Mark the section compile optimization as not required for better compat
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49464451dd
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@ -4,18 +4,20 @@ import com.llamalad7.mixinextras.sugar.Local;
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import net.minecraft.client.renderer.chunk.RenderChunkRegion;
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import net.minecraft.core.BlockPos;
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import net.minecraft.world.level.block.state.BlockState;
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import org.embeddedt.modernfix.annotation.ClientOnlyMixin;
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import org.embeddedt.modernfix.util.blockpos.SectionBlockPosIterator;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Redirect;
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@Mixin(targets = { "net/minecraft/client/renderer/chunk/ChunkRenderDispatcher$RenderChunk$RebuildTask"}, priority = 2000)
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@ClientOnlyMixin
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public class RebuildTaskMixin {
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/**
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* @author embeddedt
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* @reason Use a much faster iterator implementation than vanilla's Guava-based one.
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*/
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@Redirect(method = "compile", at = @At(value = "INVOKE", target = "Lnet/minecraft/core/BlockPos;betweenClosed(Lnet/minecraft/core/BlockPos;Lnet/minecraft/core/BlockPos;)Ljava/lang/Iterable;"))
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@Redirect(method = "compile", at = @At(value = "INVOKE", target = "Lnet/minecraft/core/BlockPos;betweenClosed(Lnet/minecraft/core/BlockPos;Lnet/minecraft/core/BlockPos;)Ljava/lang/Iterable;"), require = 0)
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private Iterable<BlockPos> fastBetweenClosed(BlockPos firstPos, BlockPos secondPos) {
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return () -> new SectionBlockPosIterator(firstPos);
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}
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@ -24,7 +26,7 @@ public class RebuildTaskMixin {
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* @author embeddedt
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* @reason RenderChunkRegion.getBlockState is expensive, avoid calling it multiple times for the same position
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*/
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@Redirect(method = "compile", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/renderer/chunk/RenderChunkRegion;getBlockState(Lnet/minecraft/core/BlockPos;)Lnet/minecraft/world/level/block/state/BlockState;", ordinal = 1))
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@Redirect(method = "compile", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/renderer/chunk/RenderChunkRegion;getBlockState(Lnet/minecraft/core/BlockPos;)Lnet/minecraft/world/level/block/state/BlockState;", ordinal = 1), require = 0)
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private BlockState useExistingBlockState(RenderChunkRegion instance, BlockPos pos, @Local(ordinal = 0) BlockState state) {
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return state;
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}
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