Change texture loading mixin priority to prevent FAPI conflicts
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@ -25,7 +25,7 @@ import java.util.concurrent.CompletableFuture;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.ConcurrentLinkedQueue;
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import java.util.concurrent.ConcurrentLinkedQueue;
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@Mixin(TextureAtlas.class)
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@Mixin(value = TextureAtlas.class, priority = 1500)
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@ClientOnlyMixin
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@ClientOnlyMixin
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public abstract class TextureAtlasMixin {
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public abstract class TextureAtlasMixin {
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@Shadow protected abstract ResourceLocation getResourceLocation(ResourceLocation location);
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@Shadow protected abstract ResourceLocation getResourceLocation(ResourceLocation location);
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