embeddedt
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ee8eb02e6d
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Replace mod work manager queue during vanilla bootstrap
instead of in mixin plugin
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2023-04-24 10:46:17 -04:00 |
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embeddedt
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86629e7773
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Move resource reloading to dedicated executor
Allows benefiting from Smooth Boot in-game (as intended)
while not slowing down launch
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2023-04-24 10:35:22 -04:00 |
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embeddedt
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36664cb23a
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Don't waste time parsing UVs when performing initial model load
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2023-04-20 20:45:21 -04:00 |
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embeddedt
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a2d0984078
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Add ItemColors mixin as well
Related: #59
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2023-04-19 16:09:40 -04:00 |
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embeddedt
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201c2f3b51
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Add off-by-default option to disable the DFU maps for flattening
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2023-04-18 22:02:06 -04:00 |
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embeddedt
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7df692da1a
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Backport Starlight patch to lazily init emptiness maps
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2023-04-17 18:23:30 -04:00 |
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embeddedt
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274c41d637
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Allow unloading unused structures
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2023-04-16 20:54:41 -04:00 |
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embeddedt
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9225962983
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Invalidate material cache if the texture map changes on a model
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2023-04-15 21:26:49 -04:00 |
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embeddedt
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c4fbde015e
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Use reflection instead of mixins for SyncExecutor patch
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2023-04-13 13:00:43 -04:00 |
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embeddedt
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e977fcdfce
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Improved chunk deadlock detection system + patch Valhelsia Structures
when installed
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2023-04-12 19:06:40 -04:00 |
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embeddedt
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3b56f00b82
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Fix world load freezing if mods access the previous server world
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2023-04-12 14:42:11 -04:00 |
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embeddedt
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af85a4293a
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Add compat for SuperMartijn642CoreLib
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2023-04-10 10:02:15 -04:00 |
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embeddedt
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e5cd9f57b5
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CTM support
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2023-04-09 13:52:40 -04:00 |
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embeddedt
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a2af0cf835
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Add blockstate compression optimization (off by default for mod compat)
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2023-04-08 22:15:32 -04:00 |
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embeddedt
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d2e2040ce4
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Reduce allocation rate from biome zoomer
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2023-04-08 20:28:48 -04:00 |
|
embeddedt
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26d76de7ef
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Dynamic model loading
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2023-04-08 17:01:16 -04:00 |
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embeddedt
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4dd6b7641e
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Fix https://github.com/refinedmods/refinedstorage/issues/2636
Mixin version of https://github.com/refinedmods/refinedstorage/pull/3435
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2023-04-07 18:54:54 -04:00 |
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embeddedt
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304fd05955
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Clean up log messages
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2023-03-26 19:30:10 -04:00 |
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embeddedt
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bb9201c58c
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Add some mixins to speed up dev time
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2023-03-26 18:20:57 -04:00 |
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embeddedt
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c37d91e476
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Avoid fetching key state on background threads
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2023-03-26 09:17:03 -04:00 |
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embeddedt
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5167f81f1f
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Cache JEResources villagers
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2023-03-19 17:48:58 -04:00 |
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embeddedt
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00d0885245
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Build blockstate cache on-demand instead of using a background thread
Should also hide incompatibility with buggy block impls. like Dynamic Trees
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2023-03-19 17:48:58 -04:00 |
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embeddedt
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14e266288a
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Cache BlockModelShaper.statePropertiesToString
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2023-03-11 09:38:06 -05:00 |
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embeddedt
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cb23ee5a54
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Add debug tool for weird crashes, off by default
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2023-03-06 13:06:15 -05:00 |
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embeddedt
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a54e7b831a
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Improve compatibility of ID desync fix, and add Roadrunner support
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2023-03-04 09:10:12 -05:00 |
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embeddedt
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e8311d0b95
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Fix Twilight Forest CME during game startup
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2023-03-02 16:04:03 -05:00 |
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embeddedt
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ce1462efd1
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Add system to detect and correct SynchedEntityData ID mismatches
Should fix weird stacktraces being thrown when mods like Citadel
and Caves and Cliffs Backport are installed together
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2023-03-02 15:53:00 -05:00 |
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embeddedt
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db95e37d22
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Fix MC-218112
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2023-03-01 20:03:47 -05:00 |
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embeddedt
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cc79bf7274
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Allow JEPB and JEResources to use integrated server resources
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2023-03-01 15:47:53 -05:00 |
|
狂想ThePotato
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7342bb4fb4
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Update zh_cn.json (#26)
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2023-02-28 09:49:18 -05:00 |
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embeddedt
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9902b97b1d
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Warn if LazyDFU is not installed
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2023-02-27 20:58:46 -05:00 |
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embeddedt
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fca7c9f7ef
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Skip reloading server resources if switching worlds and the datapack
order didn't change
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2023-02-27 12:17:54 -05:00 |
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embeddedt
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5c853a7259
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Cache upgraded structures instead of running them through DFU every time
Fixes https://github.com/TelepathicGrunt/RepurposedStructures/issues/264
and similar issues
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2023-02-25 20:28:58 -05:00 |
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embeddedt
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314a1e27cc
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Cache stronghold locations instead of recomputing them on every world load
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2023-02-25 18:51:27 -05:00 |
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embeddedt
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8702ff2971
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Add branding and revamp version control
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2023-02-24 17:53:08 -05:00 |
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embeddedt
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7f018c1ff7
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Minor optimization to ForgeRegistry.validateContent
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2023-02-24 13:17:44 -05:00 |
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embeddedt
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084b30e089
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Latch JEI and blockstate threads until the world finishes loading
These processes are not necessary to get into the game, and so
we want to devote all CPU time to essential tasks like logging in
and loading chunks.
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2023-02-22 13:07:38 -05:00 |
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embeddedt
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bc5b85efcc
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Move 441 chunk loading to after join game packets are sent on integrated server
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2023-02-21 22:24:50 -05:00 |
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embeddedt
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cb6399e820
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Port faster texture stitching by SuperCoder79
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2023-02-21 11:26:46 -05:00 |
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embeddedt
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aa963f4d1a
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Allow COW in StaticTagHelper
Seems that some mods bind tags at runtime. This is a hack but it
should fix the persistent CME I get when launching ATM6
|
2023-02-20 11:46:36 -05:00 |
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embeddedt
|
c7f2d41695
|
More KubeJS optimizations
|
2023-02-20 11:25:39 -05:00 |
|
embeddedt
|
613364ce91
|
Further KubeJS optimization
|
2023-02-19 22:40:59 -05:00 |
|
embeddedt
|
9b9b13d24b
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Add KubeJS optimizations
|
2023-02-19 22:19:20 -05:00 |
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embeddedt
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74a727d335
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Add ability to use vanilla resource reload profiler
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2023-02-19 20:05:09 -05:00 |
|
ZZZank
|
2e50b995d8
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Improve translations (#21)
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2023-02-19 14:25:46 -05:00 |
|
embeddedt
|
312fb4c6f5
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Add fix for Java 11+ worldgen crash
|
2023-02-17 21:46:31 -05:00 |
|
embeddedt
|
8f971a2c84
|
Backport Async Locator
|
2023-02-17 21:39:59 -05:00 |
|
embeddedt
|
4e3b839f36
|
mappings + AT change
|
2023-02-17 20:38:31 -05:00 |
|
embeddedt
|
b347c051bf
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Add JEI loading indicator
Fixes #13
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2023-02-16 14:27:38 -05:00 |
|
embeddedt
|
cfbe21d72f
|
Remap to full Mojmap (including classnames)
Mod does not yet run in dev
|
2023-02-14 21:59:30 -05:00 |
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