Fix world load time being printed if it wasn't actually set
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@ -22,7 +22,7 @@ import java.util.concurrent.CopyOnWriteArrayList;
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public class ModernFixClient {
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public class ModernFixClient {
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public static ModernFixClient INSTANCE;
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public static ModernFixClient INSTANCE;
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public static long worldLoadStartTime;
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public static long worldLoadStartTime = -1;
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private static int numRenderTicks;
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private static int numRenderTicks;
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public static float gameStartTimeSeconds = -1;
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public static float gameStartTimeSeconds = -1;
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