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agent
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Add mod scanning optimization (requires Blacksmith)
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2023-01-28 20:51:24 -05:00 |
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blockstate
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Dynamic model loading
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2023-04-08 17:01:16 -04:00 |
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classloading
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Fix crash when null type references are interned
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2023-04-20 19:20:15 -04:00 |
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core
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Move resource reloading to dedicated executor
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2023-04-24 10:35:22 -04:00 |
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dedup
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Minor performance improvements to model handling
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2023-02-12 09:38:32 -05:00 |
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dfu
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Add eviction to some DFU caches
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2023-04-16 20:27:42 -04:00 |
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duck
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Reduce memory usage of dynamic CTMPackReloadListener
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2023-04-16 11:55:00 -04:00 |
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dynamicresources
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Don't waste time parsing UVs when performing initial model load
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2023-04-20 20:45:21 -04:00 |
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entity
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Make entity ID syncer not crash if a class can't be loaded
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2023-04-10 08:00:50 -04:00 |
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jei/async
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Use custom interruption flag for JEI reload thread
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2023-01-08 19:02:09 -05:00 |
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load
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Use reflection instead of mixins for SyncExecutor patch
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2023-04-13 13:00:43 -04:00 |
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mixin
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Move resource reloading to dedicated executor
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2023-04-24 10:35:22 -04:00 |
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packet
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Add system to detect and correct SynchedEntityData ID mismatches
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2023-03-02 15:53:00 -05:00 |
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predicate
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Remap to full Mojmap (including classnames)
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2023-02-14 21:59:30 -05:00 |
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registry
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Clear ObjectHolder Throwable fields after registry events fire
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2023-04-16 11:39:54 -04:00 |
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screen
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Move 441 chunk loading to after join game packets are sent on integrated server
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2023-02-21 22:24:50 -05:00 |
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searchtree
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Remap to full Mojmap (including classnames)
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2023-02-14 21:59:30 -05:00 |
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structure
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Fix rare structure manager crash
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2023-03-13 14:39:43 -04:00 |
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textures
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Dynamic model loading
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2023-04-08 17:01:16 -04:00 |
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util
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Ignore non-vanilla PackTypes when caching resources
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2023-04-21 13:35:12 -04:00 |
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world
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Make sure GC can actually happen
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2023-04-20 20:02:32 -04:00 |
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FileWalker.java
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Initial commit
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2022-12-31 18:35:31 -05:00 |
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ModernFix.java
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Move resource reloading to dedicated executor
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2023-04-24 10:35:22 -04:00 |
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ModernFixClient.java
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Add integrated server watchdog
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2023-04-12 16:05:08 -04:00 |