feat: 支持自定义姿势
This commit is contained in:
parent
5fb2c614db
commit
67bbef432b
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@ -9,6 +9,7 @@ import net.minecraft.client.model.geom.PartPose;
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import net.minecraft.client.model.geom.builders.*;
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import net.minecraft.client.renderer.RenderType;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.Nullable;
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import top.r3944realms.lib39.Lib39;
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/**
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@ -31,13 +32,56 @@ public class DollModel extends Model {
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private final ModelPart rightArmSlim;
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private final ModelPart leftArmSlim;
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private final ModelPart leftLeg;
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@Nullable
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private IDollPose currentPose;
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/**
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* Gets current pose.
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*
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* @return the current pose
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*/
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@Nullable
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public IDollPose getCurrentPose() {
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return currentPose;
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}
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/**
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* Sets doll pose.
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*
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* @param dollPose the doll pose
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*/
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public void setDollPose(@NotNull IDollPose dollPose) {
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this.currentPose = dollPose;
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this.head.loadPose(dollPose.getHeadPose());
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this.body.loadPose(dollPose.getBodyPose());
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this.rightArm.loadPose(dollPose.getRightArmPose());
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this.leftArm.loadPose(dollPose.getLeftArmPose());
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this.rightArmSlim.loadPose(dollPose.getRightArmPose());
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this.leftArmSlim.loadPose(dollPose.getLeftArmPose());
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this.rightLeg.loadPose(dollPose.getRightLegPose());
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this.leftLeg.loadPose(dollPose.getLeftLegPose());
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}
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/**
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* Reset pose.
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*/
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public void resetPose() {
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this.currentPose = DollPoses.DEFAULT;
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this.head.resetPose();
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this.body.resetPose();
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this.rightArm.resetPose();
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this.leftArm.resetPose();
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this.rightArmSlim.resetPose();
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this.leftArmSlim.resetPose();
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this.rightLeg.resetPose();
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this.leftLeg.resetPose();
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}
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/**
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* Instantiates a new Doll model.
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*
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* @param root the root
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*/
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public DollModel(ModelPart root) {
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public DollModel(@NotNull ModelPart root) {
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super(RenderType::entityTranslucent);
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this.head = root.getChild("head");
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this.body = root.getChild("body");
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@ -54,21 +98,104 @@ public class DollModel extends Model {
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*
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* @return the layer definition
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*/
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public static LayerDefinition createBodyLayer() {
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public static @NotNull LayerDefinition createBodyLayer() {
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return createBodyLayer(DollPoses.DEFAULT);
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}
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private static @NotNull LayerDefinition createBodyLayer(@NotNull IDollPose dollPoses) {
