Commit Graph

96 Commits

Author SHA1 Message Date
embeddedt
ee8eb02e6d
Replace mod work manager queue during vanilla bootstrap
instead of in mixin plugin
2023-04-24 10:46:17 -04:00
embeddedt
86629e7773
Move resource reloading to dedicated executor
Allows benefiting from Smooth Boot in-game (as intended)
while not slowing down launch
2023-04-24 10:35:22 -04:00
embeddedt
36664cb23a
Don't waste time parsing UVs when performing initial model load 2023-04-20 20:45:21 -04:00
embeddedt
a2d0984078 Add ItemColors mixin as well
Related: #59
2023-04-19 16:09:40 -04:00
embeddedt
201c2f3b51
Add off-by-default option to disable the DFU maps for flattening 2023-04-18 22:02:06 -04:00
embeddedt
7df692da1a Backport Starlight patch to lazily init emptiness maps 2023-04-17 18:23:30 -04:00
embeddedt
274c41d637
Allow unloading unused structures 2023-04-16 20:54:41 -04:00
embeddedt
9225962983
Invalidate material cache if the texture map changes on a model 2023-04-15 21:26:49 -04:00
embeddedt
c4fbde015e
Use reflection instead of mixins for SyncExecutor patch 2023-04-13 13:00:43 -04:00
embeddedt
e977fcdfce
Improved chunk deadlock detection system + patch Valhelsia Structures
when installed
2023-04-12 19:06:40 -04:00
embeddedt
3b56f00b82
Fix world load freezing if mods access the previous server world 2023-04-12 14:42:11 -04:00
embeddedt
af85a4293a Add compat for SuperMartijn642CoreLib 2023-04-10 10:02:15 -04:00
embeddedt
e5cd9f57b5
CTM support 2023-04-09 13:52:40 -04:00
embeddedt
a2af0cf835
Add blockstate compression optimization (off by default for mod compat) 2023-04-08 22:15:32 -04:00
embeddedt
d2e2040ce4
Reduce allocation rate from biome zoomer 2023-04-08 20:28:48 -04:00
embeddedt
26d76de7ef
Dynamic model loading 2023-04-08 17:01:16 -04:00
embeddedt
4dd6b7641e
Fix https://github.com/refinedmods/refinedstorage/issues/2636
Mixin version of https://github.com/refinedmods/refinedstorage/pull/3435
2023-04-07 18:54:54 -04:00
embeddedt
304fd05955
Clean up log messages 2023-03-26 19:30:10 -04:00
embeddedt
bb9201c58c
Add some mixins to speed up dev time 2023-03-26 18:20:57 -04:00
embeddedt
c37d91e476
Avoid fetching key state on background threads 2023-03-26 09:17:03 -04:00
embeddedt
5167f81f1f
Cache JEResources villagers 2023-03-19 17:48:58 -04:00
embeddedt
00d0885245
Build blockstate cache on-demand instead of using a background thread
Should also hide incompatibility with buggy block impls. like Dynamic Trees
2023-03-19 17:48:58 -04:00
embeddedt
14e266288a
Cache BlockModelShaper.statePropertiesToString 2023-03-11 09:38:06 -05:00
embeddedt
cb23ee5a54 Add debug tool for weird crashes, off by default 2023-03-06 13:06:15 -05:00
embeddedt
a54e7b831a
Improve compatibility of ID desync fix, and add Roadrunner support 2023-03-04 09:10:12 -05:00
embeddedt
e8311d0b95 Fix Twilight Forest CME during game startup 2023-03-02 16:04:03 -05:00
embeddedt
ce1462efd1 Add system to detect and correct SynchedEntityData ID mismatches
Should fix weird stacktraces being thrown when mods like Citadel
and Caves and Cliffs Backport are installed together
2023-03-02 15:53:00 -05:00
embeddedt
db95e37d22
Fix MC-218112 2023-03-01 20:03:47 -05:00
embeddedt
cc79bf7274 Allow JEPB and JEResources to use integrated server resources 2023-03-01 15:47:53 -05:00
狂想ThePotato
7342bb4fb4
Update zh_cn.json (#26) 2023-02-28 09:49:18 -05:00
embeddedt
9902b97b1d Warn if LazyDFU is not installed 2023-02-27 20:58:46 -05:00
embeddedt
fca7c9f7ef Skip reloading server resources if switching worlds and the datapack
order didn't change
2023-02-27 12:17:54 -05:00
embeddedt
5c853a7259
Cache upgraded structures instead of running them through DFU every time
Fixes https://github.com/TelepathicGrunt/RepurposedStructures/issues/264
and similar issues
2023-02-25 20:28:58 -05:00
embeddedt
314a1e27cc
Cache stronghold locations instead of recomputing them on every world load 2023-02-25 18:51:27 -05:00
embeddedt
8702ff2971
Add branding and revamp version control 2023-02-24 17:53:08 -05:00
embeddedt
7f018c1ff7
Minor optimization to ForgeRegistry.validateContent 2023-02-24 13:17:44 -05:00
embeddedt
084b30e089
Latch JEI and blockstate threads until the world finishes loading
These processes are not necessary to get into the game, and so
we want to devote all CPU time to essential tasks like logging in
and loading chunks.
2023-02-22 13:07:38 -05:00
embeddedt
bc5b85efcc
Move 441 chunk loading to after join game packets are sent on integrated server 2023-02-21 22:24:50 -05:00
embeddedt
cb6399e820
Port faster texture stitching by SuperCoder79 2023-02-21 11:26:46 -05:00
embeddedt
aa963f4d1a
Allow COW in StaticTagHelper
Seems that some mods bind tags at runtime. This is a hack but it
should fix the persistent CME I get when launching ATM6
2023-02-20 11:46:36 -05:00
embeddedt
c7f2d41695
More KubeJS optimizations 2023-02-20 11:25:39 -05:00
embeddedt
613364ce91
Further KubeJS optimization 2023-02-19 22:40:59 -05:00
embeddedt
9b9b13d24b
Add KubeJS optimizations 2023-02-19 22:19:20 -05:00
embeddedt
74a727d335
Add ability to use vanilla resource reload profiler 2023-02-19 20:05:09 -05:00
ZZZank
2e50b995d8
Improve translations (#21) 2023-02-19 14:25:46 -05:00
embeddedt
312fb4c6f5
Add fix for Java 11+ worldgen crash 2023-02-17 21:46:31 -05:00
embeddedt
8f971a2c84
Backport Async Locator 2023-02-17 21:39:59 -05:00
embeddedt
4e3b839f36
mappings + AT change 2023-02-17 20:38:31 -05:00
embeddedt
b347c051bf Add JEI loading indicator
Fixes #13
2023-02-16 14:27:38 -05:00
embeddedt
cfbe21d72f
Remap to full Mojmap (including classnames)
Mod does not yet run in dev
2023-02-14 21:59:30 -05:00