Ensure the main thread does not spin when no tasks are available
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@ -30,7 +30,7 @@ public class ModernFixEarlyConfig {
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this.addMixinRule("perf.async_jei", true);
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this.addMixinRule("perf.async_jei", true);
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this.addMixinRule("perf.thread_priorities", true);
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this.addMixinRule("perf.thread_priorities", true);
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this.addMixinRule("perf.preload_block_classes", false);
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this.addMixinRule("perf.preload_block_classes", false);
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this.addMixinRule("perf.defer_voxelshape_optimize", false);
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this.addMixinRule("perf.sync_executor_sleep", true);
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this.addMixinRule("perf.parallel_blockstate_cache_rebuild", true);
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this.addMixinRule("perf.parallel_blockstate_cache_rebuild", true);
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this.addMixinRule("perf.deduplicate_location", true);
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this.addMixinRule("perf.deduplicate_location", true);
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this.addMixinRule("safety", true);
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this.addMixinRule("safety", true);
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@ -0,0 +1,30 @@
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package org.embeddedt.modernfix.mixin.perf.sync_executor_sleep;
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import net.minecraftforge.fml.ModWorkManager;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Overwrite;
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import org.spongepowered.asm.mixin.Shadow;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
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import java.util.concurrent.ConcurrentLinkedDeque;
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import java.util.concurrent.TimeUnit;
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import java.util.concurrent.locks.LockSupport;
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@Mixin(targets = "net/minecraftforge/fml/ModWorkManager$SyncExecutor")
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public class SyncExecutorMixin {
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@Shadow private ConcurrentLinkedDeque<Runnable> tasks;
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private static final long PARK_TIME = TimeUnit.MILLISECONDS.toNanos(50);
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/**
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* Currently FML spins in driveOne while waiting for the modloading workers. We can improve this
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* by sleeping for 50ms at a time.
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* @author embeddedt
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* @reason improve CPU efficiency
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*/
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@Inject(method = "driveOne", at = @At("HEAD"), remap = false)
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private void sleepWhileNoTasks(CallbackInfoReturnable<Boolean> cir) {
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if(tasks.isEmpty())
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LockSupport.parkNanos(PARK_TIME);
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}
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}
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@ -22,7 +22,8 @@
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"perf.parallel_blockstate_cache_rebuild.BlocksMixin",
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"perf.parallel_blockstate_cache_rebuild.BlocksMixin",
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"perf.parallel_blockstate_cache_rebuild.BlockCallbacksMixin",
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"perf.parallel_blockstate_cache_rebuild.BlockCallbacksMixin",
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"perf.parallel_blockstate_cache_rebuild.ShapeCacheMixin",
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"perf.parallel_blockstate_cache_rebuild.ShapeCacheMixin",
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"perf.deduplicate_location.MixinResourceLocation"
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"perf.deduplicate_location.MixinResourceLocation",
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"perf.sync_executor_sleep.SyncExecutorMixin"
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],
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],
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"client": [
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"client": [
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"perf.skip_first_datapack_reload.MinecraftMixin",
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"perf.skip_first_datapack_reload.MinecraftMixin",
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