Dynamic sound loading
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package org.embeddedt.modernfix.common.mixin.perf.dynamic_resources;
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import com.google.common.cache.CacheBuilder;
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import com.google.common.cache.RemovalNotification;
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import com.mojang.blaze3d.audio.SoundBuffer;
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import net.minecraft.client.sounds.SoundBufferLibrary;
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import net.minecraft.resources.ResourceLocation;
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import org.embeddedt.modernfix.annotation.ClientOnlyMixin;
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import org.embeddedt.modernfix.dynamicresources.DynamicSoundHelpers;
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import org.embeddedt.modernfix.ModernFix;
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import org.spongepowered.asm.mixin.Final;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Mutable;
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import org.spongepowered.asm.mixin.Shadow;
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import java.util.concurrent.CompletableFuture;
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import java.util.concurrent.TimeUnit;
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import java.util.Map;
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@Mixin(SoundBufferLibrary.class)
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@ClientOnlyMixin
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public abstract class SoundBufferLibraryMixin {
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private static final boolean debugDynamicSoundLoading = Boolean.getBoolean("modernfix.debugDynamicSoundLoading");
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@Shadow @Final @Mutable
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private Map<ResourceLocation, CompletableFuture<SoundBuffer>> cache =
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CacheBuilder.newBuilder()
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.maximumSize(DynamicSoundHelpers.MAX_SOUND_COUNT)
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.expireAfterAccess(DynamicSoundHelpers.MAX_SOUND_LIFETIME_SECS, TimeUnit.SECONDS)
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// Excessive use of type hinting due to it assuming Object as the broadest correct type
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.<ResourceLocation, CompletableFuture<SoundBuffer>>removalListener(this::onSoundRemoval)
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.<ResourceLocation, CompletableFuture<SoundBuffer>>build()
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.asMap();
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private <K extends ResourceLocation, V extends CompletableFuture<SoundBuffer>> void onSoundRemoval(RemovalNotification<K, V> notification) {
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notification.getValue().thenAccept(SoundBuffer::discardAlBuffer);
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if(debugDynamicSoundLoading) {
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K k = notification.getKey();
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if(k == null)
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return;
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ModernFix.LOGGER.warn("Evicted sound {}", k);
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}
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}
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}
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package org.embeddedt.modernfix.dynamicresources;
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public class DynamicSoundHelpers {
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/**
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* The duration until a sound is eligible for eviction if unused.
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*/
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public static final int MAX_SOUND_LIFETIME_SECS = 120;
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/**
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* The max amount of sounds loaded
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* This was chosen because Minecraft Java can play up to 255 sounds, with a bit of leeway for extra sounds being loaded in.
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*/
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public static final int MAX_SOUND_COUNT = 300;
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}
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