Fix EntityIDSyncPacket being broken in multiplayer

This commit is contained in:
embeddedt 2024-02-05 15:37:44 -05:00
parent 2699fe448e
commit 4dfba0cab4

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@ -39,6 +39,7 @@ public class EntityIDSyncPacket implements CustomPacketPayload {
@SuppressWarnings("unchecked")
public EntityIDSyncPacket(FriendlyByteBuf buf) {
this.map = new HashMap<>();
EntityIDSyncPacket self = this;
int numEntityClasses = buf.readVarInt();
for(int i = 0; i < numEntityClasses; i++) {