Commit Graph

373 Commits

Author SHA1 Message Date
embeddedt
3926f27d33
Optimize memory usage of entity attribute templates 2026-01-25 19:27:27 -05:00
embeddedt
9bc5f06a19
Ensure correct order of properties in generated ModelResourceLocation variant strings
Related: https://github.com/malte0811/FerriteCore/issues/219
2026-01-24 10:41:23 -05:00
embeddedt
a70f76a34d
Document the reason for lack of optimization 2026-01-23 20:20:48 -05:00
embeddedt
4dcdf09a01
Do not convert ModFileScanData annotation values to immutable lists
Related: #627
2026-01-23 20:19:28 -05:00
embeddedt
49f5b527db
Add JVM argument to help prevent mass Spark profile uploads 2026-01-22 19:03:01 -05:00
embeddedt
4b18cc2cc6
Fix crash when user home/config folders are inaccessible 2026-01-09 21:05:49 -05:00
embeddedt
b2ed5b9341
Adjust mixin for CIT Reforged compatibility
Related: https://github.com/embeddedt/ModernFix/issues/624
2026-01-09 21:05:06 -05:00
embeddedt
a30dd08cd1
Optimize memory usage of ModFileScanData 2026-01-06 21:58:21 -05:00
embeddedt
7420a7c7ab
Dispatch getCapability calls using specialized ASM loop per provider types
Idea suggested by @eigenraven
2026-01-01 13:09:17 -05:00
embeddedt
f06fb8c32e
Fix several issues running production jar 2025-12-26 18:29:35 -05:00
embeddedt
b26ab375b5
Merge common & forge projects, replace Arch Loom with MDG 2025-12-26 18:13:42 -05:00
embeddedt
b6ae90d384
Multiloader 2023-05-01 16:55:26 -04:00
embeddedt
4097ba3cce
Generate mixin class list at build/run time 2023-05-01 10:19:55 -04:00
embeddedt
d0102af837
Fix potential issue if restitching is performed 2023-05-01 10:19:55 -04:00
embeddedt
7e87aae3f6
Hide LazyDFU missing warning in dev 2023-04-30 19:20:31 -04:00
embeddedt
c561d818f3
Implement improved version of LazyDFU (having it installed is still beneficial)
Now DFU classes are not loaded until the first time DFU is actually
needed to update something. This saves quite a bit of RAM.

This is a better version of dedup_blockstate_flattening_map so the
latter is removed.
2023-04-30 19:09:56 -04:00
embeddedt
7039bcada7
Reintroduce separate root listing list 2023-04-29 21:24:06 -04:00
embeddedt
e7a1ce74cc
Move pack caching logic into separate version-independent class 2023-04-29 20:35:18 -04:00
embeddedt
fe0b82e6da
Fix RemoveBlockGoal permaloading chunks, remove START ticket entirely 2023-04-29 17:33:10 -04:00
embeddedt
609da0f545
Add option to remove spawn chunks 2023-04-29 16:50:02 -04:00
embeddedt
21177ea0e4
Fix mixin crash 2023-04-29 16:36:10 -04:00
embeddedt
5ac369acb8
Fix some items not rendering in inventories 2023-04-29 14:06:53 -04:00
embeddedt
dc56d51f11
Split registry rewrite into separate off-by-default option
This needs more testing
2023-04-29 13:19:02 -04:00
embeddedt
99df4cbbe2
Add dynamic model support to Refined Storage 2023-04-29 11:26:01 -04:00
embeddedt
14f98e358b
Load every provided blockstate file, not just the first one 2023-04-29 11:17:28 -04:00
embeddedt
960dd4074e
Clean up scanner + abstract pack scanning to separate function 2023-04-29 09:38:13 -04:00
embeddedt
9b50a50bad
Allow mutating CanonizingStringMap.keySet() 2023-04-29 09:22:55 -04:00
embeddedt
e4ef3103cc
Fix CTM crash 2023-04-29 09:17:41 -04:00
embeddedt
c0c789f29c
Fix registry replacement 2023-04-28 22:57:33 -04:00
embeddedt
6665db3a69
Only use the fallback path for models/blockstates not discovered yet 2023-04-28 22:34:44 -04:00