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MeshDefinition meshdefinition = new MeshDefinition();
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PartDefinition partdefinition = meshdefinition.getRoot();
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partdefinition.addOrReplaceChild("head", CubeListBuilder.create().texOffs(0, 0).addBox(-4.0F, -8.0F, -4.0F, 8.0F, 8.0F, 8.0F, new CubeDeformation(0.0F)).texOffs(32, 0).addBox(-4.0F, -8.0F, -4.0F, 8.0F, 8.0F, 8.0F, new CubeDeformation(0.5F)), PartPose.offset(0.0F, 9.0F, 0.0F));
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partdefinition.addOrReplaceChild("body", CubeListBuilder.create().texOffs(16, 16).addBox(-4.0F, 0.0F, -2.0F, 8.0F, 12.0F, 4.0F, new CubeDeformation(0.0F)).texOffs(16, 32).addBox(-4.0F, 0.0F, -2.0F, 8.0F, 12.0F, 4.0F, new CubeDeformation(0.25F)), PartPose.offset(0.0F, 9.0F, 0.0F));
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partdefinition.addOrReplaceChild("right_arm", CubeListBuilder.create().texOffs(40, 16).addBox(-3.0F, -2.0F, -2.0F, 4.0F, 12.0F, 4.0F, new CubeDeformation(0.0F)).texOffs(40, 32).addBox(-3.0F, -2.0F, -2.0F, 4.0F, 12.0F, 4.0F, new CubeDeformation(0.25F)), PartPose.offsetAndRotation(-5.0F, 11.0F, 0.0F, 0.0F, 0.0F, 0.3927F));
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partdefinition.addOrReplaceChild("right_arm_slim", CubeListBuilder.create().texOffs(40, 16).addBox(-2.0F, -2.0F, -2.0F, 3.0F, 12.0F, 4.0F, new CubeDeformation(0.0F)).texOffs(40, 32).addBox(-2.0F, -2.0F, -2.0F, 3.0F, 12.0F, 4.0F, new CubeDeformation(0.25F)), PartPose.offsetAndRotation(-5.0F, 11.0F, 0.0F, 0.0F, 0.0F, 0.3927F));
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partdefinition.addOrReplaceChild("left_arm_slim", CubeListBuilder.create().texOffs(32, 48).addBox(-1.0F, -2.0F, -2.0F, 3.0F, 12.0F, 4.0F, new CubeDeformation(0.0F)).texOffs(48, 48).addBox(-1.0F, -2.0F, -2.0F, 3.0F, 12.0F, 4.0F, new CubeDeformation(0.25F)), PartPose.offsetAndRotation(5.0F, 11.0F, 0.0F, 0.0F, 0.0F, -0.3927F));
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partdefinition.addOrReplaceChild("left_arm", CubeListBuilder.create().texOffs(32, 48).addBox(-1.0F, -2.0F, -2.0F, 4.0F, 12.0F, 4.0F, new CubeDeformation(0.0F)).texOffs(48, 48).addBox(-1.0F, -2.0F, -2.0F, 4.0F, 12.0F, 4.0F, new CubeDeformation(0.25F)), PartPose.offsetAndRotation(5.0F, 11.0F, 0.0F, 0.0F, 0.0F, -0.3927F));
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partdefinition.addOrReplaceChild("right_leg", CubeListBuilder.create().texOffs(0, 16).addBox(-2.0F, 0.0F, -2.0F, 4.0F, 12.0F, 4.0F, new CubeDeformation(0.0F)).texOffs(0, 32).addBox(-2.0F, 0.0F, -2.0F, 4.0F, 12.0F, 4.0F, new CubeDeformation(0.25F)), PartPose.offsetAndRotation(-2.0F, 19.0F, -2.0F, -1.5708F, 0.3927F, 0.0F));
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partdefinition.addOrReplaceChild("left_leg", CubeListBuilder.create().texOffs(16, 48).addBox(-2.0F, 0.0F, -2.0F, 4.0F, 12.0F, 4.0F, new CubeDeformation(0.0F)).texOffs(0, 48).addBox(-2.0F, 0.0F, -2.0F, 4.0F, 12.0F, 4.0F, new CubeDeformation(0.25F)), PartPose.offsetAndRotation(2.0F, 19.0F, -2.0F, -1.5708F, -0.3927F, 0.0F));
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partdefinition.addOrReplaceChild(
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"head",
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CubeListBuilder.create()
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.texOffs(0, 0)
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.addBox(-4.0F, -8.0F, -4.0F, 8.0F, 8.0F, 8.0F, new CubeDeformation(0.0F))
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.texOffs(32, 0)
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.addBox(
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-4.0F, -8.0F, -4.0F, 8.0F, 8.0F, 8.0F,
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new CubeDeformation(0.5F)
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), dollPoses.getHeadPose()
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);
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partdefinition.addOrReplaceChild(
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"body",
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CubeListBuilder.create()
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.texOffs(16, 16)
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.addBox(-4.0F, 0.0F, -2.0F, 8.0F, 12.0F, 4.0F, new CubeDeformation(0.0F))
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.texOffs(16, 32)
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.addBox(
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-4.0F, 0.0F, -2.0F, 8.0F, 12.0F, 4.0F,
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new CubeDeformation(0.25F)
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), dollPoses.getBodyPose()
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);
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partdefinition.addOrReplaceChild(
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"right_arm",
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CubeListBuilder.create()
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.texOffs(40, 16)
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.addBox(-3.0F, -2.0F, -2.0F, 4.0F, 12.0F, 4.0F, new CubeDeformation(0.0F))
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.texOffs(40, 32)
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.addBox(
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-3.0F, -2.0F, -2.0F, 4.0F, 12.0F, 4.0F,
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new CubeDeformation(0.25F)
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), dollPoses.getRightArmPose()
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);
