diff --git a/src/main/java/org/embeddedt/modernfix/blockstate/BlockStateCacheHandler.java b/src/main/java/org/embeddedt/modernfix/blockstate/BlockStateCacheHandler.java index 2076f136..ce1b407a 100644 --- a/src/main/java/org/embeddedt/modernfix/blockstate/BlockStateCacheHandler.java +++ b/src/main/java/org/embeddedt/modernfix/blockstate/BlockStateCacheHandler.java @@ -1,13 +1,8 @@ package org.embeddedt.modernfix.blockstate; import com.google.common.base.Stopwatch; -import com.google.common.collect.ImmutableSet; import net.minecraft.world.level.block.Block; import net.minecraft.world.level.block.state.BlockState; -import net.minecraft.Util; -import net.minecraft.core.BlockPos; -import net.minecraft.world.phys.shapes.CollisionContext; -import net.minecraft.world.level.EmptyBlockGetter; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.fml.loading.FMLLoader; import org.embeddedt.modernfix.ModernFix; @@ -17,18 +12,9 @@ import org.embeddedt.modernfix.util.BakeReason; import java.util.ArrayList; import java.util.Iterator; import java.util.List; -import java.util.Set; -import java.util.concurrent.CompletableFuture; import java.util.concurrent.TimeUnit; -import java.util.stream.Collectors; public class BlockStateCacheHandler { - private static final Set PRECACHED_COLLISION_SHAPES = ImmutableSet.builder() - .add("refinedstorage") - .add("cabletiers") - .add("extrastorage") - .build(); - private static RebuildThread currentRebuildThread = null; private static boolean needToBake() { @@ -93,20 +79,8 @@ public class BlockStateCacheHandler { } @Override - @SuppressWarnings("deprecation") public void run() { Stopwatch realtimeStopwatch = Stopwatch.createStarted(); - /* Run some special sauce for Refined Storage since it has very slow collision shapes */ - List specialStates = blockStateList.stream() - .filter(state -> PRECACHED_COLLISION_SHAPES.contains(state.getBlock().getRegistryName().getNamespace())).collect(Collectors.toList()); - CompletableFuture.runAsync(() -> { - specialStates.parallelStream() - .forEach(state -> { - /* Force these blocks to compute their shapes ahead of time on worker threads */ - state.getBlock().getCollisionShape(state, EmptyBlockGetter.INSTANCE, BlockPos.ZERO, CollisionContext.empty()); - state.getBlock().getOcclusionShape(state, EmptyBlockGetter.INSTANCE, BlockPos.ZERO); - }); - }, Util.backgroundExecutor()).join(); rebuildCache(); realtimeStopwatch.stop(); if(!stopRebuild)