Reduce load factor of ForgeRegistry delegate map
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@ -1,5 +1,6 @@
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package org.embeddedt.modernfix.forge.mixin.perf.forge_registry_alloc;
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import it.unimi.dsi.fastutil.Hash;
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import it.unimi.dsi.fastutil.objects.Object2ObjectOpenHashMap;
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import net.minecraft.core.Holder;
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import net.minecraft.resources.ResourceKey;
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@ -19,7 +20,7 @@ public abstract class ForgeRegistryMixin<V> {
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// are a bottleneck in many areas (e.g. render type lookup)
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@Shadow @Final private Map<ResourceLocation, Holder.Reference<V>> delegatesByName = new Object2ObjectOpenHashMap<>();
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@Shadow @Final private Map<V, Holder.Reference<V>> delegatesByValue = new Object2ObjectOpenHashMap<>();
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@Shadow @Final private Map<V, Holder.Reference<V>> delegatesByValue = new Object2ObjectOpenHashMap<>(Hash.DEFAULT_INITIAL_SIZE, 0.5F);
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/**
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* @author embeddedt
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