Simplify item rendering optimization
Now uses a wrapped item model instead of actually modifying the rendering code, to avoid disabling Sodium's optimization
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@ -2,55 +2,33 @@ package org.embeddedt.modernfix.common.mixin.perf.faster_item_rendering;
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import com.mojang.blaze3d.vertex.PoseStack;
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import com.mojang.blaze3d.vertex.VertexConsumer;
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import net.minecraft.client.color.item.ItemColors;
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import net.minecraft.client.renderer.MultiBufferSource;
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import net.minecraft.client.renderer.block.model.BakedQuad;
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import net.minecraft.client.renderer.block.model.ItemTransform;
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import net.minecraft.client.renderer.block.model.ItemTransforms;
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import net.minecraft.client.renderer.entity.ItemRenderer;
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import net.minecraft.client.resources.model.BakedModel;
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import net.minecraft.client.resources.model.SimpleBakedModel;
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import net.minecraft.core.Direction;
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import net.minecraft.world.item.BlockItem;
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import net.minecraft.world.item.ItemStack;
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import org.embeddedt.modernfix.render.FastItemRenderType;
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import org.embeddedt.modernfix.render.RenderState;
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import org.spongepowered.asm.mixin.Final;
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import org.embeddedt.modernfix.render.SimpleItemModelView;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Shadow;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.ModifyVariable;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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import java.util.List;
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import java.util.Random;
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@Mixin(ItemRenderer.class)
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@Mixin(value = ItemRenderer.class, priority = 600)
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public abstract class ItemRendererMixin {
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@Shadow @Final private ItemColors itemColors;
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private final Random dummyRandom = new Random();
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private static final float[] COLOR_MULTIPLIER = new float[]{1.0F, 1.0F, 1.0F, 1.0F};
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private ItemTransforms.TransformType transformType;
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private final SimpleItemModelView modelView = new SimpleItemModelView();
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@Inject(method = "render", at = @At("HEAD"))
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private void markRenderingType(ItemStack itemStack, ItemTransforms.TransformType transformType, boolean leftHand, PoseStack matrixStack, MultiBufferSource buffer, int combinedLight, int combinedOverlay, BakedModel model, CallbackInfo ci) {
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this.transformType = transformType;
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}
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private static final Direction[] ITEM_DIRECTIONS = new Direction[] { Direction.SOUTH };
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private static final Direction[] BLOCK_DIRECTIONS = new Direction[] { Direction.UP, Direction.EAST, Direction.NORTH };
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private boolean isCorrectDirectionForType(FastItemRenderType type, Direction direction) {
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if(type == FastItemRenderType.SIMPLE_ITEM)
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return direction == Direction.SOUTH;
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else {
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return direction == Direction.UP || direction == Direction.EAST || direction == Direction.NORTH;
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}
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}
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/**
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* If a model
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* - is a vanilla item model (SimpleBakedModel),
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@ -59,8 +37,8 @@ public abstract class ItemRendererMixin {
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* we do not need to go through the process of rendering every quad. Just render the south ones (the ones facing the
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* camera).
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*/
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@Inject(method = "renderModelLists", at = @At("HEAD"), cancellable = true)
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private void fasterItemRender(BakedModel model, ItemStack stack, int combinedLight, int combinedOverlay, PoseStack matrixStack, VertexConsumer buffer, CallbackInfo ci) {
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@ModifyVariable(method = "renderModelLists", at = @At("HEAD"), index = 1, argsOnly = true)
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private BakedModel useSimpleWrappedItemModel(BakedModel model, BakedModel arg, ItemStack stack, int combinedLight, int combinedOverlay, PoseStack matrixStack, VertexConsumer buffer) {
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if(!RenderState.IS_RENDERING_LEVEL && !stack.isEmpty() && model.getClass() == SimpleBakedModel.class && transformType == ItemTransforms.TransformType.GUI) {
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FastItemRenderType type;
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ItemTransform transform = model.getTransforms().gui;
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@ -69,26 +47,12 @@ public abstract class ItemRendererMixin {
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else if(stack.getItem() instanceof BlockItem && isBlockTransforms(transform))
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type = FastItemRenderType.SIMPLE_BLOCK;
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else
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return;
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ci.cancel();
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PoseStack.Pose pose = matrixStack.last();
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int[] combinedLights = new int[] {combinedLight, combinedLight, combinedLight, combinedLight};
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Direction[] directions = type == FastItemRenderType.SIMPLE_ITEM ? ITEM_DIRECTIONS : BLOCK_DIRECTIONS;
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for(Direction direction : directions) {
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List<BakedQuad> culledFaces = model.getQuads(null, direction, dummyRandom);
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/* check size to avoid instantiating iterator when the list is empty */
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if(culledFaces.size() > 0) {
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for(BakedQuad quad : culledFaces) {
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render2dItemFace(quad, stack, buffer, pose, combinedLights, combinedOverlay);
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}
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}
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}
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List<BakedQuad> unculledFaces = model.getQuads(null, null, dummyRandom);
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for(BakedQuad quad : unculledFaces) {
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if(isCorrectDirectionForType(type, quad.getDirection()))
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render2dItemFace(quad, stack, buffer, pose, combinedLights, combinedOverlay);
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}
