24w09a
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139b967ce6
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@ -7,7 +7,7 @@ import net.minecraft.world.level.block.Blocks;
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import net.minecraft.world.level.block.entity.BlockEntity;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.chunk.ChunkAccess;
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import net.minecraft.world.level.chunk.ChunkStatus;
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import net.minecraft.world.level.chunk.status.ChunkStatus;
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import net.minecraft.world.level.material.FluidState;
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import net.minecraft.world.level.material.Fluids;
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import org.jetbrains.annotations.Nullable;
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@ -1,16 +1,15 @@
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package org.embeddedt.modernfix.common.mixin.bugfix.chunk_deadlock;
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import com.mojang.datafixers.util.Either;
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import net.minecraft.core.Holder;
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import net.minecraft.core.registries.Registries;
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import net.minecraft.server.level.ChunkHolder;
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import net.minecraft.server.level.ChunkResult;
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import net.minecraft.server.level.ServerChunkCache;
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import net.minecraft.server.level.ServerLevel;
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import net.minecraft.world.level.ChunkPos;
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import net.minecraft.world.level.biome.Biome;
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import net.minecraft.world.level.biome.Biomes;
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import net.minecraft.world.level.chunk.ChunkAccess;
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import net.minecraft.world.level.chunk.ChunkStatus;
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import net.minecraft.world.level.chunk.status.ChunkStatus;
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import net.minecraft.world.level.chunk.EmptyLevelChunk;
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import org.embeddedt.modernfix.ModernFix;
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import org.spongepowered.asm.mixin.Final;
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@ -26,7 +25,7 @@ public abstract class ServerChunkCacheMixin {
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@Shadow @Final private Thread mainThread;
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@Shadow @Final public ServerLevel level;
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@Shadow protected abstract CompletableFuture<Either<ChunkAccess, ChunkHolder.ChunkLoadingFailure>> getChunkFutureMainThread(int k, int l, ChunkStatus arg, boolean bl);
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@Shadow protected abstract CompletableFuture<ChunkResult<ChunkAccess>> getChunkFutureMainThread(int k, int l, ChunkStatus arg, boolean bl);
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@Shadow @Final private ServerChunkCache.MainThreadExecutor mainThreadProcessor;
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private final boolean debugDeadServerAccess = Boolean.getBoolean("modernfix.debugBadChunkloading");
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@ -41,24 +40,24 @@ public abstract class ServerChunkCacheMixin {
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Holder<Biome> plains = this.level.registryAccess().registryOrThrow(Registries.BIOME).getHolderOrThrow(Biomes.PLAINS);
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cir.setReturnValue(new EmptyLevelChunk(this.level, new ChunkPos(chunkX, chunkZ), plains));
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} else if(Thread.currentThread() != this.mainThread) {
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CompletableFuture<Either<ChunkAccess, ChunkHolder.ChunkLoadingFailure>> future = CompletableFuture.supplyAsync(() -> this.getChunkFutureMainThread(chunkX, chunkZ, requiredStatus, false), this.mainThreadProcessor).join();
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CompletableFuture<ChunkResult<ChunkAccess>> future = CompletableFuture.supplyAsync(() -> this.getChunkFutureMainThread(chunkX, chunkZ, requiredStatus, false), this.mainThreadProcessor).join();
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if(!future.isDone()) {
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// Wait at least 500 milliseconds before printing anything
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Either<ChunkAccess, ChunkHolder.ChunkLoadingFailure> resultingChunk = null;
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ChunkResult<ChunkAccess> resultingChunk = null;
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try {
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resultingChunk = future.get(500, TimeUnit.MILLISECONDS);
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} catch(InterruptedException | ExecutionException | TimeoutException ignored) {
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}
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if(resultingChunk != null && resultingChunk.left().isPresent()) {
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cir.setReturnValue(resultingChunk.left().get());
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if(resultingChunk != null && resultingChunk.isSuccess()) {
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cir.setReturnValue(resultingChunk.orElse(null));
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return;
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}
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if(debugDeadServerAccess)
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ModernFix.LOGGER.warn("Async loading of a chunk was requested, this might not be desirable", new Exception());
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try {
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resultingChunk = future.get(10, TimeUnit.SECONDS);
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if(resultingChunk.left().isPresent()) {
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cir.setReturnValue(resultingChunk.left().get());
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if(resultingChunk.isSuccess()) {
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cir.setReturnValue(resultingChunk.orElse(null));
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return;
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}
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} catch(InterruptedException | ExecutionException | TimeoutException e) {
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@ -1,13 +1,12 @@
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package org.embeddedt.modernfix.common.mixin.bugfix.paper_chunk_patches;
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import com.mojang.datafixers.util.Either;
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import net.minecraft.server.level.*;
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import net.minecraft.server.level.progress.ChunkProgressListener;
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import net.minecraft.util.thread.BlockableEventLoop;
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import net.minecraft.world.level.ChunkPos;
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import net.minecraft.world.level.chunk.ChunkAccess;
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import net.minecraft.world.level.chunk.ChunkStatus;
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import net.minecraft.world.level.levelgen.structure.templatesystem.StructureTemplateManager;
