heartbeat
This commit is contained in:
parent
b0850d8922
commit
73d426f266
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@ -6,7 +6,6 @@ import net.minecraft.commands.Commands;
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import net.neoforged.bus.api.SubscribeEvent;
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import net.neoforged.bus.api.SubscribeEvent;
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import net.neoforged.fml.common.Mod;
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import net.neoforged.fml.common.Mod;
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import net.neoforged.neoforge.event.RegisterCommandsEvent;
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import net.neoforged.neoforge.event.RegisterCommandsEvent;
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import vip.fubuki.playersync.sync.chat.ChatSyncClient;
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@Mod.EventBusSubscriber()
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@Mod.EventBusSubscriber()
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public class CommandInit {
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public class CommandInit {
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@ -18,7 +17,6 @@ public class CommandInit {
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.requires(cs->cs.hasPermission(2))
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.requires(cs->cs.hasPermission(2))
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.then(Commands.literal("reconnect")
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.then(Commands.literal("reconnect")
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.executes(context -> {
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.executes(context -> {
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new ChatSyncClient().run();
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// context.getSource().sendSuccess(()->MutableComponent.create(new TranslatableContents("playersync.command.reconnect")),true);
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// context.getSource().sendSuccess(()->MutableComponent.create(new TranslatableContents("playersync.command.reconnect")),true);
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return 0;
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return 0;
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}
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}
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@ -1,6 +1,16 @@
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package vip.fubuki.playersync;
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package vip.fubuki.playersync;
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import com.mojang.logging.LogUtils;
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import com.mojang.logging.LogUtils;
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import net.neoforged.bus.api.IEventBus;
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import net.neoforged.bus.api.SubscribeEvent;
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import net.neoforged.fml.ModList;
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import net.neoforged.fml.ModLoadingContext;
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import net.neoforged.fml.common.Mod;
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import net.neoforged.fml.config.ModConfig;
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import net.neoforged.fml.event.lifecycle.FMLCommonSetupEvent;
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import net.neoforged.neoforge.common.NeoForge;
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import net.neoforged.neoforge.event.server.ServerStartingEvent;
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import net.neoforged.neoforge.event.server.ServerStoppingEvent;
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import org.slf4j.Logger;
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import org.slf4j.Logger;
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import vip.fubuki.playersync.config.JdbcConfig;
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import vip.fubuki.playersync.config.JdbcConfig;
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import vip.fubuki.playersync.sync.ChatSync;
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import vip.fubuki.playersync.sync.ChatSync;
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@ -11,17 +21,6 @@ import java.sql.Connection;
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import java.sql.ResultSet;
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import java.sql.ResultSet;
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import java.sql.SQLException;
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import java.sql.SQLException;
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import java.sql.Statement;
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import java.sql.Statement;
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import net.neoforged.bus.api.IEventBus;
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import net.neoforged.bus.api.SubscribeEvent;
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import net.neoforged.fml.ModList;
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import net.neoforged.fml.ModLoadingContext;
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import net.neoforged.fml.common.Mod;
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import net.neoforged.fml.config.ModConfig;
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import net.neoforged.fml.event.lifecycle.FMLCommonSetupEvent;
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import net.neoforged.fml.javafmlmod.FMLJavaModLoadingContext;
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import net.neoforged.neoforge.common.NeoForge;
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import net.neoforged.neoforge.event.server.ServerStartingEvent;
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import net.neoforged.bus.api.IEventBus;
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@Mod(PlayerSync.MODID)
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@Mod(PlayerSync.MODID)
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public class PlayerSync {
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public class PlayerSync {
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@ -181,4 +180,9 @@ public class PlayerSync {
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LOGGER.info("PlayerSync is ready!");
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LOGGER.info("PlayerSync is ready!");
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}
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}
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@SubscribeEvent
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public void onServerStopping(ServerStoppingEvent event){
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ChatSync.shutdown();
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}
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}
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}
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@ -8,10 +8,8 @@ import net.neoforged.neoforge.event.entity.player.PlayerEvent;
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import vip.fubuki.playersync.PlayerSync;
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import vip.fubuki.playersync.PlayerSync;
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import vip.fubuki.playersync.config.JdbcConfig;
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import vip.fubuki.playersync.config.JdbcConfig;
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import java.io.BufferedReader;
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import java.io.*;
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import java.io.IOException;
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import java.net.ConnectException;
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import java.io.InputStreamReader;
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import java.io.PrintWriter;
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import java.net.InetSocketAddress;
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import java.net.InetSocketAddress;
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import java.net.Socket;
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import java.net.Socket;
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import java.net.SocketTimeoutException;
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import java.net.SocketTimeoutException;
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@ -26,6 +24,9 @@ public class ChatSyncClient {
