Commit Graph

13 Commits

Author SHA1 Message Date
embeddedt
af731b336e
Clear memory reserve 2023-04-08 20:24:34 -04:00
embeddedt
4d8537ee4f
Tweak event used to detect main menu appearing, should fix game load not being measured 2023-03-11 11:50:32 -05:00
embeddedt
a54e7b831a
Improve compatibility of ID desync fix, and add Roadrunner support 2023-03-04 09:10:12 -05:00
embeddedt
ce1462efd1 Add system to detect and correct SynchedEntityData ID mismatches
Should fix weird stacktraces being thrown when mods like Citadel
and Caves and Cliffs Backport are installed together
2023-03-02 15:53:00 -05:00
embeddedt
b6497cee4e
Show branding on F3 2023-02-24 18:14:21 -05:00
embeddedt
084b30e089
Latch JEI and blockstate threads until the world finishes loading
These processes are not necessary to get into the game, and so
we want to devote all CPU time to essential tasks like logging in
and loading chunks.
2023-02-22 13:07:38 -05:00
embeddedt
c258bba5ec
Minor code cleanup 2023-02-22 11:44:56 -05:00
embeddedt
145213afa8
Minor bugfixes to faster singleplayer load 2023-02-21 22:51:38 -05:00
embeddedt
2b7d79f4a7
Ensure configurability of faster singleplayer load works 2023-02-21 22:35:45 -05:00
embeddedt
bc5b85efcc
Move 441 chunk loading to after join game packets are sent on integrated server 2023-02-21 22:24:50 -05:00
embeddedt
cfbe21d72f
Remap to full Mojmap (including classnames)
Mod does not yet run in dev
2023-02-14 21:59:30 -05:00
embeddedt
50fb19156c
Time game startup as well 2023-01-04 14:24:33 -05:00
embeddedt
bb184a0772
Initial commit 2022-12-31 18:35:31 -05:00