embeddedt
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f8d17ba3ab
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Disable datapack reload elision if TaC is installed
Related: #46
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2023-03-26 15:25:17 -04:00 |
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embeddedt
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c37d91e476
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Avoid fetching key state on background threads
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2023-03-26 09:17:03 -04:00 |
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embeddedt
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5e81a49dc8
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Don't use cached server resources if they got closed somehow
Related: #46
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2023-03-24 10:50:47 -04:00 |
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embeddedt
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b623b3fa96
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Fix Lightspeed incompatibility
Fixes #43
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2023-03-21 09:20:35 -04:00 |
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embeddedt
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a4e16704a3
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Synchronize on public class to prevent obscure crashes in some cases
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2023-03-21 09:16:57 -04:00 |
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embeddedt
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0f48165b15
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Remove extra log message
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2023-03-19 17:48:58 -04:00 |
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embeddedt
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5167f81f1f
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Cache JEResources villagers
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2023-03-19 17:48:58 -04:00 |
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embeddedt
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00d0885245
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Build blockstate cache on-demand instead of using a background thread
Should also hide incompatibility with buggy block impls. like Dynamic Trees
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2023-03-19 17:48:58 -04:00 |
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embeddedt
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38a4776626
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Fix rare structure manager crash
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2023-03-13 14:39:43 -04:00 |
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embeddedt
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4d8537ee4f
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Tweak event used to detect main menu appearing, should fix game load not being measured
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2023-03-11 11:50:32 -05:00 |
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embeddedt
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9eabaac35a
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Add system to retry larger atlas sizes
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2023-03-11 11:29:30 -05:00 |
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embeddedt
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1b5df63eae
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Add debug log when stitcher fails
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2023-03-11 11:13:07 -05:00 |
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embeddedt
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94bc711008
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Rewrite atlas size calculation logic and re-enable fast texture stitching
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2023-03-11 09:38:13 -05:00 |
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embeddedt
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14e266288a
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Cache BlockModelShaper.statePropertiesToString
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2023-03-11 09:38:06 -05:00 |
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embeddedt
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6a7ca1e518
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Remove unnecessary Files.exists call in ModFileResourcePack.getResource()
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2023-03-10 20:14:11 -05:00 |
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embeddedt
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519e9d40f8
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Turn off two features when incompatible mods are present
Fixes BetterEnd crash
Fixes #35
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2023-03-07 09:38:54 -05:00 |
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embeddedt
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50b11b0e1f
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Turn off faster texture stitching by default, has random bugs
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2023-03-06 13:06:55 -05:00 |
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embeddedt
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cb23ee5a54
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Add debug tool for weird crashes, off by default
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2023-03-06 13:06:15 -05:00 |
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embeddedt
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7a2b57221e
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Return to baking models on the main thread
Mods... as usual.
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2023-03-06 09:12:04 -05:00 |
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embeddedt
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5df695cbbb
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Add YUNG's Better Strongholds compat
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2023-03-04 22:14:35 -05:00 |
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embeddedt
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1c2a2c65ad
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Fix some bugs
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2023-03-04 19:21:49 -05:00 |
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embeddedt
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6d7a450ec8
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Modify branding control mixin priority
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2023-03-04 15:05:24 -05:00 |
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embeddedt
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1c9935e298
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Use MethodHandles to select LWJGL 3.3 methods if needed
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2023-03-04 10:36:11 -05:00 |
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embeddedt
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a54e7b831a
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Improve compatibility of ID desync fix, and add Roadrunner support
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2023-03-04 09:10:12 -05:00 |
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embeddedt
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84ba47f174
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Fix compatibility with Performant
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2023-03-03 21:43:32 -05:00 |
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embeddedt
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010de8c30f
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Mark branding mixin as not required
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2023-03-03 21:20:02 -05:00 |
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embeddedt
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0cf089febe
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Skip entity ID sync in singleplayer
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2023-03-02 16:11:15 -05:00 |
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embeddedt
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e8311d0b95
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Fix Twilight Forest CME during game startup
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2023-03-02 16:04:03 -05:00 |
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embeddedt
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ce1462efd1
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Add system to detect and correct SynchedEntityData ID mismatches
Should fix weird stacktraces being thrown when mods like Citadel
and Caves and Cliffs Backport are installed together
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2023-03-02 15:53:00 -05:00 |
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embeddedt
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db95e37d22
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Fix MC-218112
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2023-03-01 20:03:47 -05:00 |
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embeddedt
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cc79bf7274
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Allow JEPB and JEResources to use integrated server resources
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2023-03-01 15:47:53 -05:00 |
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embeddedt
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b9050368bc
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Reduce verbosity of some log messages
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2023-03-01 15:47:53 -05:00 |
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embeddedt
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9902b97b1d
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Warn if LazyDFU is not installed
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2023-02-27 20:58:46 -05:00 |
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embeddedt
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fca7c9f7ef
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Skip reloading server resources if switching worlds and the datapack
order didn't change
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2023-02-27 12:17:54 -05:00 |
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embeddedt
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c27f189154
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Turn off faster singleplayer load by default for now
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2023-02-27 09:32:33 -05:00 |
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embeddedt
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d9b2a880bb
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Handle mods that request paths with double slashes
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2023-02-27 09:31:16 -05:00 |
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embeddedt
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11c04fb668
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Replace existing DataVersion in structure with new version
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2023-02-25 20:58:25 -05:00 |
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embeddedt
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c883b0953e
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Include hash in warning message
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2023-02-25 20:43:09 -05:00 |
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embeddedt
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4024bf03ad
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Warn if structure runs through DFU
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2023-02-25 20:38:29 -05:00 |
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embeddedt
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5c853a7259
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Cache upgraded structures instead of running them through DFU every time
Fixes https://github.com/TelepathicGrunt/RepurposedStructures/issues/264
and similar issues
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2023-02-25 20:28:58 -05:00 |
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embeddedt
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314a1e27cc
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Cache stronghold locations instead of recomputing them on every world load
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2023-02-25 18:51:27 -05:00 |
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embeddedt
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b6497cee4e
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Show branding on F3
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2023-02-24 18:14:21 -05:00 |
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embeddedt
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8702ff2971
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Add branding and revamp version control
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2023-02-24 17:53:08 -05:00 |
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embeddedt
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7f018c1ff7
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Minor optimization to ForgeRegistry.validateContent
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2023-02-24 13:17:44 -05:00 |
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embeddedt
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7868bd90ee
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Fix exception thrown in dev
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2023-02-22 15:39:16 -05:00 |
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embeddedt
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084b30e089
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Latch JEI and blockstate threads until the world finishes loading
These processes are not necessary to get into the game, and so
we want to devote all CPU time to essential tasks like logging in
and loading chunks.
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2023-02-22 13:07:38 -05:00 |
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embeddedt
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3baace55a8
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Avoid lazily baking multiparts and multivariants
Some mods use instanceof checks and so the correct class needs to
be present.
Fixes #24
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2023-02-22 12:34:47 -05:00 |
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embeddedt
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c258bba5ec
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Minor code cleanup
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2023-02-22 11:44:56 -05:00 |
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embeddedt
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145213afa8
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Minor bugfixes to faster singleplayer load
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2023-02-21 22:51:38 -05:00 |
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embeddedt
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2b7d79f4a7
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Ensure configurability of faster singleplayer load works
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2023-02-21 22:35:45 -05:00 |
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