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private static final int RECONNECT_DELAY = 5000;
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private static final int RECONNECT_DELAY = 5000;
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private static final int MAX_RECONNECT_ATTEMPTS = 10;
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private static final int MAX_RECONNECT_ATTEMPTS = 10;
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private static volatile long lastHeartbeat = System.currentTimeMillis();
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private static final long HEARTBEAT_INTERVAL = 15000;
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public void run() {
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public void run() {
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int reconnectAttempts = 0;
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int reconnectAttempts = 0;
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@ -36,40 +37,52 @@ public class ChatSyncClient {
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JdbcConfig.CHAT_SERVER_PORT.get());
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JdbcConfig.CHAT_SERVER_PORT.get());
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clientSocket = new Socket();
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clientSocket = new Socket();
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clientSocket.setReuseAddress(true);
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clientSocket.setKeepAlive(true);
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clientSocket.setTcpNoDelay(true);
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clientSocket.connect(
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clientSocket.connect(
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new InetSocketAddress(
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new InetSocketAddress(
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JdbcConfig.CHAT_SERVER_IP.get(),
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JdbcConfig.CHAT_SERVER_IP.get(),
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JdbcConfig.CHAT_SERVER_PORT.get()
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JdbcConfig.CHAT_SERVER_PORT.get()
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),
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),
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10000
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15000
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);
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);
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clientSocket.setSoTimeout(30000);
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clientSocket.setSoTimeout(30000);
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out = new PrintWriter(clientSocket.getOutputStream(), true);
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out = new PrintWriter(new BufferedWriter(
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BufferedReader in = new BufferedReader(
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new OutputStreamWriter(clientSocket.getOutputStream())), true);
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new InputStreamReader(clientSocket.getInputStream()));
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PlayerSync.LOGGER.info("Successfully connected to chat server");
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PlayerSync.LOGGER.info("Successfully connected to chat server");
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reconnectAttempts = 0;
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reconnectAttempts = 0;
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lastHeartbeat = System.currentTimeMillis();
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startHeartbeatMonitor();
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BufferedReader in = new BufferedReader(
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new InputStreamReader(clientSocket.getInputStream()));
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String serverMessage;
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String serverMessage;
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while (running && (serverMessage = in.readLine()) != null) {
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while (running && (serverMessage = in.readLine()) != null) {
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lastHeartbeat = System.currentTimeMillis();
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if ("<heartbeat>".equals(serverMessage)) {
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continue;
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}
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PlayerSync.LOGGER.info("Received message from chat server: " + serverMessage);
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PlayerSync.LOGGER.info("Received message from chat server: " + serverMessage);
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Component textComponents = Component.nullToEmpty(serverMessage);
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Component textComponents = Component.nullToEmpty(serverMessage);
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if(playerList != null){
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if(playerList != null){
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if (playerList.getServer().isSameThread()) {
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playerList.getServer().execute(() ->
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playerList.broadcastSystemMessage(textComponents, false);
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playerList.broadcastSystemMessage(textComponents, false));
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} else {
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playerList.getServer().execute(() ->
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playerList.broadcastSystemMessage(textComponents, false));
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}
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}
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}
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}
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}
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} catch (SocketTimeoutException e) {
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} catch (SocketTimeoutException e) {
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PlayerSync.LOGGER.warn("Chat server connection timeout, reconnecting...");
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PlayerSync.LOGGER.warn("Chat server read timeout, reconnecting...");
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} catch (ConnectException e) {
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PlayerSync.LOGGER.warn("Cannot connect to chat server: {}", e.getMessage());
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} catch (IOException e) {
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} catch (IOException e) {
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PlayerSync.LOGGER.error("Chat client connection error: {}", e.getMessage());
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PlayerSync.LOGGER.error("Chat client connection error: {}", e.getMessage());
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} finally {
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} finally {
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@ -82,17 +95,40 @@ public class ChatSyncClient {
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reconnectAttempts, MAX_RECONNECT_ATTEMPTS);
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reconnectAttempts, MAX_RECONNECT_ATTEMPTS);
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try {
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try {
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Thread.sleep(RECONNECT_DELAY);
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long delay = Math.min(RECONNECT_DELAY * (long)Math.pow(2, reconnectAttempts-1), 60000);
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Thread.sleep(delay);
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} catch (InterruptedException e) {
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} catch (InterruptedException e) {
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Thread.currentThread().interrupt();
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Thread.currentThread().interrupt();
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break;
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break;
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}
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}
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}
