use same save logic in 1.20.1 and 1.20.4
This commit is contained in:
parent
2d891db071
commit
51200c28b3
|
|
@ -451,10 +451,20 @@ public class VanillaSync {
|
|||
return itemStack.getTag().getString("playersync:original_item_nbt");
|
||||
} else {
|
||||
// It's a normal item or empty, serialize its current NBT
|
||||
return serialize(itemStack.serializeNBT().toString());
|
||||
return serialize(serializeNBT(itemStack).toString());
|
||||
}
|
||||
}
|
||||
|
||||
public static CompoundTag serializeNBT(ItemStack itemStack) {
|
||||
if (itemStack == null || itemStack.isEmpty()) {
|
||||
return new CompoundTag();
|
||||
}
|
||||
// Serialize the ItemStack to NBT
|
||||
CompoundTag compoundTag = new CompoundTag();
|
||||
itemStack.save(compoundTag);
|
||||
return compoundTag;
|
||||
}
|
||||
|
||||
public static void store(Player player, boolean init) throws SQLException, IOException {
|
||||
String player_uuid = player.getUUID().toString();
|
||||
PlayerSync.LOGGER.info("Storing data for player " + player_uuid + " (init=" + init + ")");
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user