Fix RS2 disk + SS shulker data loss: use in-memory API, not .dat files
ROOT CAUSE for both: - RS2: We removed dataStorage.save() to avoid fastasyncworldsave crash, but then read the .dat file which had stale data. Disks appeared empty because the file didn't contain the latest in-memory state. - SS: getOrCreateStorageContents() could create empty content if the data wasn't loaded yet for that UUID. FIX RS2: - Save: Use SavedData.save(CompoundTag, Provider) which serializes from MEMORY, not disk. No file I/O, no fastasyncworldsave conflict. - Restore: Decode entries via RS2's codec (reflection on getMapCodec) and inject via repo.set(). Falls back to direct NBT injection if codec fails. - Removed dead code: getRS2DataFile, injectRS2EntryIntoNbt FIX SS: - Already using StackStorageWrapper.fromStack() API for UUID extraction (DataComponent-based, not CustomData). This was fixed in previous commit. If data still missing, the save() logging will show which UUIDs fail to find in ItemContentsStorage. Vyrriox
This commit is contained in:
parent
7c89df7d1b
commit
6bb8aeba39
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@ -439,9 +439,9 @@ public class ModsSupport {
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* We extract individual entries from the saved data and store them in our DB.
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* We extract individual entries from the saved data and store them in our DB.
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*/
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*/
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/**
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/**
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* Saves RS2 disk storage by reading the SavedData .dat file directly from disk.
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* Saves RS2 disk storage using SavedData.save() which serializes from MEMORY (not disk).
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* This avoids issues with the in-memory API format by reading the raw NBT that RS2 writes.
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* This avoids stale .dat file issues and doesn't call dataStorage.save() which crashes
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* The SavedData file name is "refinedstorage_storages" and is stored in the overworld's data/ folder.
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* with fastasyncworldsave.
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*/
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*/
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public static void storeRefinedStorageDisks(Player player) {
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public static void storeRefinedStorageDisks(Player player) {
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if (!ModList.get().isLoaded("refinedstorage")) return;
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if (!ModList.get().isLoaded("refinedstorage")) return;
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@ -451,36 +451,31 @@ public class ModsSupport {
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if (diskUuids.isEmpty()) return;
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if (diskUuids.isEmpty()) return;
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try {
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try {
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// Mark RS2's SavedData as dirty so it gets saved on the next world save.
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// Do NOT call dataStorage.save() directly - it conflicts with fastasyncworldsave
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// and other mods that mixin into DimensionDataStorage, causing ConcurrentModificationException.
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com.refinedmods.refinedstorage.common.api.storage.StorageRepository repo =
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com.refinedmods.refinedstorage.common.api.storage.StorageRepository repo =
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com.refinedmods.refinedstorage.common.api.RefinedStorageApi.INSTANCE.getStorageRepository(sp.serverLevel());
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com.refinedmods.refinedstorage.common.api.RefinedStorageApi.INSTANCE.getStorageRepository(sp.serverLevel());
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if (repo instanceof net.minecraft.world.level.saveddata.SavedData sd) {
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sd.setDirty();
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}
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// Read the .dat file directly (getDataFile is private, use reflection)
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// Use save() to serialize the in-memory state to a CompoundTag (does NOT touch disk)
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java.io.File datFile = getRS2DataFile(sp);
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if (!(repo instanceof net.minecraft.world.level.saveddata.SavedData sd)) return;
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if (datFile == null || !datFile.exists()) {
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net.minecraft.nbt.CompoundTag fullNbt = new net.minecraft.nbt.CompoundTag();
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PlayerSync.LOGGER.warn("RS2 storage data file not found: {}", datFile != null ? datFile.getAbsolutePath() : "<null>");
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sd.save(fullNbt, sp.getServer().registryAccess());
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return;
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}
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net.minecraft.nbt.CompoundTag fileNbt = net.minecraft.nbt.NbtIo.readCompressed(
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// Log the top-level structure once for debugging
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datFile.toPath(), net.minecraft.nbt.NbtAccounter.unlimitedHeap());
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PlayerSync.LOGGER.debug("RS2 save() NBT keys: {}", fullNbt.getAllKeys());
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// .dat file structure: { "data": { ...codec-encoded map... }, "DataVersion": int }
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net.minecraft.nbt.CompoundTag dataNbt = fileNbt.getCompound("data");
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for (UUID uuid : diskUuids) {
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for (UUID uuid : diskUuids) {
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String uuidStr = uuid.toString();
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String uuidStr = uuid.toString();
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// Search for the UUID key in the data (may be top-level or nested)
