ModernFix-fix/src/main/java/org/embeddedt/modernfix
2023-03-26 09:17:03 -04:00
..
agent Add mod scanning optimization (requires Blacksmith) 2023-01-28 20:51:24 -05:00
blockstate Synchronize on public class to prevent obscure crashes in some cases 2023-03-21 09:16:57 -04:00
classloading Fix exception thrown in dev 2023-02-22 15:39:16 -05:00
core Cache JEResources villagers 2023-03-19 17:48:58 -04:00
dedup Minor performance improvements to model handling 2023-02-12 09:38:32 -05:00
duck Skip reloading server resources if switching worlds and the datapack 2023-02-27 12:17:54 -05:00
entity Skip entity ID sync in singleplayer 2023-03-02 16:11:15 -05:00
jei/async Use custom interruption flag for JEI reload thread 2023-01-08 19:02:09 -05:00
load Minor code cleanup 2023-02-22 11:44:56 -05:00
mixin Avoid fetching key state on background threads 2023-03-26 09:17:03 -04:00
models Remap to full Mojmap (including classnames) 2023-02-14 21:59:30 -05:00
packet Add system to detect and correct SynchedEntityData ID mismatches 2023-03-02 15:53:00 -05:00
predicate Remap to full Mojmap (including classnames) 2023-02-14 21:59:30 -05:00
registry Remap to full Mojmap (including classnames) 2023-02-14 21:59:30 -05:00
screen Move 441 chunk loading to after join game packets are sent on integrated server 2023-02-21 22:24:50 -05:00
searchtree Remap to full Mojmap (including classnames) 2023-02-14 21:59:30 -05:00
structure Fix rare structure manager crash 2023-03-13 14:39:43 -04:00
textures Add system to retry larger atlas sizes 2023-03-11 11:29:30 -05:00
util Handle mods that request paths with double slashes 2023-02-27 09:31:16 -05:00
world Cache stronghold locations instead of recomputing them on every world load 2023-02-25 18:51:27 -05:00
FileWalker.java Initial commit 2022-12-31 18:35:31 -05:00
ModernFix.java Add system to detect and correct SynchedEntityData ID mismatches 2023-03-02 15:53:00 -05:00
ModernFixClient.java Tweak event used to detect main menu appearing, should fix game load not being measured 2023-03-11 11:50:32 -05:00