeatThread.start();
|
||||
}
|
||||
|
||||
private void broadcastHeartbeat() {
|
||||
Iterator<Socket> iterator = SocketList.iterator();
|
||||
while (iterator.hasNext()) {
|
||||
Socket socket = iterator.next();
|
||||
if (!socket.isClosed()) {
|
||||
try {
|
||||
PrintWriter writer = new PrintWriter(
|
||||
new BufferedWriter(
|
||||
new OutputStreamWriter(socket.getOutputStream())), true);
|
||||
writer.println("<heartbeat>");
|
||||
} catch (IOException e) {
|
||||
PlayerSync.LOGGER.warn("Failed to send heartbeat to client, removing: {}", e.getMessage());
|
||||
iterator.remove();
|
||||
try {
|
||||
socket.close();
|
||||
} catch (IOException ex) {
|
||||
// Ignore
|
||||
}
|
||||
}
|
||||
} else {
|
||||
iterator.remove();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void shutdown() {
|
||||
running = false;
|
||||
try {
|
||||
if (serverSocket != null && !serverSocket.isClosed()) {
|
||||
serverSocket.close();
|
||||
}
|
||||
} catch (IOException e) {
|
||||
PlayerSync.LOGGER.error("Error closing server socket: {}", e.getMessage());
|
||||
}
|
||||
|
||||
for (Socket socket : SocketList) {
|
||||
try {
|
||||
if (!socket.isClosed()) {
|
||||
socket.close();
|
||||
}
|
||||
} catch (IOException e) {
|
||||
// Ignore
|
||||
}
|
||||
}
|
||||
SocketList.clear();
|
||||
|
||||
executorService.shutdown();
|
||||
try {
|
||||
if (!executorService.awaitTermination(5, TimeUnit.SECONDS)) {
|
||||
executorService.shutdownNow();
|
||||
}
|
||||
} catch (InterruptedException e) {
|
||||
executorService.shutdownNow();
|
||||
Thread.currentThread().interrupt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user