Commit Graph

359 Commits

Author SHA1 Message Date
embeddedt
609da0f545
Add option to remove spawn chunks 2023-04-29 16:50:02 -04:00
embeddedt
21177ea0e4
Fix mixin crash 2023-04-29 16:36:10 -04:00
embeddedt
5ac369acb8
Fix some items not rendering in inventories 2023-04-29 14:06:53 -04:00
embeddedt
dc56d51f11
Split registry rewrite into separate off-by-default option
This needs more testing
2023-04-29 13:19:02 -04:00
embeddedt
99df4cbbe2
Add dynamic model support to Refined Storage 2023-04-29 11:26:01 -04:00
embeddedt
14f98e358b
Load every provided blockstate file, not just the first one 2023-04-29 11:17:28 -04:00
embeddedt
960dd4074e
Clean up scanner + abstract pack scanning to separate function 2023-04-29 09:38:13 -04:00
embeddedt
9b50a50bad
Allow mutating CanonizingStringMap.keySet() 2023-04-29 09:22:55 -04:00
embeddedt
e4ef3103cc
Fix CTM crash 2023-04-29 09:17:41 -04:00
embeddedt
c0c789f29c
Fix registry replacement 2023-04-28 22:57:33 -04:00
embeddedt
6665db3a69
Only use the fallback path for models/blockstates not discovered yet 2023-04-28 22:34:44 -04:00
embeddedt
12a7483d4d
Add large registry test option 2023-04-28 22:06:35 -04:00
embeddedt
39e9dfab99
Use getResources on resource packs we can trust 2023-04-28 22:06:21 -04:00
embeddedt
8b71c823c4
Unbox IDs 2023-04-28 21:40:22 -04:00
embeddedt
c09c4ccf68
Optimize clear() 2023-04-28 21:33:57 -04:00
embeddedt
433db3409a
Continue optimizing 2023-04-28 21:30:51 -04:00
embeddedt
599bdee173
Refactor registry data into a custom object 2023-04-28 19:22:38 -04:00
embeddedt
3f24f50744
Initial version of fast registry 2023-04-28 19:14:31 -04:00
embeddedt
b9cb33b1ef
Dynamically generate item model location cache 2023-04-28 17:27:33 -04:00
embeddedt
77e9309d2b
Registry optimizations 2023-04-28 17:14:09 -04:00
embeddedt
4195b15946
Don't waste time interning paths we are checking exist 2023-04-28 15:53:51 -04:00
embeddedt
469c564c1b
Suppress model bakery errors if there are too many 2023-04-28 15:53:39 -04:00
embeddedt
10672b0214
Config screen 2023-04-28 14:59:18 -04:00
embeddedt
f85d19340b
Fix closing font textures that were cached
Fixes #64
2023-04-28 10:52:11 -04:00
embeddedt
006c487b86
Optimize SortedArraySet.removeIf 2023-04-28 09:53:43 -04:00
embeddedt
a0ceaa4dac
Fix patches being nonfunctional 2023-04-27 21:36:32 -04:00
embeddedt
da6e9dc075
Port two chunk system patches from Paper 2023-04-27 20:48:53 -04:00
embeddedt
c861c99c79
Speed up FontManager loading 2023-04-27 12:03:38 -04:00
embeddedt
91d1cb3962
Bypass slow PngInfo class during texture loading
Thanks to @Asek3 for pointing out this bottleneck
2023-04-26 19:11:39 -04:00
embeddedt
a4a19be545
Avoid using replaceAll 2023-04-26 13:58:25 -04:00
embeddedt
d356e1ece4
Optimize NBT memory usage 2023-04-26 13:42:53 -04:00
embeddedt
110362b85c
Fix log message always saying 0 items were cleared 2023-04-25 21:34:31 -04:00
embeddedt
56aed7284c
More null checks 2023-04-25 21:28:31 -04:00
embeddedt
c684cccf74
Simplify book deduplication 2023-04-25 21:20:30 -04:00
embeddedt
d86344f309
Add logic to clear air items of NBT from Patchouli book registry 2023-04-25 21:05:02 -04:00
embeddedt
e843f8ed6d
Clear KubeJS recipe event lists since mods can hold onto the event object 2023-04-25 19:29:26 -04:00
embeddedt
e46910f3c1
