embeddedt
|
e5cd9f57b5
|
CTM support
|
2023-04-09 13:52:40 -04:00 |
|
embeddedt
|
8937ca020d
|
Add ModelBakeEvent alternative for dynamic models
|
2023-04-09 12:48:00 -04:00 |
|
embeddedt
|
a6d924535e
|
Fix KubeJS resources not being scanned for textures
|
2023-04-09 12:29:47 -04:00 |
|
embeddedt
|
a2af0cf835
|
Add blockstate compression optimization (off by default for mod compat)
|
2023-04-08 22:15:32 -04:00 |
|
embeddedt
|
d2e2040ce4
|
Reduce allocation rate from biome zoomer
|
2023-04-08 20:28:48 -04:00 |
|
embeddedt
|
1796d80d40
|
Make ModelLocationCache more low-memory friendly
|
2023-04-08 20:01:40 -04:00 |
|
embeddedt
|
e724c4dfb1
|
Strengthen exception when parsing models
|
2023-04-08 17:28:17 -04:00 |
|
embeddedt
|
4f35a6cda3
|
Make material gatherer resilient to JSON errors
|
2023-04-08 17:08:35 -04:00 |
|
embeddedt
|
26d76de7ef
|
Dynamic model loading
|
2023-04-08 17:01:16 -04:00 |
|
embeddedt
|
3a8bc41dd4
|
Fix mixin warnings
|
2023-04-07 19:03:00 -04:00 |
|
embeddedt
|
4dd6b7641e
|
Fix https://github.com/refinedmods/refinedstorage/issues/2636
Mixin version of https://github.com/refinedmods/refinedstorage/pull/3435
|
2023-04-07 18:54:54 -04:00 |
|
embeddedt
|
304fd05955
|
Clean up log messages
|
2023-03-26 19:30:10 -04:00 |
|
embeddedt
|
bb9201c58c
|
Add some mixins to speed up dev time
|
2023-03-26 18:20:57 -04:00 |
|
embeddedt
|
c37d91e476
|
Avoid fetching key state on background threads
|
2023-03-26 09:17:03 -04:00 |
|
embeddedt
|
5e81a49dc8
|
Don't use cached server resources if they got closed somehow
Related: #46
|
2023-03-24 10:50:47 -04:00 |
|
embeddedt
|
b623b3fa96
|
Fix Lightspeed incompatibility
Fixes #43
|
2023-03-21 09:20:35 -04:00 |
|
embeddedt
|
a4e16704a3
|
Synchronize on public class to prevent obscure crashes in some cases
|
2023-03-21 09:16:57 -04:00 |
|
embeddedt
|
5167f81f1f
|
Cache JEResources villagers
|
2023-03-19 17:48:58 -04:00 |
|
embeddedt
|
00d0885245
|
Build blockstate cache on-demand instead of using a background thread
Should also hide incompatibility with buggy block impls. like Dynamic Trees
|
2023-03-19 17:48:58 -04:00 |
|
embeddedt
|
14e266288a
|
Cache BlockModelShaper.statePropertiesToString
|
2023-03-11 09:38:06 -05:00 |
|
embeddedt
|
6a7ca1e518
|
Remove unnecessary Files.exists call in ModFileResourcePack.getResource()
|
2023-03-10 20:14:11 -05:00 |
|
embeddedt
|
cb23ee5a54
|
Add debug tool for weird crashes, off by default
|
2023-03-06 13:06:15 -05:00 |
|
embeddedt
|
7a2b57221e
|
Return to baking models on the main thread
Mods... as usual.
