Commit Graph

200 Commits

Author SHA1 Message Date
embeddedt
b3449a2d63
Disable resource finder log 2023-03-26 18:20:47 -04:00
embeddedt
f8d17ba3ab
Disable datapack reload elision if TaC is installed
Related: #46
2023-03-26 15:25:17 -04:00
embeddedt
c37d91e476
Avoid fetching key state on background threads 2023-03-26 09:17:03 -04:00
embeddedt
5e81a49dc8 Don't use cached server resources if they got closed somehow
Related: #46
2023-03-24 10:50:47 -04:00
embeddedt
b623b3fa96 Fix Lightspeed incompatibility
Fixes #43
2023-03-21 09:20:35 -04:00
embeddedt
a4e16704a3 Synchronize on public class to prevent obscure crashes in some cases 2023-03-21 09:16:57 -04:00
embeddedt
0f48165b15
Remove extra log message 2023-03-19 17:48:58 -04:00
embeddedt
5167f81f1f
Cache JEResources villagers 2023-03-19 17:48:58 -04:00
embeddedt
00d0885245
Build blockstate cache on-demand instead of using a background thread
Should also hide incompatibility with buggy block impls. like Dynamic Trees
2023-03-19 17:48:58 -04:00
embeddedt
38a4776626 Fix rare structure manager crash 2023-03-13 14:39:43 -04:00
embeddedt
4d8537ee4f
Tweak event used to detect main menu appearing, should fix game load not being measured 2023-03-11 11:50:32 -05:00
embeddedt
9eabaac35a
Add system to retry larger atlas sizes 2023-03-11 11:29:30 -05:00
embeddedt
1b5df63eae
Add debug log when stitcher fails 2023-03-11 11:13:07 -05:00
embeddedt
94bc711008
Rewrite atlas size calculation logic and re-enable fast texture stitching 2023-03-11 09:38:13 -05:00
embeddedt
14e266288a
Cache BlockModelShaper.statePropertiesToString 2023-03-11 09:38:06 -05:00
embeddedt
6a7ca1e518
Remove unnecessary Files.exists call in ModFileResourcePack.getResource() 2023-03-10 20:14:11 -05:00
embeddedt
519e9d40f8 Turn off two features when incompatible mods are present
Fixes BetterEnd crash
Fixes #35
2023-03-07 09:38:54 -05:00
embeddedt
50b11b0e1f Turn off faster texture stitching by default, has random bugs 2023-03-06 13:06:55 -05:00
embeddedt
cb23ee5a54 Add debug tool for weird crashes, off by default 2023-03-06 13:06:15 -05:00
embeddedt
7a2b57221e Return to baking models on the main thread
Mods... as usual.
2023-03-06 09:12:04 -05:00
embeddedt
5df695cbbb
Add YUNG's Better Strongholds compat 2023-03-04 22:14:35 -05:00
embeddedt
1c2a2c65ad
Fix some bugs 2023-03-04 19:21:49 -05:00
embeddedt
6d7a450ec8
Modify branding control mixin priority 2023-03-04 15:05:24 -05:00
embeddedt
1c9935e298
Use MethodHandles to select LWJGL 3.3 methods if needed 2023-03-04 10:36:11 -05:00
embeddedt
a54e7b831a
Improve compatibility of ID desync fix, and add Roadrunner support 2023-03-04 09:10:12 -05:00
embeddedt
84ba47f174
Fix compatibility with Performant 2023-03-03 21:43:32 -05:00
embeddedt
010de8c30f
Mark branding mixin as not required 2023-03-03 21:20:02 -05:00
embeddedt
0cf089febe Skip entity ID sync in singleplayer 2023-03-02 16:11:15 -05:00
embeddedt
e8311d0b95 Fix Twilight Forest CME during game startup 2023-03-02 16:04:03 -05:00
embeddedt
ce1462efd1 Add system to detect and correct SynchedEntityData ID mismatches
Should fix weird stacktraces being thrown when mods like Citadel
and Caves and Cliffs Backport are installed together
2023-03-02 15:53:00 -05:00
embeddedt
db95e37d22
Fix MC-218112 2023-03-01 20:03:47 -05:00
embeddedt
cc79bf7274 Allow JEPB and JEResources to use integrated server resources 2023-03-01 15:47:53 -05:00
embeddedt
b9050368bc Reduce verbosity of some log messages 2023-03-01 15:47:53 -05:00
狂想ThePotato
7342bb4fb4
Update zh_cn.json (#26) 2023-02-28 09:49:18 -05:00
embeddedt
9902b97b1d Warn if LazyDFU is not installed 2023-02-27 20:58:46 -05:00
embeddedt
fca7c9f7ef Skip reloading server resources if switching worlds and the datapack
order didn't change
2023-02-27 12:17:54 -05:00
embeddedt
c27f189154 Turn off faster singleplayer load by default for now 2023-02-27 09:32:33 -05:00
embeddedt
d9b2a880bb Handle mods that request paths with double slashes 2023-02-27 09:31:16 -05:00
embeddedt
11c04fb668
Replace existing DataVersion in structure with new version 2023-02-25 20:58:25 -05:00
embeddedt
c883b0953e
Include hash in warning message 2023-02-25 20:43:09 -05:00
embeddedt
4024bf03ad
Warn if structure runs through DFU 2023-02-25 20:38:29 -05:00
embeddedt
5c853a7259
Cache upgraded structures instead of running them through DFU every time
Fixes https://github.com/TelepathicGrunt/RepurposedStructures/issues/264
and similar issues
2023-02-25 20:28:58 -05:00
embeddedt
314a1e27cc
Cache stronghold locations instead of recomputing them on every world load 2023-02-25 18:51:27 -05:00
embeddedt
b6497cee4e
Show branding on F3 2023-02-24 18:14:21 -05:00
embeddedt
8702ff2971
Add branding and revamp version control 2023-02-24 17:53:08 -05:00
embeddedt
7f018c1ff7
Minor optimization to ForgeRegistry.validateContent 2023-02-24 13:17:44 -05:00
embeddedt
7868bd90ee
Fix exception thrown in dev 2023-02-22 15:39:16 -05:00
embeddedt
084b30e089
Latch JEI and blockstate threads until the world finishes loading
These processes are not necessary to get into the game, and so
we want to devote all CPU time to essential tasks like logging in
and loading chunks.
2023-02-22 13:07:38 -05:00
embeddedt
3baace55a8
Avoid lazily baking multiparts and multivariants
Some mods use instanceof checks and so the correct class needs to
be present.

Fixes #24
2023-02-22 12:34:47 -05:00
embeddedt
c258bba5ec
Minor code cleanup 2023-02-22 11:44:56 -05:00