embeddedt
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a2d0984078
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Add ItemColors mixin as well
Related: #59
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2023-04-19 16:09:40 -04:00 |
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embeddedt
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856c3cbc11
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Deduplicate some ModFileScanData
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2023-04-19 09:56:35 -04:00 |
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embeddedt
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f27d94cf26
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Disable class info clearing by default and only clear non-mixin entries
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2023-04-18 22:24:48 -04:00 |
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embeddedt
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74c3f0ff90
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Also clear ClassInfo cache after server starts
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2023-04-18 22:17:32 -04:00 |
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embeddedt
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e5028535e9
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Clear mixin ClassInfo cache when load finishes
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2023-04-18 22:16:14 -04:00 |
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embeddedt
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201c2f3b51
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Add off-by-default option to disable the DFU maps for flattening
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2023-04-18 22:02:06 -04:00 |
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embeddedt
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7df692da1a
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Backport Starlight patch to lazily init emptiness maps
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2023-04-17 18:23:30 -04:00 |
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embeddedt
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274c41d637
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Allow unloading unused structures
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2023-04-16 20:54:41 -04:00 |
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embeddedt
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ad7bc8829b
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Add eviction to some DFU caches
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2023-04-16 20:27:42 -04:00 |
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embeddedt
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1602d3352f
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Fix crash with some more types of empty paths
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2023-04-16 14:38:11 -04:00 |
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embeddedt
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0af09b7e27
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1.19 does not allow changing RenderTypes at runtime
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2023-04-16 14:37:51 -04:00 |
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embeddedt
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c8523b3844
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Incrementing the index is important
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2023-04-16 13:31:01 -04:00 |
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embeddedt
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3497adfa6d
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Bugfixes
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2023-04-16 13:21:10 -04:00 |
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embeddedt
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f8c5c50ce4
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Improve speed of cache building
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2023-04-16 13:15:13 -04:00 |
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embeddedt
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0f3c701d2a
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Prevent missing options from crashing the game
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2023-04-16 12:55:52 -04:00 |
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embeddedt
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6f176ba86d
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Remove reference to nonexistent config option
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2023-04-16 12:55:01 -04:00 |
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embeddedt
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ea86bc6850
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More aggressive interning of cached path components
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2023-04-16 12:48:16 -04:00 |
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embeddedt
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3922c3ec26
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Reduce memory usage of dynamic CTMPackReloadListener
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2023-04-16 11:55:00 -04:00 |
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embeddedt
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f36a8f4266
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Clear ObjectHolder Throwable fields after registry events fire
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2023-04-16 11:39:54 -04:00 |
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embeddedt
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61af88a2ab
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Improve memory usage of resource pack cache
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2023-04-16 09:35:31 -04:00 |
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embeddedt
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9225962983
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Invalidate material cache if the texture map changes on a model
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2023-04-15 21:26:49 -04:00 |
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embeddedt
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58d066d0db
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Use high-priority mixin with injects instead of overwrites for
dynamic resources
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2023-04-15 12:00:03 -04:00 |
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embeddedt
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61710dbc85
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Add missing import
Don't edit things from the command line ;)
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2023-04-13 13:27:47 -04:00 |
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embeddedt
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c7fd6c1393
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Fix AT map not actually initializing types set
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2023-04-13 13:26:45 -04:00 |
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embeddedt
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c4fbde015e
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Use reflection instead of mixins for SyncExecutor patch
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2023-04-13 13:00:43 -04:00 |
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embeddedt
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9443c41273
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Optimize access transformers
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2023-04-13 12:01:41 -04:00 |
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embeddedt
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e977fcdfce
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Improved chunk deadlock detection system + patch Valhelsia Structures
when installed
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2023-04-12 19:06:40 -04:00 |
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embeddedt
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10149e9f87
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Add integrated server watchdog
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2023-04-12 16:05:08 -04:00 |
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embeddedt
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3b56f00b82
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Fix world load freezing if mods access the previous server world
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2023-04-12 14:42:11 -04:00 |
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embeddedt
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d709335ac2
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Fetch a model the vanilla way if it fails to be present in
the lookup cache when gathering textures
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2023-04-11 21:31:55 -04:00 |
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embeddedt
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87f74bc1b9
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Skip calling stateToModelLocation
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2023-04-11 11:12:13 -04:00 |
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embeddedt
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f1d23f9a92
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Avoid loading every permutation of a multipart model at once
Fixes the 5 second lag spike for mods like Pedestals on 1.19+
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2023-04-11 10:11:10 -04:00 |
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embeddedt
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a4e6522c52
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Rewrite model material gathering to use blockstate files
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2023-04-10 19:25:01 -04:00 |
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embeddedt
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6374d90d4a
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Properly hold onto unbaked models as they are loaded
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2023-04-10 15:58:12 -04:00 |
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embeddedt
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5ccdb4c165
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Don't count render ticks until recipes and tags are sent
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2023-04-10 11:49:12 -04:00 |
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embeddedt
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2889a4e39b
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Move DynamicModelBakeEvent off modloading bus
The modloading bus insists on logging every event that is fired
which is very laggy
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2023-04-10 10:43:24 -04:00 |
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embeddedt
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c00b984dae
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Say that models are always present
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2023-04-10 10:30:44 -04:00 |
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embeddedt
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af85a4293a
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Add compat for SuperMartijn642CoreLib
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2023-04-10 10:02:15 -04:00 |
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embeddedt
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c010d700a8
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Make entity ID syncer not crash if a class can't be loaded
Related: #55
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2023-04-10 08:00:50 -04:00 |
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embeddedt
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882f4832df
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Allow concurrent retrieval of models from the cache
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2023-04-09 14:03:32 -04:00 |
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embeddedt
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e5cd9f57b5
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CTM support
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2023-04-09 13:52:40 -04:00 |
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embeddedt
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8937ca020d
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Add ModelBakeEvent alternative for dynamic models
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2023-04-09 12:48:00 -04:00 |
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embeddedt
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a6d924535e
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Fix KubeJS resources not being scanned for textures
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2023-04-09 12:29:47 -04:00 |
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embeddedt
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a2af0cf835
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Add blockstate compression optimization (off by default for mod compat)
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2023-04-08 22:15:32 -04:00 |
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embeddedt
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9ab6bc83b8
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Fix debug overlay leaking chunks from the last world
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2023-04-08 21:12:21 -04:00 |
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embeddedt
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d2e2040ce4
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Reduce allocation rate from biome zoomer
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2023-04-08 20:28:48 -04:00 |
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embeddedt
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af731b336e
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Clear memory reserve
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2023-04-08 20:24:34 -04:00 |
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embeddedt
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1796d80d40
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Make ModelLocationCache more low-memory friendly
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2023-04-08 20:01:40 -04:00 |
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embeddedt
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775bc5f027
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Use ImmutableMap for resource finder
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2023-04-08 19:13:21 -04:00 |
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embeddedt
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b20705a4c4
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Use ImmutableMap for model location cache since it never changes
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2023-04-08 19:12:08 -04:00 |
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