Trigger chunk load when remove_spawn_chunks is enabled and end portal teleportation occurs
Related: #404
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package org.embeddedt.modernfix.common.mixin.perf.remove_spawn_chunks;
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import com.llamalad7.mixinextras.injector.ModifyExpressionValue;
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import net.minecraft.core.BlockPos;
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import net.minecraft.server.level.ServerLevel;
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import net.minecraft.server.level.TicketType;
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import net.minecraft.world.entity.Entity;
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import net.minecraft.world.level.ChunkPos;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.At;
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@Mixin(Entity.class)
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public class EntityMixin {
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/**
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* @author embeddedt
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* @reason If the spawn chunks are not loaded, end portals linking to the overworld will teleport entities into
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* the void at the spawn position, which is not ideal. To solve this, we create a PORTAL ticket if the expected
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* overworld chunk is missing.
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*/
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@ModifyExpressionValue(method = "findDimensionEntryPoint", at = @At(value = "INVOKE", target = "Lnet/minecraft/server/level/ServerLevel;getSharedSpawnPos()Lnet/minecraft/core/BlockPos;"), require = 0)
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private BlockPos mfix$triggerChunkloadAtSpawnPos(BlockPos spawnPos, ServerLevel destination) {
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// Only apply this change if the overworld is the destination
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if (destination.dimension() == ServerLevel.OVERWORLD) {
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// No ticket is required if the chunk happens to already be loaded
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if(!destination.hasChunk(spawnPos.getX() >> 4, spawnPos.getZ() >> 4)) {
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// Create a portal ticket. While we could just load the chunk once, it would immediately unload on the
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// next tick, causing churn. The ticket will keep it loaded for a few seconds which should give high
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// performance for farms pumping things through portals frequently.
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BlockPos key = spawnPos.immutable();
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destination.getChunkSource().addRegionTicket(TicketType.PORTAL, new ChunkPos(key), 3, key);
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// Wait for the chunk to be loaded, as adding the ticket is asynchronous
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destination.getChunk(key);
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}
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}
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return spawnPos;
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}
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}
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