embeddedt
12a7483d4d
Add large registry test option 2023-04-28 22:06:35 -04:00
embeddedt
39e9dfab99
Use getResources on resource packs we can trust 2023-04-28 22:06:21 -04:00
embeddedt
8b71c823c4
Unbox IDs 2023-04-28 21:40:22 -04:00
embeddedt
c09c4ccf68
Optimize clear() 2023-04-28 21:33:57 -04:00
embeddedt
433db3409a
Continue optimizing 2023-04-28 21:30:51 -04:00
embeddedt
599bdee173
Refactor registry data into a custom object 2023-04-28 19:22:38 -04:00
embeddedt
3f24f50744
Initial version of fast registry 2023-04-28 19:14:31 -04:00
embeddedt
b9cb33b1ef
Dynamically generate item model location cache 2023-04-28 17:27:33 -04:00
embeddedt
77e9309d2b
Registry optimizations 2023-04-28 17:14:09 -04:00
embeddedt
4195b15946
Don't waste time interning paths we are checking exist 2023-04-28 15:53:51 -04:00
embeddedt
469c564c1b
Suppress model bakery errors if there are too many 2023-04-28 15:53:39 -04:00
embeddedt
10672b0214
Config screen 2023-04-28 14:59:18 -04:00
embeddedt
f85d19340b
Fix closing font textures that were cached
Fixes #64
2023-04-28 10:52:11 -04:00
embeddedt
006c487b86
Optimize SortedArraySet.removeIf 2023-04-28 09:53:43 -04:00
embeddedt
a0ceaa4dac
Fix patches being nonfunctional 2023-04-27 21:36:32 -04:00
embeddedt
da6e9dc075
Port two chunk system patches from Paper 2023-04-27 20:48:53 -04:00
embeddedt
c861c99c79
Speed up FontManager loading 2023-04-27 12:03:38 -04:00
embeddedt
91d1cb3962
Bypass slow PngInfo class during texture loading
Thanks to @Asek3 for pointing out this bottleneck
2023-04-26 19:11:39 -04:00
embeddedt
a4a19be545
Avoid using replaceAll 2023-04-26 13:58:25 -04:00
embeddedt
d356e1ece4
Optimize NBT memory usage 2023-04-26 13:42:53 -04:00
embeddedt
110362b85c
Fix log message always saying 0 items were cleared 2023-04-25 21:34:31 -04:00
embeddedt
56aed7284c
More null checks 2023-04-25 21:28:31 -04:00
embeddedt
c684cccf74
Simplify book deduplication 2023-04-25 21:20:30 -04:00
embeddedt
d86344f309
Add logic to clear air items of NBT from Patchouli book registry 2023-04-25 21:05:02 -04:00
embeddedt
e843f8ed6d
Clear KubeJS recipe event lists since mods can hold onto the event object 2023-04-25 19:29:26 -04:00
embeddedt
e46910f3c1
Add Opticrash detection 2023-04-25 12:03:19 -04:00
embeddedt
e771af2330
AE2 model wrapping support 2023-04-25 11:33:26 -04:00
embeddedt
a3e7435c61
Correctly emulate nullishness of baked top level model map 2023-04-25 11:10:20 -04:00
embeddedt
863fbaf3a4
Remove a lot of now dead code 2023-04-24 16:56:27 -04:00
embeddedt
4c36f04f56
Fix the Minecraft window teleporting back to the center of the screen
when early load finishes
2023-04-24 11:49:56 -04:00
embeddedt
8cdee4826e
Disable boost worker count when Smooth Boot is installed 2023-04-24 10:50:01 -04:00
embeddedt
fdbf8d621e
Fix additional use of backgroundExecutor in dynamic resources 2023-04-24 10:49:32 -04:00
embeddedt
ee8eb02e6d
Replace mod work manager queue during vanilla bootstrap
instead of in mixin plugin
2023-04-24 10:46:17 -04:00
embeddedt
86629e7773
Move resource reloading to dedicated executor
Allows benefiting from Smooth Boot in-game (as intended)
while not slowing down launch
2023-04-24 10:35:22 -04:00
embeddedt
66d1faa7e3
Fix another logic race that could cause missing models 2023-04-22 12:27:31 -04:00
embeddedt
5958e10eff
