Fix EntityIDSyncPacket being broken in multiplayer
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@ -39,6 +39,7 @@ public class EntityIDSyncPacket implements CustomPacketPayload {
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@SuppressWarnings("unchecked")
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@SuppressWarnings("unchecked")
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public EntityIDSyncPacket(FriendlyByteBuf buf) {
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public EntityIDSyncPacket(FriendlyByteBuf buf) {
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this.map = new HashMap<>();
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EntityIDSyncPacket self = this;
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EntityIDSyncPacket self = this;
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int numEntityClasses = buf.readVarInt();
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int numEntityClasses = buf.readVarInt();
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for(int i = 0; i < numEntityClasses; i++) {
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for(int i = 0; i < numEntityClasses; i++) {
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