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import net.minecraft.world.level.chunk.status.ChunkStatus;
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import net.minecraft.world.level.chunk.status.WorldGenContext;
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import org.spongepowered.asm.mixin.Final;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Shadow;
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@ -16,7 +15,6 @@ import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.ModifyArg;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
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import java.util.Optional;
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import java.util.concurrent.CompletableFuture;
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import java.util.concurrent.Executor;
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@ -27,15 +25,13 @@ public abstract class ChunkMapMixin {
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@Shadow @Final private ChunkMap.DistanceManager distanceManager;
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@Shadow protected abstract CompletableFuture<Either<ChunkAccess, ChunkHolder.ChunkLoadingFailure>> protoChunkToFullChunk(ChunkHolder arg);
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@Shadow protected abstract CompletableFuture<ChunkAccess> protoChunkToFullChunk(ChunkHolder arg, ChunkAccess chunkAccess);
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@Shadow @Final private ServerLevel level;
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@Shadow @Final private ThreadedLevelLightEngine lightEngine;
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@Shadow @Final private ChunkProgressListener progressListener;
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@Shadow protected abstract CompletableFuture<Either<ChunkAccess, ChunkHolder.ChunkLoadingFailure>> scheduleChunkGeneration(ChunkHolder chunkHolder, ChunkStatus chunkStatus);
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@Shadow protected abstract CompletableFuture<ChunkResult<ChunkAccess>> scheduleChunkGeneration(ChunkHolder chunkHolder, ChunkStatus chunkStatus);
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@Shadow @Final private StructureTemplateManager structureTemplateManager;
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@Shadow private WorldGenContext worldGenContext;
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/* https://github.com/PaperMC/Paper/blob/ver/1.17.1/patches/server/0752-Fix-chunks-refusing-to-unload-at-low-TPS.patch */
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@ModifyArg(method = "prepareAccessibleChunk", at = @At(value = "INVOKE", target = "Ljava/util/concurrent/CompletableFuture;thenApplyAsync(Ljava/util/function/Function;Ljava/util/concurrent/Executor;)Ljava/util/concurrent/CompletableFuture;"), index = 1)
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@ -48,24 +44,24 @@ public abstract class ChunkMapMixin {
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* @reason revert 1.17 chunk system changes, significantly reduces time and RAM needed to load chunks
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*/
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@Inject(method = "schedule", at = @At("HEAD"), cancellable = true)
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private void useLegacySchedulingLogic(ChunkHolder holder, ChunkStatus requiredStatus, CallbackInfoReturnable<CompletableFuture<Either<ChunkAccess, ChunkHolder.ChunkLoadingFailure>>> cir) {
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private void useLegacySchedulingLogic(ChunkHolder holder, ChunkStatus requiredStatus, CallbackInfoReturnable<CompletableFuture<ChunkResult<ChunkAccess>>> cir) {
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if(requiredStatus != ChunkStatus.EMPTY && !requiredStatus.hasLoadDependencies()) {
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ChunkPos chunkpos = holder.getPos();
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CompletableFuture<Either<ChunkAccess, ChunkHolder.ChunkLoadingFailure>> future = holder.getOrScheduleFuture(requiredStatus.getParent(), (ChunkMap)(Object)this);
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CompletableFuture<ChunkResult<ChunkAccess>> future = holder.getOrScheduleFuture(requiredStatus.getParent(), (ChunkMap)(Object)this);
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cir.setReturnValue(future.thenComposeAsync((either) -> {
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Optional<ChunkAccess> optional = either.left();
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ChunkAccess partialChunk = either.orElse(null);
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if (requiredStatus == ChunkStatus.LIGHT) {
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this.distanceManager.addTicket(TicketType.LIGHT, chunkpos, 33 + ChunkStatus.getDistance(ChunkStatus.LIGHT), chunkpos);
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}
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// from original method
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if (optional.isPresent() && optional.get().getStatus().isOrAfter(requiredStatus)) {
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CompletableFuture<Either<ChunkAccess, ChunkHolder.ChunkLoadingFailure>> completablefuture = requiredStatus.load(this.level, this.structureTemplateManager, this.lightEngine, (arg2) -> {
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return this.protoChunkToFullChunk(holder);
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}, (ChunkAccess)optional.get());
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if (partialChunk != null && partialChunk.getStatus().isOrAfter(requiredStatus)) {
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CompletableFuture<ChunkAccess> completablefuture = requiredStatus.load(this.worldGenContext, (partialChunkAccess) -> {
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return this.protoChunkToFullChunk(holder, partialChunkAccess);
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}, partialChunk);
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this.progressListener.onStatusChange(chunkpos, requiredStatus);
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return completablefuture;
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return completablefuture.thenApply(ChunkResult::of);
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} else {
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return this.scheduleChunkGeneration(holder, requiredStatus);
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}
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@ -5,7 +5,7 @@ junit_version=5.10.0-M1
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mixinextras_version=0.3.2
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mod_id=modernfix
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minecraft_version=24w07a
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minecraft_version=24w09a
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enabled_platforms=fabric
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forge_version=20.4.132-beta
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# parchment_version=2023.07.09
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@ -15,7 +15,7 @@ rei_version=13.0.678
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ctm_version=1.20.1-1.1.8+4
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kubejs_version=1902.6.0-build.142
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rhino_version=1902.2.2-build.268
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supported_minecraft_versions=24w07a
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supported_minecraft_versions=24w09a
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fabric_loader_version=0.15.6
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fabric_api_version=0.91.1+1.20.4
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