Cast to correct event type
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@ -4,7 +4,7 @@ import com.mojang.blaze3d.vertex.PoseStack;
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import net.minecraft.client.renderer.entity.player.PlayerRenderer;
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import net.minecraft.client.renderer.entity.player.PlayerRenderer;
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import net.neoforged.bus.api.Event;
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import net.neoforged.bus.api.Event;
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import net.neoforged.bus.api.IEventBus;
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import net.neoforged.bus.api.IEventBus;
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import net.neoforged.neoforge.client.event.RenderLivingEvent;
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import net.neoforged.neoforge.client.event.RenderPlayerEvent;
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import org.embeddedt.modernfix.annotation.ClientOnlyMixin;
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import org.embeddedt.modernfix.annotation.ClientOnlyMixin;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.At;
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@ -15,10 +15,10 @@ import org.spongepowered.asm.mixin.injection.Redirect;
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public class PlayerRendererMixin {
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public class PlayerRendererMixin {
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@Redirect(method = "render(Lnet/minecraft/client/player/AbstractClientPlayer;FFLcom/mojang/blaze3d/vertex/PoseStack;Lnet/minecraft/client/renderer/MultiBufferSource;I)V", at = @At(value = "INVOKE", target = "Lnet/neoforged/bus/api/IEventBus;post(Lnet/neoforged/bus/api/Event;)Lnet/neoforged/bus/api/Event;", ordinal = 0))
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@Redirect(method = "render(Lnet/minecraft/client/player/AbstractClientPlayer;FFLcom/mojang/blaze3d/vertex/PoseStack;Lnet/minecraft/client/renderer/MultiBufferSource;I)V", at = @At(value = "INVOKE", target = "Lnet/neoforged/bus/api/IEventBus;post(Lnet/neoforged/bus/api/Event;)Lnet/neoforged/bus/api/Event;", ordinal = 0))
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private Event fireCheckingPoseStack(IEventBus instance, Event event) {
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private Event fireCheckingPoseStack(IEventBus instance, Event event) {
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PoseStack stack = ((RenderLivingEvent)event).getPoseStack();
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PoseStack stack = ((RenderPlayerEvent)event).getPoseStack();
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int size = ((PoseStackAccessor)stack).getPoseStack().size();
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int size = ((PoseStackAccessor)stack).getPoseStack().size();
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instance.post(event);
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instance.post(event);
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if (((RenderLivingEvent.Pre)event).isCanceled()) {
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if (((RenderPlayerEvent.Pre)event).isCanceled()) {
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// Pop the stack if someone pushed it in the event
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// Pop the stack if someone pushed it in the event
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while (((PoseStackAccessor)stack).getPoseStack().size() > size) {
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while (((PoseStackAccessor)stack).getPoseStack().size() > size) {
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stack.popPose();
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stack.popPose();
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