Improve reliability of async blockstate rebuild logic
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@ -21,7 +21,6 @@ import java.util.Set;
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import java.util.concurrent.CompletableFuture;
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import java.util.concurrent.TimeUnit;
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import java.util.stream.Collectors;
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import java.util.stream.StreamSupport;
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public class BlockStateCacheHandler {
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private static final Set<String> PRECACHED_COLLISION_SHAPES = ImmutableSet.<String>builder()
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@ -45,7 +44,9 @@ public class BlockStateCacheHandler {
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ModernFix.LOGGER.warn("Interrupting previous blockstate cache rebuild");
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currentRebuildThread.stopRebuild();
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try {
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currentRebuildThread.join();
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currentRebuildThread.join(10000);
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if(currentRebuildThread.isAlive())
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throw new IllegalStateException("Blockstate cache rebuild thread has hung");
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} catch(InterruptedException e) {
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throw new RuntimeException("Don't interrupt Minecraft threads", e);
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}
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