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agent
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Add mod scanning optimization (requires Blacksmith)
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2023-01-28 20:51:24 -05:00 |
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blockstate
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Synchronize on public class to prevent obscure crashes in some cases
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2023-03-21 09:16:57 -04:00 |
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classloading
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Fix exception thrown in dev
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2023-02-22 15:39:16 -05:00 |
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core
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Disable datapack reload elision if TaC is installed
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2023-03-26 15:25:17 -04:00 |
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dedup
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Minor performance improvements to model handling
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2023-02-12 09:38:32 -05:00 |
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duck
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Skip reloading server resources if switching worlds and the datapack
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2023-02-27 12:17:54 -05:00 |
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entity
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Skip entity ID sync in singleplayer
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2023-03-02 16:11:15 -05:00 |
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jei/async
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Use custom interruption flag for JEI reload thread
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2023-01-08 19:02:09 -05:00 |
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load
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Minor code cleanup
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2023-02-22 11:44:56 -05:00 |
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mixin
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Avoid fetching key state on background threads
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2023-03-26 09:17:03 -04:00 |
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models
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Remap to full Mojmap (including classnames)
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2023-02-14 21:59:30 -05:00 |
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packet
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Add system to detect and correct SynchedEntityData ID mismatches
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2023-03-02 15:53:00 -05:00 |
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predicate
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Remap to full Mojmap (including classnames)
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2023-02-14 21:59:30 -05:00 |
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registry
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Remap to full Mojmap (including classnames)
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2023-02-14 21:59:30 -05:00 |
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screen
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Move 441 chunk loading to after join game packets are sent on integrated server
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2023-02-21 22:24:50 -05:00 |
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searchtree
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Remap to full Mojmap (including classnames)
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2023-02-14 21:59:30 -05:00 |
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structure
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Fix rare structure manager crash
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2023-03-13 14:39:43 -04:00 |
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textures
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Add system to retry larger atlas sizes
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2023-03-11 11:29:30 -05:00 |
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util
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Handle mods that request paths with double slashes
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2023-02-27 09:31:16 -05:00 |
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world
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Cache stronghold locations instead of recomputing them on every world load
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2023-02-25 18:51:27 -05:00 |
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FileWalker.java
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Initial commit
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2022-12-31 18:35:31 -05:00 |
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ModernFix.java
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Add system to detect and correct SynchedEntityData ID mismatches
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2023-03-02 15:53:00 -05:00 |
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ModernFixClient.java
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Tweak event used to detect main menu appearing, should fix game load not being measured
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2023-03-11 11:50:32 -05:00 |