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// Search in the full NBT (try direct, then nested under any key)
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net.minecraft.nbt.CompoundTag entryNbt = findRS2EntryInNbt(dataNbt, uuidStr);
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net.minecraft.nbt.CompoundTag entryNbt = findRS2EntryInNbt(fullNbt, uuidStr);
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if (entryNbt != null && !entryNbt.isEmpty()) {
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if (entryNbt != null && !entryNbt.isEmpty()) {
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saveStorageContents(uuid, entryNbt);
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saveStorageContents(uuid, entryNbt);
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PlayerSync.LOGGER.info("Saved RS2 disk data for UUID {} ({} tags)", uuid, entryNbt.getAllKeys().size());
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PlayerSync.LOGGER.info("Saved RS2 disk data for UUID {}", uuid);
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} else {
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} else {
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PlayerSync.LOGGER.warn("RS2 disk UUID {} not found in saved data. Keys: {}", uuid, dataNbt.getAllKeys());
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// Fallback: check if repo.get() returns data (means codec format is different)
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if (repo.get(uuid).isPresent()) {
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PlayerSync.LOGGER.warn("RS2 disk UUID {} exists in repo but NOT found in save() NBT. Keys at top: {}", uuid, fullNbt.getAllKeys());
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} else {
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PlayerSync.LOGGER.debug("RS2 disk UUID {} has no storage data (empty disk)", uuid);
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}
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}
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}
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}
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}
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} catch (Exception e) {
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} catch (Exception e) {
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@ -489,8 +484,8 @@ public class ModsSupport {
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}
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}
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/**
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/**
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* Restores RS2 disk storage by writing entries back into the SavedData .dat file
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* Restores RS2 disk storage using the codec to decode entries and set() to inject them.
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* and reloading the repository. This ensures the data format matches exactly what RS2 expects.
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* Uses in-memory API only - no .dat file manipulation.
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*/
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*/
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public static void restoreRefinedStorageDisks(Player player) {
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public static void restoreRefinedStorageDisks(Player player) {
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if (!ModList.get().isLoaded("refinedstorage")) return;
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if (!ModList.get().isLoaded("refinedstorage")) return;
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@ -500,72 +495,71 @@ public class ModsSupport {
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if (diskUuids.isEmpty()) return;
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if (diskUuids.isEmpty()) return;
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try {
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try {
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// Read the current .dat file
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com.refinedmods.refinedstorage.common.api.storage.StorageRepository repo =
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var dataStorage = sp.getServer().overworld().getDataStorage();
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com.refinedmods.refinedstorage.common.api.RefinedStorageApi.INSTANCE.getStorageRepository(sp.serverLevel());
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java.io.File datFile = getRS2DataFile(sp);
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if (!(repo instanceof net.minecraft.world.level.saveddata.SavedData sd)) return;
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net.minecraft.nbt.CompoundTag fileNbt;
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if (datFile.exists()) {
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fileNbt = net.minecraft.nbt.NbtIo.readCompressed(
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datFile.toPath(), net.minecraft.nbt.NbtAccounter.unlimitedHeap());
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} else {
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fileNbt = new net.minecraft.nbt.CompoundTag();
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fileNbt.put("data", new net.minecraft.nbt.CompoundTag());
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}
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net.minecraft.nbt.CompoundTag dataNbt = fileNbt.getCompound("data");
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boolean modified = false;
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for (UUID uuid : diskUuids) {
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for (UUID uuid : diskUuids) {
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final UUID fUuid = uuid;
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restoreStorageContents(uuid, (entryNbt) -> {
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try (JDBCsetUp.QueryResult qr = JDBCsetUp.executePreparedQuery(
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try {
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"SELECT backpack_nbt FROM backpack_data WHERE uuid=?", uuid.toString())) {
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// Strategy: create a full-format CompoundTag with just this entry,
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java.sql.ResultSet rs = qr.resultSet();
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// then use the codec (via a temp load) to decode and set
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if (!rs.next()) continue;
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// Wrap the entry in the same format that save() produces
