chat sync reconnect system

This commit is contained in:
mlus 2025-10-14 13:09:43 +08:00
parent 05643bd0b4
commit a5041917a4
4 changed files with 197 additions and 45 deletions

View File

@ -34,7 +34,7 @@ mod_name=PlayerSync
# The license of the mod. Review your options at https://choosealicense.com/. All Rights Reserved is the default.
mod_license=GPL-3.0 license
# The mod version. See https://semver.org/
mod_version=2.1.3
mod_version=2.1.4
# The group ID for the mod. It is only important when publishing as an artifact to a Maven repository.
# This should match the base package used for the mod sources.
# See https://maven.apache.org/guides/mini/guide-naming-conventions.html

View File

@ -11,28 +11,45 @@ import java.io.IOException;
public class ChatSync {
public static final Logger LOGGER = LogUtils.getLogger();
private static ChatSyncServer chatSyncServer;
private static ChatSyncClient chatSyncClient;
public static void register(){
if(JdbcConfig.IS_CHAT_SERVER.get()) {
LOGGER.info("Trying to setup chat server at port " + JdbcConfig.CHAT_SERVER_PORT.get());
new Thread(()->{
ChatSyncServer chatSyncServer = new ChatSyncServer();
chatSyncServer = new ChatSyncServer();
try {
chatSyncServer.run();
} catch (IOException e) {
LOGGER.error("Unable to start chat server", e);
}
}).start();
}, "ChatSync-Server").start();
}
new Thread(()->{
try {
Thread.sleep(2000);
} catch (InterruptedException e) {
Thread.currentThread().interrupt();
}
LOGGER.info("Trying to connect to chat server "
+ JdbcConfig.CHAT_SERVER_IP.get()
+ ":"
+ JdbcConfig.CHAT_SERVER_PORT.get());
ChatSyncClient chatSyncClient = new ChatSyncClient();
chatSyncClient = new ChatSyncClient();
chatSyncClient.run();
}).start();
}, "ChatSync-Client").start();
MinecraftForge.EVENT_BUS.register(ChatSyncClient.class);
}
public static void shutdown() {
if (chatSyncServer != null) {
chatSyncServer.shutdown();
}
if (chatSyncClient != null) {
chatSyncClient.shutdown();
}
}
}

View File

@ -6,13 +6,14 @@ import net.minecraftforge.event.entity.player.PlayerEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import vip.fubuki.playersync.PlayerSync;
import vip.fubuki.playersync.config.JdbcConfig;
import vip.fubuki.playersync.sync.ChatSync;
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.io.PrintWriter;
import java.net.InetSocketAddress;
import java.net.Socket;
import java.net.SocketTimeoutException;
import java.util.Objects;
public class ChatSyncClient {
@ -20,31 +21,97 @@ public class ChatSyncClient {
static Socket clientSocket;
static PrintWriter out;
public void run() {
try {
clientSocket = new Socket(JdbcConfig.CHAT_SERVER_IP.get(), JdbcConfig.CHAT_SERVER_PORT.get());
out = new PrintWriter(clientSocket.getOutputStream(),true);
private static volatile boolean running = true;
private static final int RECONNECT_DELAY = 5000;
private static final int MAX_RECONNECT_ATTEMPTS = 10;
public void run() {
int reconnectAttempts = 0;
while (running && reconnectAttempts < MAX_RECONNECT_ATTEMPTS) {
try {
PlayerSync.LOGGER.info("Connecting to chat server {}:{}",
JdbcConfig.CHAT_SERVER_IP.get(),
JdbcConfig.CHAT_SERVER_PORT.get());
clientSocket = new Socket();
clientSocket.connect(
new InetSocketAddress(
JdbcConfig.CHAT_SERVER_IP.get(),
JdbcConfig.CHAT_SERVER_PORT.get()
),
10000
);
clientSocket.setSoTimeout(30000);
out = new PrintWriter(clientSocket.getOutputStream(), true);
BufferedReader in = new BufferedReader(
new InputStreamReader(clientSocket.getInputStream()));
PlayerSync.LOGGER.info("Successfully connected to chat server");
reconnectAttempts = 0;
String serverMessage;
while ((serverMessage = in.readLine()) != null) {
while (running && (serverMessage = in.readLine()) != null) {
PlayerSync.LOGGER.info("Received message from chat server: " + serverMessage);
Component textComponents = Component.nullToEmpty(serverMessage);
if(playerList != null){
if (playerList.getServer().isSameThread()) {
playerList.broadcastSystemMessage(textComponents, false);
} else {
playerList.getServer().execute(() ->
playerList.broadcastSystemMessage(textComponents, false));
}
}
} catch (IOException e) {
e.printStackTrace();
reconnectClient();
}
}
private void reconnectClient() {
ChatSync.LOGGER.warn("TODO: implement reconnectClient()");
//TODO
} catch (SocketTimeoutException e) {
PlayerSync.LOGGER.warn("Chat server connection timeout, reconnecting...");
} catch (IOException e) {
PlayerSync.LOGGER.error("Chat client connection error: {}", e.getMessage());
} finally {
closeConnection();
}
if (running && reconnectAttempts < MAX_RECONNECT_ATTEMPTS) {
reconnectAttempts++;
PlayerSync.LOGGER.warn("Attempting to reconnect to chat server ({}/{})",
reconnectAttempts, MAX_RECONNECT_ATTEMPTS);
try {
Thread.sleep(RECONNECT_DELAY);
} catch (InterruptedException e) {
Thread.currentThread().interrupt();
break;
}
}
}
if (reconnectAttempts >= MAX_RECONNECT_ATTEMPTS) {
PlayerSync.LOGGER.error("Failed to connect to chat server after {} attempts", MAX_RECONNECT_ATTEMPTS);
}
}
private void closeConnection() {
try {
if (out != null) {
out.close();
out = null;
}
if (clientSocket != null && !clientSocket.isClosed()) {
clientSocket.close();
clientSocket = null;
}
} catch (IOException e) {
PlayerSync.LOGGER.error("Error closing connection: {}", e.getMessage());
}
}
public void shutdown() {
running = false;
closeConnection();
}
@SubscribeEvent