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partdefinition.addOrReplaceChild(
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"right_arm_slim",
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CubeListBuilder.create()
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.texOffs(40, 16)
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.addBox(-2.0F, -2.0F, -2.0F, 3.0F, 12.0F, 4.0F, new CubeDeformation(0.0F))
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.texOffs(40, 32)
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.addBox(-2.0F, -2.0F, -2.0F, 3.0F, 12.0F, 4.0F,
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new CubeDeformation(0.25F)
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), dollPoses.getRightArmPose()
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);
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partdefinition.addOrReplaceChild(
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"left_arm_slim",
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CubeListBuilder.create()
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.texOffs(32, 48)
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.addBox(-1.0F, -2.0F, -2.0F, 3.0F, 12.0F, 4.0F, new CubeDeformation(0.0F))
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.texOffs(48, 48)
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.addBox(
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-1.0F, -2.0F, -2.0F, 3.0F, 12.0F, 4.0F,
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new CubeDeformation(0.25F)
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), dollPoses.getLeftArmPose()
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);
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partdefinition.addOrReplaceChild(
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"left_arm",
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CubeListBuilder.create()
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.texOffs(32, 48)
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.addBox(-1.0F, -2.0F, -2.0F, 4.0F, 12.0F, 4.0F, new CubeDeformation(0.0F))
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.texOffs(48, 48)
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.addBox(
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-1.0F, -2.0F, -2.0F, 4.0F, 12.0F, 4.0F,
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new CubeDeformation(0.25F)
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), dollPoses.getLeftArmPose()
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);
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partdefinition.addOrReplaceChild(
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"right_leg",
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CubeListBuilder.create()
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.texOffs(0, 16)
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.addBox(-2.0F, 0.0F, -2.0F, 4.0F, 12.0F, 4.0F, new CubeDeformation(0.0F))
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.texOffs(0, 32)
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.addBox(
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-2.0F, 0.0F, -2.0F, 4.0F, 12.0F, 4.0F, new CubeDeformation(0.25F)
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), dollPoses.getRightLegPose()
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);
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partdefinition.addOrReplaceChild(
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"left_leg",
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CubeListBuilder.create()
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.texOffs(16, 48)
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.addBox(-2.0F, 0.0F, -2.0F, 4.0F, 12.0F, 4.0F, new CubeDeformation(0.0F))
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.texOffs(0, 48)
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.addBox(
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-2.0F, 0.0F, -2.0F, 4.0F, 12.0F, 4.0F,
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new CubeDeformation(0.25F)
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), dollPoses.getLeftLegPose()
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);
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return LayerDefinition.create(meshdefinition, 64, 64);
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}
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@Override
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public void renderToBuffer(PoseStack poseStack, @NotNull VertexConsumer vertexConsumer, int packedLight, int packedOverlay, float red, float green, float blue, float alpha) {
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poseStack.pushPose();
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@ -0,0 +1,93 @@
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package top.r3944realms.lib39.client.model;
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import net.minecraft.client.model.geom.PartPose;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.world.phys.Vec3;
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import org.jetbrains.annotations.NotNull;
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import top.r3944realms.lib39.Lib39;
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/**
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* The enum Doll poses.
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*/
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public enum DollPoses implements IDollPose{
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/**
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* Default doll poses.
