Reduce memory usage of ImposterProtoChunks
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package org.embeddedt.modernfix.common.mixin.perf.compact_imposterprotochunks;
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import net.minecraft.world.level.chunk.ChunkAccess;
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import net.minecraft.world.level.chunk.LevelChunkSection;
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import net.minecraft.world.level.lighting.ChunkSkyLightSources;
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import org.spongepowered.asm.mixin.Final;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Mutable;
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import org.spongepowered.asm.mixin.Shadow;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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@Mixin(ChunkAccess.class)
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public class ChunkAccessMixin {
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@Shadow
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@Final
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@Mutable
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protected LevelChunkSection[] sections;
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@Shadow
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protected ChunkSkyLightSources skyLightSources;
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}
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package org.embeddedt.modernfix.common.mixin.perf.compact_imposterprotochunks;
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import net.minecraft.world.level.chunk.ImposterProtoChunk;
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import net.minecraft.world.level.chunk.LevelChunk;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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@Mixin(ImposterProtoChunk.class)
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public abstract class ImposterProtoChunkMixin extends ChunkAccessMixin {
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/**
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* @author embeddedt
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* @reason ImposterProtoChunks allocate their own LevelChunkSection objects etc. which wastes quite
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* a bit of memory
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*/
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@Inject(method = "<init>", at = @At("RETURN"))
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private void replaceDuplicateObjects(LevelChunk wrapped, boolean allowWrites, CallbackInfo ci) {
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this.sections = wrapped.getSections();
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this.skyLightSources = wrapped.getSkyLightSources();
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}
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}
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