LeashedPlayer/src/generated/resources/assets/leashedplayer/lang/zh_tw.json
3944Realms 14b082dd1f 2024-09-17
1.取消了对LivingEntity的Mixin
2.更新另一个进度条(仍在调试阶段)
3.修复指令上的纰漏
2024-09-17 23:14:54 +08:00

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{
"advancement.leashedplayer.dog_running_player": "遛“人”時間",
"advancement.leashedplayer.dog_running_player.desc": "公園裏不許遛狗,於是狗站起來遛人",
"advancement.leashedplayer.follow_arrow": "啓航!!!",
"advancement.leashedplayer.follow_arrow.desc": "抱歉,麦块不講物理學",
"advancement.leashedplayer.leash_arrow": "拴繩之箭?",
"advancement.leashedplayer.leash_arrow.desc": "也許可以用它發射生物?",
"advancement.leashedplayer.leash_start": "牽引之力",
"advancement.leashedplayer.leash_start.desc": "拴繩大師之路",
"advancement.leashedplayer.leashed_friend": "拴繩鏈接",
"advancement.leashedplayer.leashed_friend.desc": "用拴繩鏈接玩家",
"advancement.leashedplayer.leashed_self": "穩固聯結",
"advancement.leashedplayer.leashed_self.desc": "用栓繩拴住自己",
"creativetab.leashedplayer.leashedplayer_tab": "可拴玩家",
"entity.leashedplayer.leash_rope_arrow": "拴繩箭",
"gamerule.LP.CreateLeashFenceKnotEntityIfAbsent": "如果缺失則創建拴繩結",
"gamerule.LP.CreateLeashFenceKnotEntityIfAbsent.description": "如果在柵欄処缺失拴繩結,則創建它",
"gamerule.LP.KeepLeashNotDropTime": "保持其不掉落的時間",
"gamerule.LP.KeepLeashNotDropTime.description": "儅距離過遠時,保持其不掉落的時間(刻)",
"gamerule.LP.TeleportWithLeashedPlayers": "被拴玩家随玩家持有者傳送",
"gamerule.LP.TeleportWithLeashedPlayers.description": "將被拴玩家將隨持有者一起傳送",
"item.leash_rope_arrow.description": "帶有拴繩的箭矢?",
"item.leashedplayer.fabric": "Fabric",
"item.leashedplayer.leash_rope_arrow": "拴繩箭",
"leashedplayer.command.leash.message.leash.data.clear": "%1$s的拴繩數據拴繩持有者實體%2$s現在已清除",
"leashedplayer.command.leash.message.leash.data.clear.leash.clear.failed.no_data": "%1$s沒有拴繩數據實體可被清除",
"leashedplayer.command.leash.message.leash.data.null": "%1$s沒有拴繩數據實體",
"leashedplayer.command.leash.message.leash.data.set": "%1$s拴繩數據實體設置為%2$s",
"leashedplayer.command.leash.message.leash.data.set.failed.diff_level": "%1$s和%2$s不在同一緯度上",
"leashedplayer.command.leash.message.leash.data.set.failed.forbid_same_entity": "禁止設置同一實體",
"leashedplayer.command.leash.message.leash.data.set.failed.no_knot_exist_in_that_pos": "未找到拴繩結在(X:%f, Y:%f, Z:%f)処",
"leashedplayer.command.leash.message.leash.data.set.failed.too_far": "%1$s到%2$s的距離超過了1.2倍拴繩長度,原長:%3$s 格",
"leashedplayer.command.leash.message.leash.data.show": "%1$s拴繩數據實體為%2$s",
"leashedplayer.command.leash.message.leash.length.failed": "失敗(内部錯誤,,可能你輸入的指令有誤)",
"leashedplayer.command.leash.message.leash.length.set": "%1$s的拴繩長度被設置為%2$s格",
"leashedplayer.command.leash.message.leash.length.show": "%1$s的拴繩長度為%2$s格"
}