|
2023-03-06 09:12:04 -05:00 |
|
embeddedt
|
1c2a2c65ad
|
Fix some bugs
|
2023-03-04 19:21:49 -05:00 |
|
embeddedt
|
6d7a450ec8
|
Modify branding control mixin priority
|
2023-03-04 15:05:24 -05:00 |
|
embeddedt
|
a54e7b831a
|
Improve compatibility of ID desync fix, and add Roadrunner support
|
2023-03-04 09:10:12 -05:00 |
|
embeddedt
|
010de8c30f
|
Mark branding mixin as not required
|
2023-03-03 21:20:02 -05:00 |
|
embeddedt
|
e8311d0b95
|
Fix Twilight Forest CME during game startup
|
2023-03-02 16:04:03 -05:00 |
|
embeddedt
|
ce1462efd1
|
Add system to detect and correct SynchedEntityData ID mismatches
Should fix weird stacktraces being thrown when mods like Citadel
and Caves and Cliffs Backport are installed together
|
2023-03-02 15:53:00 -05:00 |
|
embeddedt
|
db95e37d22
|
Fix MC-218112
|
2023-03-01 20:03:47 -05:00 |
|
embeddedt
|
cc79bf7274
|
Allow JEPB and JEResources to use integrated server resources
|
2023-03-01 15:47:53 -05:00 |
|
embeddedt
|
b9050368bc
|
Reduce verbosity of some log messages
|
2023-03-01 15:47:53 -05:00 |
|
embeddedt
|
fca7c9f7ef
|
Skip reloading server resources if switching worlds and the datapack
order didn't change
|
2023-02-27 12:17:54 -05:00 |
|
embeddedt
|
d9b2a880bb
|
Handle mods that request paths with double slashes
|
2023-02-27 09:31:16 -05:00 |
|
embeddedt
|
5c853a7259
|
Cache upgraded structures instead of running them through DFU every time
Fixes https://github.com/TelepathicGrunt/RepurposedStructures/issues/264
and similar issues
|
2023-02-25 20:28:58 -05:00 |
|
embeddedt
|
314a1e27cc
|
Cache stronghold locations instead of recomputing them on every world load
|
2023-02-25 18:51:27 -05:00 |
|
embeddedt
|
8702ff2971
|
Add branding and revamp version control
|
2023-02-24 17:53:08 -05:00 |
|
embeddedt
|
7f018c1ff7
|
Minor optimization to ForgeRegistry.validateContent
|
2023-02-24 13:17:44 -05:00 |
|
embeddedt
|
084b30e089
|
Latch JEI and blockstate threads until the world finishes loading
These processes are not necessary to get into the game, and so
we want to devote all CPU time to essential tasks like logging in
and loading chunks.
|
2023-02-22 13:07:38 -05:00 |
|
embeddedt
|
3baace55a8
|
Avoid lazily baking multiparts and multivariants
Some mods use instanceof checks and so the correct class needs to
be present.
Fixes #24
|
2023-02-22 12:34:47 -05:00 |
|
embeddedt
|
c258bba5ec
|
Minor code cleanup
|
2023-02-22 11:44:56 -05:00 |
|
embeddedt
|
a4ce490963
|
Fix main thread not actually blocking until JEI thread finishes
|
2023-02-21 22:35:29 -05:00 |
|
embeddedt
|
bc5b85efcc
|
Move 441 chunk loading to after join game packets are sent on integrated server
|
2023-02-21 22:24:50 -05:00 |
|
embeddedt
|
cb6399e820
|
Port faster texture stitching by SuperCoder79
|
2023-02-21 11:26:46 -05:00 |
|
embeddedt
|
d7d1ba0993
|
Make client-only injection not required
Fixes #23
|
2023-02-20 12:11:46 -05:00 |
|
embeddedt
|
aa963f4d1a
|
Allow COW in StaticTagHelper
Seems that some mods bind tags at runtime. This is a hack but it
should fix the persistent CME I get when launching ATM6
|
2023-02-20 11:46:36 -05:00 |
|
embeddedt
|
c7f2d41695
|
More KubeJS optimizations
|
2023-02-20 11:25:39 -05:00 |
|
embeddedt
|
5cd80ebd27
|
Use a custom ForkJoinPool so that mod classes load correctly
|
2023-02-20 10:23:46 -05:00 |
|
embeddedt
|
df7cd20e59
|
Clean up imports
|
2023-02-20 09:57:34 -05:00 |
|
embeddedt
|
a6e736e8af
|
Remove redundant optimization
|
2023-02-20 09:57:15 -05:00 |
|