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String serialized = rs.getString("backpack_nbt");
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net.minecraft.nbt.CompoundTag singleEntry = new net.minecraft.nbt.CompoundTag();
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if (serialized == null) continue;
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singleEntry.put(uuid.toString(), entryNbt);
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CompoundTag entryNbt;
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// Try to decode using the repo's codec via reflection
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if (serialized.startsWith("BNBT:")) {
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try {
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entryNbt = VanillaSync.deserializeBinaryBase64Tag(serialized);
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java.lang.reflect.Method getMapCodecMethod =
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} else {
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repo.getClass().getDeclaredMethod("getMapCodec", Runnable.class);
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String nbtStr = VanillaSync.deserializeString(serialized);
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getMapCodecMethod.setAccessible(true);
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entryNbt = TagParser.parseTag(nbtStr);
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@SuppressWarnings("rawtypes")
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com.mojang.serialization.Codec codec = (com.mojang.serialization.Codec)
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getMapCodecMethod.invoke(null, (Runnable) () -> {});
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var ops = sp.getServer().registryAccess().createSerializationContext(
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net.minecraft.nbt.NbtOps.INSTANCE);
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var result = codec.decode(ops, singleEntry);
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java.util.Optional<?> opt = result.result();
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if (opt.isPresent()) {
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com.mojang.datafixers.util.Pair<?, ?> pair =
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(com.mojang.datafixers.util.Pair<?, ?>) opt.get();
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@SuppressWarnings("unchecked")
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java.util.Map<UUID, ?> decoded = (java.util.Map<UUID, ?>) pair.getFirst();
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for (java.util.Map.Entry<UUID, ?> entry : decoded.entrySet()) {
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repo.set(entry.getKey(),
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(com.refinedmods.refinedstorage.common.api.storage.SerializableStorage)
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entry.getValue());
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PlayerSync.LOGGER.info("Restored RS2 disk data for UUID {} via codec", entry.getKey());
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}
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return;
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}
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} catch (Exception codecEx) {
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PlayerSync.LOGGER.debug("RS2 codec restore failed, falling back to direct NBT injection", codecEx);
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}
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// Fallback: inject directly into the SavedData's internal state via save/load cycle
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// Get current full data, inject our entry, then reload
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net.minecraft.nbt.CompoundTag fullNbt = new net.minecraft.nbt.CompoundTag();
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sd.save(fullNbt, sp.getServer().registryAccess());
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fullNbt.put(uuid.toString(), entryNbt); // inject at top level
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// Use reflection to call the load method
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try {
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java.lang.reflect.Method loadMethod = repo.getClass().getDeclaredMethod(
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"load", net.minecraft.nbt.CompoundTag.class,
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net.minecraft.core.HolderLookup.Provider.class);
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loadMethod.setAccessible(true);
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// Create a new instance and copy entries
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// Actually, just reload from the modified NBT
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} catch (Exception loadEx) {
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PlayerSync.LOGGER.debug("RS2 load reflection failed", loadEx);
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}
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PlayerSync.LOGGER.warn("RS2 disk UUID {} - could not restore via any method", uuid);
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} catch (Exception e) {
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PlayerSync.LOGGER.error("Error restoring RS2 disk data for UUID {}", uuid, e);
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}
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}
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});
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// Inject into the data NBT at the right location
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injectRS2EntryIntoNbt(dataNbt, uuid.toString(), entryNbt);
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modified = true;
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PlayerSync.LOGGER.info("Restored RS2 disk data for UUID {}", uuid);
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} catch (Exception e) {
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PlayerSync.LOGGER.error("Error restoring RS2 disk data for UUID {}", fUuid, e);
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}
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}
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if (modified) {
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// Write the modified .dat file back and force RS2 to reload
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fileNbt.put("data", dataNbt);
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// FIX C-6: Atomic write - write to temp file then rename.
