Merge pull request #80 from mlus-asuka/1.20.4-dev
Fix error when no player in server
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commit
02db84f9ce
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@ -34,7 +34,7 @@ mod_name=PlayerSync
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# The license of the mod. Review your options at https://choosealicense.com/. All Rights Reserved is the default.
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# The license of the mod. Review your options at https://choosealicense.com/. All Rights Reserved is the default.
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mod_license=GPL-3.0 license
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mod_license=GPL-3.0 license
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# The mod version. See https://semver.org/
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# The mod version. See https://semver.org/
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mod_version=2.1.2
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mod_version=2.1.3
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# The group ID for the mod. It is only important when publishing as an artifact to a Maven repository.
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# The group ID for the mod. It is only important when publishing as an artifact to a Maven repository.
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# This should match the base package used for the mod sources.
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# This should match the base package used for the mod sources.
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# See https://maven.apache.org/guides/mini/guide-naming-conventions.html
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# See https://maven.apache.org/guides/mini/guide-naming-conventions.html
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@ -33,7 +33,9 @@ public class ChatSyncClient {
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while ((serverMessage = in.readLine()) != null) {
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while ((serverMessage = in.readLine()) != null) {
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PlayerSync.LOGGER.info("Received message from chat server: " + serverMessage);
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PlayerSync.LOGGER.info("Received message from chat server: " + serverMessage);
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Component textComponents = Component.nullToEmpty(serverMessage);
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Component textComponents = Component.nullToEmpty(serverMessage);
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playerList.broadcastSystemMessage(textComponents,false);
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if(playerList!=null){
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playerList.broadcastSystemMessage(textComponents,false);
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}
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}
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}
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} catch (IOException e) {
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} catch (IOException e) {
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e.printStackTrace();
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e.printStackTrace();
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