From 795ca6cedf867a4a5351bf190c484687084f58c3 Mon Sep 17 00:00:00 2001 From: EoD <293499+EoD@users.noreply.github.com> Date: Fri, 25 Apr 2025 20:36:25 +0000 Subject: [PATCH] fix clients to require PlayerSync to be installed --- src/main/resources/META-INF/mods.toml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main/resources/META-INF/mods.toml b/src/main/resources/META-INF/mods.toml index 7805eb8..96860e3 100644 --- a/src/main/resources/META-INF/mods.toml +++ b/src/main/resources/META-INF/mods.toml @@ -39,7 +39,7 @@ authors="${mod_authors}" #optional # IGNORE_ALL_VERSION means that your mod will not cause a red X if it's present on the client or the server. This is a special case and should only be used if your mod has no server component. # NONE means that no display test is set on your mod. You need to do this yourself, see IExtensionPoint.DisplayTest for more information. You can define any scheme you wish with this value. # IMPORTANT NOTE: this is NOT an instruction as to which environments (CLIENT or DEDICATED SERVER) your mod loads on. Your mod should load (and maybe do nothing!) whereever it finds itself. -#displayTest="MATCH_VERSION" # if nothing is specified, MATCH_VERSION is the default when clientSideOnly=false, otherwise IGNORE_ALL_VERSION when clientSideOnly=true (#optional) +displayTest="IGNORE_SERVER_VERSION" # The description text for the mod (multi line!) (#mandatory) description='''${mod_description}'''