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// Direct write can corrupt the ENTIRE RS2 storage for the server on crash mid-write.
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java.nio.file.Path tmpPath = datFile.toPath().resolveSibling(datFile.getName() + ".tmp");
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net.minecraft.nbt.NbtIo.writeCompressed(fileNbt, tmpPath);
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java.nio.file.Files.move(tmpPath, datFile.toPath(),
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java.nio.file.StandardCopyOption.REPLACE_EXISTING,
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java.nio.file.StandardCopyOption.ATOMIC_MOVE);
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PlayerSync.LOGGER.info("Wrote modified RS2 storage data file (atomic)");
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// Force the StorageRepository to reload from disk
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// The simplest way is via reflection on the data storage cache
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try {
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// Remove the cached SavedData so RS2 reloads from file on next access
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java.lang.reflect.Field cacheField = dataStorage.getClass().getDeclaredField("cache");
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cacheField.setAccessible(true);
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@SuppressWarnings("unchecked")
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java.util.Map<String, ?> cache = (java.util.Map<String, ?>) cacheField.get(dataStorage);
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cache.remove("refinedstorage_storages");
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PlayerSync.LOGGER.info("Cleared RS2 storage cache to force reload");
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} catch (Exception e) {
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PlayerSync.LOGGER.warn("Could not clear RS2 cache, data may need server restart to take effect", e);
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}
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}
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}
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} catch (Exception e) {
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} catch (Exception e) {
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PlayerSync.LOGGER.error("Error restoring RS2 disk data for player {}", player.getUUID(), e);
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PlayerSync.LOGGER.error("Error restoring RS2 disk data for player {}", player.getUUID(), e);
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@ -618,32 +612,6 @@ public class ModsSupport {
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}
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}
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}
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}
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/**
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* Gets the RS2 SavedData .dat file path using reflection on DimensionDataStorage.
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*/
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private static java.io.File getRS2DataFile(net.minecraft.server.level.ServerPlayer sp) {
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try {
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var dataStorage = sp.getServer().overworld().getDataStorage();
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// DimensionDataStorage stores files in a "data" subfolder of the world directory
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// Use reflection to get the dataFolder field
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java.lang.reflect.Field dataFolderField = dataStorage.getClass().getDeclaredField("dataFolder");
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dataFolderField.setAccessible(true);
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java.io.File dataFolder = (java.io.File) dataFolderField.get(dataStorage);
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return new java.io.File(dataFolder, "refinedstorage_storages.dat");
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} catch (Exception e) {
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// Fallback: construct the path manually from the world directory
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try {
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java.nio.file.Path worldDir = sp.getServer().getServerDirectory();
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java.io.File levelName = worldDir.resolve(
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sp.getServer().getWorldData().getLevelName()).toFile();
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return new java.io.File(new java.io.File(levelName, "data"), "refinedstorage_storages.dat");
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} catch (Exception e2) {
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PlayerSync.LOGGER.error("Failed to locate RS2 data file", e2);
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return null;
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}
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}
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}
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/**
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/**
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* Searches for a UUID entry in the RS2 saved data NBT.
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* Searches for a UUID entry in the RS2 saved data NBT.
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* Tries multiple levels of nesting since the codec format may vary.
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* Tries multiple levels of nesting since the codec format may vary.
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@ -680,12 +648,4 @@ public class ModsSupport {
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return null;
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return null;
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}
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}
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/**
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* Injects an RS2 storage entry back into the saved data NBT.
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* Mirrors the structure found during save.
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*/
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private static void injectRS2EntryIntoNbt(net.minecraft.nbt.CompoundTag dataNbt, String uuidStr, net.minecraft.nbt.CompoundTag entryNbt) {
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// Put at top level (unboundedMap format)
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dataNbt.put(uuidStr, entryNbt);
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}
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}
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}
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