Limit registry wrapping to known bad mods to avoid performance issues
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@ -1,6 +1,7 @@
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package org.embeddedt.modernfix.forge.dynresources;
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import com.google.common.collect.ForwardingMap;
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import com.google.common.collect.ImmutableSet;
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import com.google.common.collect.Sets;
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import com.google.common.graph.GraphBuilder;
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import com.google.common.graph.MutableGraph;
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@ -26,6 +27,8 @@ import java.util.Set;
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* of the model registry that emulates vanilla keySet behavior.
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*/
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public class ModelBakeEventHelper {
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// TODO: make into config option
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private static final Set<String> INCOMPATIBLE_MODS = ImmutableSet.of("industrialforegoing");
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private final Map<ResourceLocation, BakedModel> modelRegistry;
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private final Set<ResourceLocation> topLevelModelLocations;
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private final MutableGraph<String> dependencyGraph;
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@ -43,6 +46,9 @@ public class ModelBakeEventHelper {
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this.dependencyGraph = GraphBuilder.undirected().build();
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ModList.get().forEachModContainer((id, mc) -> {
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this.dependencyGraph.addNode(id);
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for(IModInfo.ModVersion version : mc.getModInfo().getDependencies()) {
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this.dependencyGraph.addNode(version.getModId());
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}
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});
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for(String id : this.dependencyGraph.nodes()) {
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Optional<? extends ModContainer> mContainer = ModList.get().getModContainerById(id);
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@ -61,6 +67,8 @@ public class ModelBakeEventHelper {
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modIdsToInclude.addAll(this.dependencyGraph.adjacentNodes(modId));
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} catch(IllegalArgumentException ignored) { /* sanity check */ }
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modIdsToInclude.remove("minecraft");
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if(modIdsToInclude.stream().noneMatch(INCOMPATIBLE_MODS::contains))
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return this.modelRegistry;
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Set<ResourceLocation> ourModelLocations = Sets.filter(this.topLevelModelLocations, loc -> modIdsToInclude.contains(loc.getNamespace()));
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return new ForwardingMap<ResourceLocation, BakedModel>() {
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@Override
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