Fix behavior for contained paths with non-vanilla PackTypes 2023-04-21 13:40:21 -04:00
embeddedt
9e95be14f3
Ignore non-vanilla PackTypes when caching resources 2023-04-21 13:35:12 -04:00
embeddedt
36664cb23a
Don't waste time parsing UVs when performing initial model load 2023-04-20 20:45:21 -04:00
embeddedt
33d3f0e537
Use SRG names 2023-04-20 20:19:52 -04:00
embeddedt
45225a580f
Clear chunk map from integrated server worlds after server stops 2023-04-20 20:17:55 -04:00
embeddedt
a0f0600184
Make sure GC can actually happen 2023-04-20 20:02:32 -04:00
embeddedt
21dcf9d3df
Make watchdog thread not hold on to server for 60 seconds 2023-04-20 19:59:58 -04:00
embeddedt
d10ff8a24e
Ensure cached resources are cleared when connecting to multiplayer 2023-04-20 19:55:41 -04:00
embeddedt
701def339f
Fix crash when null type references are interned 2023-04-20 19:20:15 -04:00
embeddedt
a2d0984078 Add ItemColors mixin as well
Related: #59
2023-04-19 16:09:40 -04:00
embeddedt
856c3cbc11
Deduplicate some ModFileScanData 2023-04-19 09:56:35 -04:00
embeddedt
f27d94cf26
Disable class info clearing by default and only clear non-mixin entries 2023-04-18 22:24:48 -04:00
embeddedt
74c3f0ff90
Also clear ClassInfo cache after server starts 2023-04-18 22:17:32 -04:00
embeddedt
e5028535e9
Clear mixin ClassInfo cache when load finishes 2023-04-18 22:16:14 -04:00
embeddedt
201c2f3b51
Add off-by-default option to disable the DFU maps for flattening 2023-04-18 22:02:06 -04:00
embeddedt
7df692da1a Backport Starlight patch to lazily init emptiness maps 2023-04-17 18:23:30 -04:00
embeddedt
274c41d637
Allow unloading unused structures 2023-04-16 20:54:41 -04:00
embeddedt
ad7bc8829b
Add eviction to some DFU caches 2023-04-16 20:27:42 -04:00
embeddedt
1602d3352f
Fix crash with some more types of empty paths 2023-04-16 14:38:11 -04:00
embeddedt
0af09b7e27
1.19 does not allow changing RenderTypes at runtime 2023-04-16 14:37:51 -04:00
embeddedt
c8523b3844
Incrementing the index is important 2023-04-16 13:31:01 -04:00
embeddedt
3497adfa6d
Bugfixes 2023-04-16 13:21:10 -04:00
embeddedt
f8c5c50ce4
Improve speed of cache building 2023-04-16 13:15:13 -04:00
embeddedt
0f3c701d2a
Prevent missing options from crashing the game 2023-04-16 12:55:52 -04:00
embeddedt
6f176ba86d
Remove reference to nonexistent config option 2023-04-16 12:55:01 -04:00
embeddedt
ea86bc6850
More aggressive interning of cached path components 2023-04-16 12:48:16 -04:00
embeddedt
3922c3ec26
Reduce memory usage of dynamic CTMPackReloadListener 2023-04-16 11:55:00 -04:00
embeddedt
f36a8f4266
Clear ObjectHolder Throwable fields after registry events fire 2023-04-16 11:39:54 -04:00
embeddedt
61af88a2ab
Improve memory usage of resource pack cache 2023-04-16 09:35:31 -04:00
embeddedt
9225962983
Invalidate material cache if the texture map changes on a model 2023-04-15 21:26:49 -04:00
embeddedt
58d066d0db
Use high-priority mixin with injects instead of overwrites for
dynamic resources
2023-04-15 12:00:03 -04:00
embeddedt
61710dbc85
Add missing import
Don't edit things from the command line ;)
2023-04-13 13:27:47 -04:00
embeddedt
c7fd6c1393
Fix AT map not actually initializing types set 2023-04-13 13:26:45 -04:00
embeddedt
c4fbde015e
Use reflection instead of mixins for SyncExecutor patch 2023-04-13 13:00:43 -04:00
embeddedt
9443c41273
Optimize access transformers 2023-04-13 12:01:41 -04:00