Merge 1.20.6 into 1.21
This commit is contained in:
commit
e75810db5b
|
|
@ -1,22 +0,0 @@
|
|||
package org.embeddedt.modernfix.common.mixin.perf.faster_structure_location;
|
||||
|
||||
import com.llamalad7.mixinextras.injector.ModifyExpressionValue;
|
||||
import net.minecraft.server.level.ServerChunkCache;
|
||||
import net.minecraft.server.level.ServerLevel;
|
||||
import net.minecraft.world.level.levelgen.structure.StructureCheck;
|
||||
import org.embeddedt.modernfix.duck.IStructureCheck;
|
||||
import org.spongepowered.asm.mixin.Final;
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.Shadow;
|
||||
import org.spongepowered.asm.mixin.injection.At;
|
||||
|
||||
@Mixin(ServerLevel.class)
|
||||
public class ServerLevelMixin {
|
||||
@Shadow @Final private ServerChunkCache chunkSource;
|
||||
|
||||
@ModifyExpressionValue(method = "<init>", at = @At(value = "NEW", target = "(Lnet/minecraft/world/level/chunk/storage/ChunkScanAccess;Lnet/minecraft/core/RegistryAccess;Lnet/minecraft/world/level/levelgen/structure/templatesystem/StructureTemplateManager;Lnet/minecraft/resources/ResourceKey;Lnet/minecraft/world/level/chunk/ChunkGenerator;Lnet/minecraft/world/level/levelgen/RandomState;Lnet/minecraft/world/level/LevelHeightAccessor;Lnet/minecraft/world/level/biome/BiomeSource;JLcom/mojang/datafixers/DataFixer;)Lnet/minecraft/world/level/levelgen/structure/StructureCheck;", ordinal = 0))
|
||||
private StructureCheck attachGeneratorState(StructureCheck check) {
|
||||
((IStructureCheck)check).mfix$setStructureState(this.chunkSource.getGeneratorState());
|
||||
return check;
|
||||
}
|
||||
}
|
||||
|
|
@ -1,51 +0,0 @@
|
|||
package org.embeddedt.modernfix.common.mixin.perf.faster_structure_location;
|
||||
|
||||
import com.llamalad7.mixinextras.injector.ModifyExpressionValue;
|
||||
import net.minecraft.core.Registry;
|
||||
import net.minecraft.world.level.ChunkPos;
|
||||
import net.minecraft.world.level.chunk.ChunkGeneratorStructureState;
|
||||
import net.minecraft.world.level.levelgen.structure.Structure;
|
||||
import net.minecraft.world.level.levelgen.structure.StructureCheck;
|
||||
import net.minecraft.world.level.levelgen.structure.StructureCheckResult;
|
||||
import org.embeddedt.modernfix.duck.IStructureCheck;
|
||||
import org.spongepowered.asm.mixin.Final;
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.Shadow;
|
||||
import org.spongepowered.asm.mixin.injection.At;
|
||||
|
||||
@Mixin(StructureCheck.class)
|
||||
public class StructureCheckMixin implements IStructureCheck {
|
||||
@Shadow @Final private Registry<Structure> structureConfigs;
|
||||
|
||||
private ChunkGeneratorStructureState mfix$structureState;
|
||||
|
||||
@Override
|
||||
public void mfix$setStructureState(ChunkGeneratorStructureState state) {
|
||||
mfix$structureState = state;
|
||||
}
|
||||
|
||||
/**
|
||||
* @author embeddedt (inspired by 24w04a and Bytzo's comment on https://bugs.mojang.com/browse/MC-249136)
|
||||
* @reason Avoid running the canCreateStructure method (which can be expensive) if the structure placement already
|
||||
* forbids placing the structure in this chunk.
|
||||
*/
|
||||
@ModifyExpressionValue(method = "checkStart", at = @At(value = "INVOKE", target = "Lnet/minecraft/world/level/levelgen/structure/StructureCheck;tryLoadFromStorage(Lnet/minecraft/world/level/ChunkPos;Lnet/minecraft/world/level/levelgen/structure/Structure;ZJ)Lnet/minecraft/world/level/levelgen/structure/StructureCheckResult;"))
|
||||
private StructureCheckResult mfix$checkForValidPosition(StructureCheckResult storageResult, ChunkPos chunkPos, Structure structure, boolean skipKnownStructures) {
|
||||
if (storageResult != null) {
|
||||
return storageResult;
|
||||
} else if(mfix$structureState != null) {
|
||||
// Check if any of the placements allow for this structure to be in this chunk
|
||||
var structureHolder = this.structureConfigs.wrapAsHolder(structure);
|
||||
for (var placement : mfix$structureState.getPlacementsForStructure(structureHolder)) {
|
||||
if (placement.isStructureChunk(mfix$structureState, chunkPos.x, chunkPos.z)) {
|
||||
// Allowed - return null so regular check runs
|
||||
return null;
|
||||
}
|
||||
}
|
||||
// Not allowed - early exit by returning a non-null value
|
||||
return StructureCheckResult.START_NOT_PRESENT;
|
||||
} else {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Reference in New Issue
Block a user