Use CHM's built-in set instead of newSetFromMap

This commit is contained in:
embeddedt 2025-04-29 18:26:20 -04:00 committed by DerCommander323
parent 11f18cd739
commit 2a08ab721e

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@ -0,0 +1,55 @@
package org.embeddedt.modernfix.forge.mixin.bugfix.model_data_manager_cme;
import net.minecraft.client.Minecraft;
import net.minecraft.core.BlockPos;
import net.minecraft.world.level.ChunkPos;
import net.minecraftforge.client.model.data.ModelDataManager;
import org.embeddedt.modernfix.annotation.ClientOnlyMixin;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.ModifyArg;
import org.spongepowered.asm.mixin.injection.Redirect;
import java.util.Map;
import java.util.Set;
import java.util.concurrent.ConcurrentHashMap;
import java.util.function.Function;
/**
* Fix several concurrency issues in the default ModelDataManager.
*/
@Mixin(ModelDataManager.class)
@ClientOnlyMixin
public abstract class ModelDataManagerMixin {
@Shadow protected abstract void refreshAt(ChunkPos chunk);
@Shadow @Final private Map<ChunkPos, Set<BlockPos>> needModelDataRefresh;
/**
* Make the set of positions to refresh a real concurrent hash set rather than relying on synchronizedSet,
* because the returned iterator won't be thread-safe otherwise. See https://github.com/AppliedEnergistics/Applied-Energistics-2/issues/7511
*/
@ModifyArg(method = "requestRefresh", at = @At(value = "INVOKE", target = "Ljava/util/Map;computeIfAbsent(Ljava/lang/Object;Ljava/util/function/Function;)Ljava/lang/Object;", ordinal = 0), index = 1, remap = false)
private Function<ChunkPos, Set<BlockPos>> changeTypeOfSetUsed(Function<ChunkPos, Set<BlockPos>> mappingFunction) {
return pos -> ConcurrentHashMap.newKeySet();
}
@Redirect(method = "getAt(Lnet/minecraft/world/level/ChunkPos;)Ljava/util/Map;", at = @At(value = "INVOKE", target = "Lnet/minecraftforge/client/model/data/ModelDataManager;refreshAt(Lnet/minecraft/world/level/ChunkPos;)V"), remap = false)
private void onlyRefreshOnMainThread(ModelDataManager instance, ChunkPos pos) {
// Only refresh model data on the main thread. This prevents calling getBlockEntity from worker threads
// which could cause weird CMEs or other behavior.
// Avoid the loop if no model data needs to be refreshed, to prevent unnecessary allocation.
if(Minecraft.getInstance().isSameThread() && !needModelDataRefresh.isEmpty()) {
// Refresh the given chunk, and all its neighbors. This is less efficient than the default code
// but we have no choice since we need to not do refreshing on workers, and blocks might
// try to access model data in neighboring chunks.
for(int x = -1; x <= 1; x++) {
for(int z = -1; z <= 1; z++) {
refreshAt(new ChunkPos(pos.x + x, pos.z + z));
}
}
}
}
}