Commit Graph

145 Commits

Author SHA1 Message Date
embeddedt
e5cd9f57b5
CTM support 2023-04-09 13:52:40 -04:00
embeddedt
8937ca020d
Add ModelBakeEvent alternative for dynamic models 2023-04-09 12:48:00 -04:00
embeddedt
a6d924535e
Fix KubeJS resources not being scanned for textures 2023-04-09 12:29:47 -04:00
embeddedt
a2af0cf835
Add blockstate compression optimization (off by default for mod compat) 2023-04-08 22:15:32 -04:00
embeddedt
d2e2040ce4
Reduce allocation rate from biome zoomer 2023-04-08 20:28:48 -04:00
embeddedt
1796d80d40
Make ModelLocationCache more low-memory friendly 2023-04-08 20:01:40 -04:00
embeddedt
e724c4dfb1
Strengthen exception when parsing models 2023-04-08 17:28:17 -04:00
embeddedt
4f35a6cda3
Make material gatherer resilient to JSON errors 2023-04-08 17:08:35 -04:00
embeddedt
26d76de7ef
Dynamic model loading 2023-04-08 17:01:16 -04:00
embeddedt
3a8bc41dd4
Fix mixin warnings 2023-04-07 19:03:00 -04:00
embeddedt
4dd6b7641e
Fix https://github.com/refinedmods/refinedstorage/issues/2636
Mixin version of https://github.com/refinedmods/refinedstorage/pull/3435
2023-04-07 18:54:54 -04:00
embeddedt
304fd05955
Clean up log messages 2023-03-26 19:30:10 -04:00
embeddedt
bb9201c58c
Add some mixins to speed up dev time 2023-03-26 18:20:57 -04:00
embeddedt
c37d91e476
Avoid fetching key state on background threads 2023-03-26 09:17:03 -04:00
embeddedt
5e81a49dc8 Don't use cached server resources if they got closed somehow
Related: #46
2023-03-24 10:50:47 -04:00
embeddedt
b623b3fa96 Fix Lightspeed incompatibility
Fixes #43
2023-03-21 09:20:35 -04:00
embeddedt
a4e16704a3 Synchronize on public class to prevent obscure crashes in some cases 2023-03-21 09:16:57 -04:00
embeddedt
5167f81f1f
Cache JEResources villagers 2023-03-19 17:48:58 -04:00
embeddedt
00d0885245
Build blockstate cache on-demand instead of using a background thread
Should also hide incompatibility with buggy block impls. like Dynamic Trees
2023-03-19 17:48:58 -04:00
embeddedt
14e266288a
Cache BlockModelShaper.statePropertiesToString 2023-03-11 09:38:06 -05:00
embeddedt
6a7ca1e518
Remove unnecessary Files.exists call in ModFileResourcePack.getResource() 2023-03-10 20:14:11 -05:00
embeddedt
cb23ee5a54 Add debug tool for weird crashes, off by default 2023-03-06 13:06:15 -05:00
embeddedt
7a2b57221e Return to baking models on the main thread
Mods... as usual.
2023-03-06 09:12:04 -05:00
embeddedt
1c2a2c65ad
Fix some bugs 2023-03-04 19:21:49 -05:00
embeddedt
6d7a450ec8
Modify branding control mixin priority 2023-03-04 15:05:24 -05:00
embeddedt
a54e7b831a
Improve compatibility of ID desync fix, and add Roadrunner support 2023-03-04 09:10:12 -05:00
embeddedt
010de8c30f
Mark branding mixin as not required 2023-03-03 21:20:02 -05:00
embeddedt
e8311d0b95 Fix Twilight Forest CME during game startup 2023-03-02 16:04:03 -05:00
embeddedt
ce1462efd1 Add system to detect and correct SynchedEntityData ID mismatches
Should fix weird stacktraces being thrown when mods like Citadel
and Caves and Cliffs Backport are installed together
2023-03-02 15:53:00 -05:00
embeddedt
db95e37d22
Fix MC-218112 2023-03-01 20:03:47 -05:00
embeddedt
cc79bf7274 Allow JEPB and JEResources to use integrated server resources 2023-03-01 15:47:53 -05:00
embeddedt
b9050368bc Reduce verbosity of some log messages 2023-03-01 15:47:53 -05:00
embeddedt
fca7c9f7ef Skip reloading server resources if switching worlds and the datapack
order didn't change
2023-02-27 12:17:54 -05:00
embeddedt
d9b2a880bb Handle mods that request paths with double slashes 2023-02-27 09:31:16 -05:00
embeddedt
5c853a7259
Cache upgraded structures instead of running them through DFU every time
Fixes https://github.com/TelepathicGrunt/RepurposedStructures/issues/264
and similar issues
2023-02-25 20:28:58 -05:00
embeddedt
314a1e27cc
Cache stronghold locations instead of recomputing them on every world load 2023-02-25 18:51:27 -05:00
embeddedt
8702ff2971
Add branding and revamp version control 2023-02-24 17:53:08 -05:00
embeddedt
7f018c1ff7
Minor optimization to ForgeRegistry.validateContent 2023-02-24 13:17:44 -05:00
embeddedt
084b30e089
Latch JEI and blockstate threads until the world finishes loading
These processes are not necessary to get into the game, and so
we want to devote all CPU time to essential tasks like logging in
and loading chunks.
2023-02-22 13:07:38 -05:00
embeddedt
3baace55a8
Avoid lazily baking multiparts and multivariants
Some mods use instanceof checks and so the correct class needs to
be present.

Fixes #24
2023-02-22 12:34:47 -05:00
embeddedt
c258bba5ec
Minor code cleanup 2023-02-22 11:44:56 -05:00
embeddedt
a4ce490963
Fix main thread not actually blocking until JEI thread finishes 2023-02-21 22:35:29 -05:00
embeddedt
bc5b85efcc
Move 441 chunk loading to after join game packets are sent on integrated server 2023-02-21 22:24:50 -05:00
embeddedt
cb6399e820
Port faster texture stitching by SuperCoder79 2023-02-21 11:26:46 -05:00
embeddedt
d7d1ba0993
Make client-only injection not required
Fixes #23
2023-02-20 12:11:46 -05:00
embeddedt
aa963f4d1a
Allow COW in StaticTagHelper
Seems that some mods bind tags at runtime. This is a hack but it
should fix the persistent CME I get when launching ATM6
2023-02-20 11:46:36 -05:00
embeddedt
c7f2d41695
More KubeJS optimizations 2023-02-20 11:25:39 -05:00
embeddedt
5cd80ebd27
Use a custom ForkJoinPool so that mod classes load correctly 2023-02-20 10:23:46 -05:00
embeddedt
df7cd20e59
Clean up imports 2023-02-20 09:57:34 -05:00
embeddedt
a6e736e8af
Remove redundant optimization 2023-02-20 09:57:15 -05:00