Rework wall block caching to cache collision shapes as well

This commit is contained in:
embeddedt 2023-07-15 20:36:56 -04:00
parent c63a8fa21e
commit ad948f0ec1
No known key found for this signature in database
GPG Key ID: A69433EC199B5613

View File

@ -1,6 +1,8 @@
package org.embeddedt.modernfix.common.mixin.perf.deduplicate_wall_shapes;
import com.google.common.collect.ImmutableList;
import com.google.common.collect.ImmutableMap;
import com.mojang.datafixers.util.Pair;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.WallBlock;
import net.minecraft.world.level.block.state.BlockState;
@ -12,15 +14,18 @@ import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
import java.util.Arrays;
import java.util.HashMap;
import java.util.Map;
/**
* Most wall blocks use the default set of vanilla properties, and the default sizes for their shapes. This means
* there is no need to reconstruct a separate VoxelShape instance for each wall, we can just repurpose the
* same shape instances. To do this we can cache a mapping between a state (represented only as its prop->value map)
* and the desired shape, and generate the BlockState->VoxelShape map from this for each block.
*/
@Mixin(WallBlock.class)
public abstract class WallBlockMixin extends Block {
private static Map<ImmutableMap<Property<?>, Comparable<?>>, VoxelShape> CACHE_BY_PROPERTIES = new HashMap<>();
private static StateDefinition<Block, BlockState> CACHED_DEFINITION = null;
private static float[] CACHED_FLOATS = null;
private static Map<ImmutableList<Float>, Pair<Map<ImmutableMap<Property<?>, Comparable<?>>, VoxelShape>, StateDefinition<Block, BlockState>>> CACHE_BY_SHAPE_VALS = new HashMap<>();
public WallBlockMixin(Properties properties) {
super(properties);
@ -28,27 +33,28 @@ public abstract class WallBlockMixin extends Block {
@Inject(method = "makeShapes", at = @At("HEAD"), cancellable = true)
private synchronized void useCachedShapeMap(float f1, float f2, float f3, float f4, float f5, float f6, CallbackInfoReturnable<Map<BlockState, VoxelShape>> cir) {
if(CACHED_DEFINITION != null) {
// check if this state container's properties exactly match the one we used for the cache
if(CACHED_DEFINITION.getProperties().equals(this.stateDefinition.getProperties()) && Arrays.equals(CACHED_FLOATS, new float[] { f1, f2, f3, f4, f5, f6 })) {
ImmutableMap.Builder<BlockState, VoxelShape> builder = ImmutableMap.builder();
for(BlockState state : this.stateDefinition.getPossibleStates()) {
builder.put(state, CACHE_BY_PROPERTIES.get(state.getValues()));
}
cir.setReturnValue(builder.build());
}
ImmutableList<Float> key = ImmutableList.of(f1, f2, f3, f4, f5, f6);
Pair<Map<ImmutableMap<Property<?>, Comparable<?>>, VoxelShape>, StateDefinition<Block, BlockState>> cache = CACHE_BY_SHAPE_VALS.get(key);
// require the properties to be identical
if(cache == null || !cache.getSecond().getProperties().equals(this.stateDefinition.getProperties()))
return;
ImmutableMap.Builder<BlockState, VoxelShape> builder = ImmutableMap.builder();
for(BlockState state : this.stateDefinition.getPossibleStates()) {
builder.put(state, cache.getFirst().get(state.getValues()));
}
cir.setReturnValue(builder.build());
}
@Inject(method = "makeShapes", at = @At("RETURN"))
private synchronized void storeCachedShapesByProperty(float f1, float f2, float f3, float f4, float f5, float f6, CallbackInfoReturnable<Map<BlockState, VoxelShape>> cir) {
if(CACHE_BY_PROPERTIES.size() == 0) {
ImmutableList<Float> key = ImmutableList.of(f1, f2, f3, f4, f5, f6);
if(!CACHE_BY_SHAPE_VALS.containsKey(key)) {
Map<ImmutableMap<Property<?>, Comparable<?>>, VoxelShape> cacheByProperties = new HashMap<>();
Map<BlockState, VoxelShape> shapeMap = cir.getReturnValue();
for(Map.Entry<BlockState, VoxelShape> entry : shapeMap.entrySet()) {
CACHE_BY_PROPERTIES.put(entry.getKey().getValues(), entry.getValue());
cacheByProperties.put(entry.getKey().getValues(), entry.getValue());
}
CACHED_FLOATS = new float[] { f1, f2, f3, f4, f5, f6 };
CACHED_DEFINITION = this.stateDefinition;
CACHE_BY_SHAPE_VALS.put(key, Pair.of(cacheByProperties, this.stateDefinition));
}
}
}