Add Opticrash detection 2023-04-25 12:03:19 -04:00
embeddedt
e771af2330
AE2 model wrapping support 2023-04-25 11:33:26 -04:00
embeddedt
a3e7435c61
Correctly emulate nullishness of baked top level model map 2023-04-25 11:10:20 -04:00
embeddedt
863fbaf3a4
Remove a lot of now dead code 2023-04-24 16:56:27 -04:00
embeddedt
4c36f04f56
Fix the Minecraft window teleporting back to the center of the screen
when early load finishes
2023-04-24 11:49:56 -04:00
embeddedt
8cdee4826e
Disable boost worker count when Smooth Boot is installed 2023-04-24 10:50:01 -04:00
embeddedt
fdbf8d621e
Fix additional use of backgroundExecutor in dynamic resources 2023-04-24 10:49:32 -04:00
embeddedt
ee8eb02e6d
Replace mod work manager queue during vanilla bootstrap
instead of in mixin plugin
2023-04-24 10:46:17 -04:00
embeddedt
86629e7773
Move resource reloading to dedicated executor
Allows benefiting from Smooth Boot in-game (as intended)
while not slowing down launch
2023-04-24 10:35:22 -04:00
embeddedt
66d1faa7e3
Fix another logic race that could cause missing models 2023-04-22 12:27:31 -04:00
embeddedt
5958e10eff
Fix behavior for contained paths with non-vanilla PackTypes 2023-04-21 13:40:21 -04:00
embeddedt
9e95be14f3
Ignore non-vanilla PackTypes when caching resources 2023-04-21 13:35:12 -04:00
embeddedt
36664cb23a
Don't waste time parsing UVs when performing initial model load 2023-04-20 20:45:21 -04:00
embeddedt
33d3f0e537
Use SRG names 2023-04-20 20:19:52 -04:00
embeddedt
45225a580f
Clear chunk map from integrated server worlds after server stops 2023-04-20 20:17:55 -04:00
embeddedt
a0f0600184
Make sure GC can actually happen 2023-04-20 20:02:32 -04:00
embeddedt
21dcf9d3df
Make watchdog thread not hold on to server for 60 seconds 2023-04-20 19:59:58 -04:00
embeddedt
d10ff8a24e
Ensure cached resources are cleared when connecting to multiplayer 2023-04-20 19:55:41 -04:00
embeddedt
701def339f
Fix crash when null type references are interned 2023-04-20 19:20:15 -04:00
embeddedt
a2d0984078 Add ItemColors mixin as well
Related: #59
2023-04-19 16:09:40 -04:00
embeddedt
856c3cbc11
Deduplicate some ModFileScanData 2023-04-19 09:56:35 -04:00
embeddedt
f27d94cf26
Disable class info clearing by default and only clear non-mixin entries 2023-04-18 22:24:48 -04:00
embeddedt
74c3f0ff90
Also clear ClassInfo cache after server starts 2023-04-18 22:17:32 -04:00
embeddedt
e5028535e9
Clear mixin ClassInfo cache when load finishes 2023-04-18 22:16:14 -04:00
embeddedt
201c2f3b51
Add off-by-default option to disable the DFU maps for flattening 2023-04-18 22:02:06 -04:00
embeddedt
7df692da1a Backport Starlight patch to lazily init emptiness maps 2023-04-17 18:23:30 -04:00
embeddedt
274c41d637
Allow unloading unused structures 2023-04-16 20:54:41 -04:00
embeddedt
ad7bc8829b
Add eviction to some DFU caches 2023-04-16 20:27:42 -04:00
embeddedt
1602d3352f
Fix crash with some more types of empty paths 2023-04-16 14:38:11 -04:00
embeddedt
0af09b7e27
1.19 does not allow changing RenderTypes at runtime 2023-04-16 14:37:51 -04:00
embeddedt
c8523b3844
Incrementing the index is important 2023-04-16 13:31:01 -04:00
embeddedt
3497adfa6d
Bugfixes 2023-04-16 13:21:10 -04:00
embeddedt
f8c5c50ce4
Improve speed of cache building 2023-04-16 13:15:13 -04:00
embeddedt
0f3c701d2a