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}
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}
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}
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}
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if (reconnectAttempts >= MAX_RECONNECT_ATTEMPTS) {
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private void startHeartbeatMonitor() {
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PlayerSync.LOGGER.error("Failed to connect to chat server after {} attempts", MAX_RECONNECT_ATTEMPTS);
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Thread heartbeatThread = new Thread(() -> {
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}
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while (running && clientSocket != null && !clientSocket.isClosed()) {
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try {
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Thread.sleep(10000); // 每10秒检查一次
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long now = System.currentTimeMillis();
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if (now - lastHeartbeat > HEARTBEAT_INTERVAL) {
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PlayerSync.LOGGER.warn("No heartbeat for {}ms, sending test message",
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now - lastHeartbeat);
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// 发送测试消息检查连接
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if (out != null) {
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out.println("<heartbeat>");
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}
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}
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} catch (InterruptedException e) {
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Thread.currentThread().interrupt();
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break;
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}
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}
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}, "ChatSync-Heartbeat");
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heartbeatThread.setDaemon(true);
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heartbeatThread.start();
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}
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}
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private void closeConnection() {
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private void closeConnection() {
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@ -3,10 +3,7 @@ package vip.fubuki.playersync.sync.chat;
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import vip.fubuki.playersync.PlayerSync;
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import vip.fubuki.playersync.PlayerSync;
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import vip.fubuki.playersync.config.JdbcConfig;
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import vip.fubuki.playersync.config.JdbcConfig;
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import java.io.BufferedReader;
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import java.io.*;
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import java.io.IOException;
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import java.io.InputStreamReader;
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import java.io.PrintWriter;
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import java.net.ServerSocket;
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import java.net.ServerSocket;
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import java.net.Socket;
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import java.net.Socket;
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import java.net.SocketTimeoutException;
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import java.net.SocketTimeoutException;
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@ -29,6 +26,8 @@ public class ChatSyncServer {
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serverSocket.setReuseAddress(true);
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serverSocket.setReuseAddress(true);
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PlayerSync.LOGGER.info("Chat server started successfully on port {}", JdbcConfig.CHAT_SERVER_PORT.get());
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PlayerSync.LOGGER.info("Chat server started successfully on port {}", JdbcConfig.CHAT_SERVER_PORT.get());
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startHeartbeatBroadcast();
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while (running && !Thread.currentThread().isInterrupted()) {
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while (running && !Thread.currentThread().isInterrupted()) {
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try {
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try {
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Socket newSocket = serverSocket.accept();
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Socket newSocket = serverSocket.accept();
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@ -97,6 +96,47 @@ public class ChatSyncServer {
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}
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}
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}
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}
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private void startHeartbeatBroadcast() {
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Thread heartbeatThread = new Thread(() -> {
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while (running) {
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try {
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Thread.sleep(20000);
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broadcastHeartbeat();
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} catch (InterruptedException e) {
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Thread.currentThread().interrupt();
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break;
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}
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}
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}, "ChatSync-Server-Heartbeat");
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heartbeatThread.setDaemon(true);
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heartbeatThread.start();
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}
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private void broadcastHeartbeat() {
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Iterator<Socket> iterator = SocketList.iterator();
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while (iterator.hasNext()) {
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Socket socket = iterator.next();
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if (!socket.isClosed()) {
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try {
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PrintWriter writer = new PrintWriter(
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new BufferedWriter(
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new OutputStreamWriter(socket.getOutputStream())), true);
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writer.println("<heartbeat>");
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} catch (IOException e) {
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PlayerSync.LOGGER.warn("Failed to send heartbeat to client, removing: {}", e.getMessage());
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iterator.remove();
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try {
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socket.close();
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} catch (IOException ex) {
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// Ignore
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}
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}
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} else {
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iterator.remove();
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}
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}
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}
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public void shutdown() {
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public void shutdown() {
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running = false;
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running = false;
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try {
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try {
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