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*/
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DEFAULT(
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"default",
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PartPose.offset(0.0F, 9.0F, 0.0F),
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PartPose.offset(0.0F, 9.0F, 0.0F),
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PartPose.offsetAndRotation(-5.0F, 11.0F, 0.0F, 0.0F, 0.0F, 0.3927F),
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PartPose.offsetAndRotation(5.0F, 11.0F, 0.0F, 0.0F, 0.0F, -0.3927F),
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PartPose.offsetAndRotation(-2.0F, 19.0F, -2.0F, -1.5708F, 0.3927F, 0.0F),
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PartPose.offsetAndRotation(2.0F, 19.0F, -2.0F, -1.5708F, -0.3927F, 0.0F)
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);
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// 注册全局?
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private final ResourceLocation id;
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private final Vec3 offset;
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private final PartPose headPose;
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private final PartPose bodyPose;
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private final PartPose rightArmPose;
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private final PartPose leftArmPose;
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private final PartPose rightLegPose;
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private final PartPose leftLegPose;
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DollPoses(String name, PartPose headPose, PartPose bodyPose,
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PartPose rightArmPose, PartPose leftArmPose,
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PartPose rightLegPose, PartPose leftLegPose) {
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this(name, Vec3.ZERO, headPose, bodyPose, rightArmPose, leftArmPose, rightLegPose, leftLegPose);
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}
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DollPoses(String name, Vec3 offset, PartPose headPose, PartPose bodyPose,
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PartPose rightArmPose, PartPose leftArmPose,
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PartPose rightLegPose, PartPose leftLegPose) {
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this.id = Lib39.rl(name);
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this.offset = offset;
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this.headPose = headPose;
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this.bodyPose = bodyPose;
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this.rightArmPose = rightArmPose;
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this.leftArmPose = leftArmPose;
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this.rightLegPose = rightLegPose;
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this.leftLegPose = leftLegPose;
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}
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@Override
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public @NotNull ResourceLocation getId() {
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return id;
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}
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@Override
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public PartPose getHeadPose() {
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return headPose;
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}
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@Override
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public PartPose getBodyPose() {
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return bodyPose;
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}
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@Override
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public PartPose getRightArmPose() {
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return rightArmPose;
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}
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@Override
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public PartPose getLeftArmPose() {
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return leftArmPose;
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}
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@Override
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public PartPose getRightLegPose() {
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return rightLegPose;
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}
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@Override
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public PartPose getLeftLegPose() {
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return leftLegPose;
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}
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@Override
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public @NotNull Vec3 getTotalOffset() {
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return offset;
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}
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}
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@ -0,0 +1,69 @@
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package top.r3944realms.lib39.client.model;
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import net.minecraft.client.model.geom.PartPose;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.world.phys.Vec3;
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import org.jetbrains.annotations.NotNull;
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/**
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* The interface Doll pose.
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*/
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public interface IDollPose {
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/**
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* Gets id.
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*
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* @return the id
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*/
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@NotNull ResourceLocation getId();
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/**
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* Gets total offset.
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*
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* @return the total offset
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*/
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@NotNull default Vec3 getTotalOffset() {
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return Vec3.ZERO;
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}
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/**
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* Gets head pose.
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*
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* @return the head pose
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*/
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@NotNull PartPose getHeadPose();
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/**
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* Gets body pose.
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*
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* @return the body pose
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*/
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@NotNull PartPose getBodyPose();
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/**
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* Gets right arm pose.
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*
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* @return the right arm pose
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*/
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@NotNull PartPose getRightArmPose();
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/**
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* Gets left arm pose.
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*
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* @return the left arm pose
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*/
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@NotNull PartPose getLeftArmPose();
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/**
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* Gets right leg pose.
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*
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* @return the right leg pose
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*/
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@NotNull PartPose getRightLegPose();
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/**
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* Gets left leg pose.
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*
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* @return the left leg pose
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*/
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@NotNull PartPose getLeftLegPose();
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}
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