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}
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return model;
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modelView.setItem(model);
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modelView.setType(type);
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return modelView;
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} else
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return model;
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}
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private boolean isBlockTransforms(ItemTransform transform) {
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@ -96,16 +60,4 @@ public abstract class ItemRendererMixin {
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&& transform.rotation.y() == 225f
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&& transform.rotation.z() == 0f;
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}
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private void render2dItemFace(BakedQuad quad, ItemStack stack, VertexConsumer buffer, PoseStack.Pose pose, int[] combinedLights, int combinedOverlay) {
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int i = -1;
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if (quad.isTinted()) {
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i = this.itemColors.getColor(stack, quad.getTintIndex());
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}
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float f = (float)(i >> 16 & 255) / 255.0F;
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float f1 = (float)(i >> 8 & 255) / 255.0F;
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float f2 = (float)(i & 255) / 255.0F;
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buffer.putBulkData(pose, quad, COLOR_MULTIPLIER, f, f1, f2, combinedLights, combinedOverlay, true);
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}
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}
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@ -0,0 +1,94 @@
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package org.embeddedt.modernfix.render;
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import com.google.common.collect.ImmutableList;
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import it.unimi.dsi.fastutil.objects.ObjectArrayList;
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import net.minecraft.client.renderer.block.model.BakedQuad;
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import net.minecraft.client.renderer.block.model.ItemOverrides;
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import net.minecraft.client.renderer.block.model.ItemTransforms;
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import net.minecraft.client.renderer.texture.TextureAtlasSprite;
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import net.minecraft.client.resources.model.BakedModel;
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import net.minecraft.core.Direction;
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import net.minecraft.world.level.block.state.BlockState;
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import org.jetbrains.annotations.Nullable;
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import java.util.List;
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import java.util.Random;
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/**
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* Wrapper class that presents a fake view of item models (only showing the simple front-facing quads), rather
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* than every quad.
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*/
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public class SimpleItemModelView implements BakedModel {
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private BakedModel wrappedItem;
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private FastItemRenderType type;
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public void setItem(BakedModel model) {
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this.wrappedItem = model;
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}
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public void setType(FastItemRenderType type) {
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this.type = type;
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}
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private boolean isCorrectDirectionForType(Direction direction) {
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if(type == FastItemRenderType.SIMPLE_ITEM)
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return direction == Direction.SOUTH;
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else {
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return direction == Direction.UP || direction == Direction.EAST || direction == Direction.NORTH;
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}
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}
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private final List<BakedQuad> nullQuadList = new ObjectArrayList<>();
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@Override
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public List<BakedQuad> getQuads(@Nullable BlockState state, @Nullable Direction side, Random rand) {
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if(side != null) {
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return isCorrectDirectionForType(side) ? wrappedItem.getQuads(state, side, rand) : ImmutableList.of();
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} else {
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nullQuadList.clear();
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List<BakedQuad> realList = wrappedItem.getQuads(state, null, rand);
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for(int i = 0; i < realList.size(); i++) {
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BakedQuad quad = realList.get(i);
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if(isCorrectDirectionForType(quad.getDirection())) {
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nullQuadList.add(quad);
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}
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}
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return nullQuadList;
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}
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}
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@Override
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public boolean useAmbientOcclusion() {
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return wrappedItem.useAmbientOcclusion();
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}
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@Override
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public boolean isGui3d() {
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return wrappedItem.isGui3d();
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}
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@Override
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public boolean usesBlockLight() {
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return wrappedItem.usesBlockLight();
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}
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@Override
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public boolean isCustomRenderer() {
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return wrappedItem.isCustomRenderer();
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}
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@Override
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public TextureAtlasSprite getParticleIcon() {
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return wrappedItem.getParticleIcon();
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}
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@Override
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public ItemTransforms getTransforms() {
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return wrappedItem.getTransforms();
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}
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@Override
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public ItemOverrides getOverrides() {
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return wrappedItem.getOverrides();
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}
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}
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