Synchronize LivingEntityRenderer layer list

Related: #102
This commit is contained in:
embeddedt 2023-05-17 16:50:08 -04:00
parent f22dbf5df1
commit f67fa07546
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@ -0,0 +1,28 @@
package org.embeddedt.modernfix.common.mixin.safety;
import net.minecraft.client.renderer.entity.LivingEntityRenderer;
import net.minecraft.client.renderer.entity.layers.RenderLayer;
import org.embeddedt.modernfix.annotation.ClientOnlyMixin;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Mutable;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import java.util.Collections;
import java.util.List;
@Mixin(LivingEntityRenderer.class)
@ClientOnlyMixin
public class LivingEntityRendererMixin {
@Shadow @Final @Mutable
protected List<RenderLayer<?, ?>> layers;
@Inject(method = "<init>", at = @At("RETURN"))
private void synchronizeLayerList(CallbackInfo ci) {
/* allows buggy mods to call addLayer concurrently, order is not deterministic but can't fix that */
this.layers = Collections.synchronizedList(layers);
}
}