Prevent missing options from crashing the game 2023-04-16 12:55:52 -04:00
embeddedt
6f176ba86d
Remove reference to nonexistent config option 2023-04-16 12:55:01 -04:00
embeddedt
ea86bc6850
More aggressive interning of cached path components 2023-04-16 12:48:16 -04:00
embeddedt
3922c3ec26
Reduce memory usage of dynamic CTMPackReloadListener 2023-04-16 11:55:00 -04:00
embeddedt
f36a8f4266
Clear ObjectHolder Throwable fields after registry events fire 2023-04-16 11:39:54 -04:00
embeddedt
61af88a2ab
Improve memory usage of resource pack cache 2023-04-16 09:35:31 -04:00
embeddedt
9225962983
Invalidate material cache if the texture map changes on a model 2023-04-15 21:26:49 -04:00
embeddedt
58d066d0db
Use high-priority mixin with injects instead of overwrites for
dynamic resources
2023-04-15 12:00:03 -04:00
embeddedt
61710dbc85
Add missing import
Don't edit things from the command line ;)
2023-04-13 13:27:47 -04:00
embeddedt
c7fd6c1393
Fix AT map not actually initializing types set 2023-04-13 13:26:45 -04:00
embeddedt
c4fbde015e
Use reflection instead of mixins for SyncExecutor patch 2023-04-13 13:00:43 -04:00
embeddedt
9443c41273
Optimize access transformers 2023-04-13 12:01:41 -04:00
embeddedt
e977fcdfce
Improved chunk deadlock detection system + patch Valhelsia Structures
when installed
2023-04-12 19:06:40 -04:00
embeddedt
10149e9f87
Add integrated server watchdog 2023-04-12 16:05:08 -04:00
embeddedt
3b56f00b82
Fix world load freezing if mods access the previous server world 2023-04-12 14:42:11 -04:00
embeddedt
d709335ac2
Fetch a model the vanilla way if it fails to be present in
the lookup cache when gathering textures
2023-04-11 21:31:55 -04:00
embeddedt
87f74bc1b9
Skip calling stateToModelLocation 2023-04-11 11:12:13 -04:00
embeddedt
f1d23f9a92
Avoid loading every permutation of a multipart model at once
Fixes the 5 second lag spike for mods like Pedestals on 1.19+
2023-04-11 10:11:10 -04:00
embeddedt
a4e6522c52 Rewrite model material gathering to use blockstate files 2023-04-10 19:25:01 -04:00
embeddedt
6374d90d4a Properly hold onto unbaked models as they are loaded 2023-04-10 15:58:12 -04:00
embeddedt
5ccdb4c165 Don't count render ticks until recipes and tags are sent 2023-04-10 11:49:12 -04:00
embeddedt
2889a4e39b Move DynamicModelBakeEvent off modloading bus
The modloading bus insists on logging every event that is fired
which is very laggy
2023-04-10 10:43:24 -04:00
embeddedt
c00b984dae Say that models are always present 2023-04-10 10:30:44 -04:00
embeddedt
af85a4293a Add compat for SuperMartijn642CoreLib 2023-04-10 10:02:15 -04:00
embeddedt
c010d700a8
Make entity ID syncer not crash if a class can't be loaded
Related: #55
2023-04-10 08:00:50 -04:00
embeddedt
882f4832df
Allow concurrent retrieval of models from the cache 2023-04-09 14:03:32 -04:00
embeddedt
e5cd9f57b5
CTM support 2023-04-09 13:52:40 -04:00
embeddedt
8937ca020d
Add ModelBakeEvent alternative for dynamic models 2023-04-09 12:48:00 -04:00
embeddedt
a6d924535e
Fix KubeJS resources not being scanned for textures 2023-04-09 12:29:47 -04:00
embeddedt
a2af0cf835
Add blockstate compression optimization (off by default for mod compat) 2023-04-08 22:15:32 -04:00
embeddedt
9ab6bc83b8
Fix debug overlay leaking chunks from the last world 2023-04-08 21:12:21 -04:00