View File

@ -1,63 +1,131 @@
package vip.fubuki.playersync.sync.chat;
import vip.fubuki.playersync.PlayerSync;
import vip.fubuki.playersync.config.JdbcConfig;
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStream;
import java.io.OutputStream;
import java.io.InputStreamReader;
import java.io.PrintWriter;
import java.net.ServerSocket;
import java.net.Socket;
import java.net.SocketTimeoutException;
import java.util.Iterator;
import java.util.Set;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.concurrent.TimeUnit;
public class ChatSyncServer {
static ServerSocket serverSocket;
static final Set<Socket> SocketList = ConcurrentHashMap.newKeySet();
static final ExecutorService executorService = Executors.newCachedThreadPool();
private volatile boolean running = true;
public void run() throws IOException {
try {
serverSocket = new ServerSocket(JdbcConfig.CHAT_SERVER_PORT.get());
while (!Thread.currentThread().isInterrupted()) {
serverSocket.setReuseAddress(true);
PlayerSync.LOGGER.info("Chat server started successfully on port {}", JdbcConfig.CHAT_SERVER_PORT.get());
while (running && !Thread.currentThread().isInterrupted()) {
try {
Socket newSocket = serverSocket.accept();
newSocket.setSoTimeout(30000);
SocketList.add(newSocket);
executorService.submit(() -> handleClient(newSocket));
PlayerSync.LOGGER.info("New client connected, total clients: {}", SocketList.size());
} catch (IOException e) {
if (running) {
PlayerSync.LOGGER.error("Error accepting client connection: {}", e.getMessage());
}
}
}
} finally {
shutdown();
}
serverSocket.close();
}
private void handleClient(Socket socket) {
try (InputStream inputStream = socket.getInputStream()) {
byte[] buffer = new byte[1024];
int bytesRead;
while ((bytesRead = inputStream.read(buffer)) != -1) {
String message = new String(buffer, 0, bytesRead);
String clientInfo = socket.getInetAddress() + ":" + socket.getPort();
try (BufferedReader reader = new BufferedReader(
new InputStreamReader(socket.getInputStream()))) {
String message;
while (running && (message = reader.readLine()) != null) {
PlayerSync.LOGGER.info("Received message from {}: {}", clientInfo, message);
broadcastMessage(socket, message);
}
} catch (SocketTimeoutException e) {
PlayerSync.LOGGER.warn("Client {} timeout", clientInfo);
} catch (IOException e) {
e.printStackTrace();
PlayerSync.LOGGER.error("Error handling client {}: {}", clientInfo, e.getMessage());
} finally {
SocketList.remove(socket);
try {
if (!socket.isClosed()) {
socket.close();
} catch (IOException e) {
e.printStackTrace();
}
} catch (IOException e) {
PlayerSync.LOGGER.error("Error closing client socket: {}", e.getMessage());
}
PlayerSync.LOGGER.info("Client disconnected, remaining clients: {}", SocketList.size());
}
}
private void broadcastMessage(Socket sender, String message) {
for (Socket socket : SocketList) {
if (!socket.equals(sender)) {
Iterator<Socket> iterator = SocketList.iterator();
while (iterator.hasNext()) {
Socket socket = iterator.next();
if (!socket.equals(sender) && !socket.isClosed()) {
try {
OutputStream outputStream = socket.getOutputStream();
outputStream.write(message.getBytes());
outputStream.flush();
PrintWriter writer = new PrintWriter(socket.getOutputStream(), true);
writer.println(message);
} catch (IOException e) {
e.printStackTrace();
PlayerSync.LOGGER.error("Error broadcasting to client, removing: {}", e.getMessage());
iterator.remove();
try {
socket.close();
} catch (IOException ex) {
// Ignore
}
}
}
}
}
public void shutdown() {
running = false;
try {
if (serverSocket != null && !serverSocket.isClosed()) {
serverSocket.close();
}
} catch (IOException e) {
PlayerSync.LOGGER.error("Error closing server socket: {}", e.getMessage());
}
for (Socket socket : SocketList) {
try {
if (!socket.isClosed()) {
socket.close();
}
} catch (IOException e) {
// Ignore
}
}
SocketList.clear();
executorService.shutdown();
try {
if (!executorService.awaitTermination(5, TimeUnit.SECONDS)) {
executorService.shutdownNow();
}
} catch (InterruptedException e) {
executorService.shutdownNow();
Thread.currentThread().interrupt();
}
}
}