{ "advancement.leashedplayer.advancement_leash_arrow": "更闪亮的拴绳箭?", "advancement.leashedplayer.advancement_leash_arrow.desc": "嗯,除了发光,似乎没有什么其它不同了", "advancement.leashedplayer.dog_running_player": "遛“人”时间", "advancement.leashedplayer.dog_running_player.desc": "公园不能遛狗,于是狗站起来遛人", "advancement.leashedplayer.follow_arrow": "启航!!!", "advancement.leashedplayer.follow_arrow.desc": "抱歉,我的世界不存在物理学", "advancement.leashedplayer.leash_arrow": "拴绳之箭?", "advancement.leashedplayer.leash_arrow.desc": "也许可以用它来发射生物?", "advancement.leashedplayer.leash_start": "牵引之力", "advancement.leashedplayer.leash_start.desc": "拴绳大师之路", "advancement.leashedplayer.leash_terminator": "拴绳终结者", "advancement.leashedplayer.leash_terminator.desc": "我來终结拴绳者!", "advancement.leashedplayer.leashed_friend": "拴绳链接", "advancement.leashedplayer.leashed_friend.desc": "被玩家用拴绳链接", "advancement.leashedplayer.leashed_self": "稳固联结", "advancement.leashedplayer.leashed_self.desc": "用拴绳拴住自己", "advancement.leashedplayer.neo_fox": "NEOFORGE!", "advancement.leashedplayer.neo_fox.desc": "似乎可以戴头上", "advancement.leashedplayer.nestle_arrow": "贴贴之箭!", "advancement.leashedplayer.nestle_arrow.desc": "贴贴之力!!!", "advancement.leashedplayer.no_leash": "勿拴我", "advancement.leashedplayer.no_leash.desc": "你不会被任何东西拴住", "advancement.leashedplayer.tipped_leash_arrow": "神说要有更多箭矢", "advancement.leashedplayer.tipped_leash_arrow.desc": "真是琳琅满目啊", "creativetab.leashedplayer.leashedplayer_tab": "可拴玩家", "effect.leashedplayer.no_leash": "禁拴", "entity.leashedplayer.kid_player": "小孩", "entity.leashedplayer.leash_rope_arrow": "拴绳箭", "entity.leashedplayer.nestle_rope_arrow": "贴贴拴绳箭", "entity.leashedplayer.spectral_leash_rope_arrow": "拴绳光灵箭", "gamerule.LP.CanCommonPlayerChangeSelfTalkArea": "非OP应该可以修改自己的聊天可见半径吗?", "gamerule.LP.CanCommonPlayerChangeSelfTalkArea.description": "同名", "gamerule.LP.CreateLeashFenceKnotEntityIfAbsent": "如果缺失则创建拴绳结", "gamerule.LP.CreateLeashFenceKnotEntityIfAbsent.description": "如果在栅栏处缺失拴绳结,则创建它", "gamerule.LP.DefaultTalkArea": "默认聊天区域可见半径", "gamerule.LP.DefaultTalkArea.description": "全局区域设置为非负数时,则限制全体玩家的聊天区域。若玩家设置的聊天区域小于该值则采用该规则,反之则采用玩家自定义值", "gamerule.LP.KeepLeashNotDropTime": "保持拴绳不掉落的时间", "gamerule.LP.KeepLeashNotDropTime.description": "当距离过远时,保持新建拴绳不掉落的时间 (刻)", "gamerule.LP.OpenTOPNeededModeWhenScreenIsNotNull": "当屏幕不为空时自动打开探测器的Needed模式", "gamerule.LP.OpenTOPNeededModeWhenScreenIsNotNull.description": "当屏幕不为空时自动打开探测器的Needed模式", "gamerule.LP.TeleportWithLeashedPlayers": "被拴玩家随玩家持有者传送", "gamerule.LP.TeleportWithLeashedPlayers.description": "传送时将被拴玩家与持有者一起传送", "item.leash_rope_arrow.desc.1": "§7该箭将会携带拥有者随其飞行", "item.leash_rope_arrow.desc.2": "§c1.§r 若击中栅栏或生物时,将持有者拴在其上并已普通箭形式掉落;", "item.leash_rope_arrow.desc.3": "§c2.§r 靠近该箭下蹲可以更快拾取该箭,如果该箭持有者不是自己,则持有者将被拾取者拴住;", "item.leash_rope_arrow.desc.4": "§c3.§r 当前其发射器里发射,第一个射中的生物将成为此箭的持有者并随箭飞行;", "item.leash_rope_arrow.desc.5": "§c4.§r 在§c§l禁拴§7(§c§lno_leash§7)§r效果下,射出的箭行为同发射器。", "item.leash_rope_arrow.description": "带有拴绳的箭矢?", "item.leashedplayer.amethyst_shears": "紫水晶剪刀", "item.leashedplayer.fabric": "Fabric", "item.leashedplayer.kid_spawn_egg": "小孩生成蛋", "item.leashedplayer.leash_rope_arrow": "拴绳箭", "item.leashedplayer.neoforge": "NeoForge", "item.leashedplayer.nestle_rope_arrow": "贴贴拴绳箭", "item.leashedplayer.spectral_leash_rope_arrow": "拴绳光灵箭", "item.minecraft.lingering_potion.effect.no_leash": "滞留型禁拴药水", "item.minecraft.potion.effect.no_leash": "禁拴药水", "item.minecraft.splash_potion.effect.no_leash": "喷溅型禁拴药水", "item.minecraft.tipped_arrow.effect.no_leash": "禁拴之箭", "item.nestle_rope_arrow.desc.1": "§7该箭将会携带拥有者随其飞行", "item.nestle_rope_arrow.desc.2": "§c1.§r 若击中生物时,将持有者与其拴在一起并已普通箭形式掉落;", "item.nestle_rope_arrow.desc.3": "", "item.nestle_rope_arrow.desc.4": "", "item.nestle_rope_arrow.desc.5": "", "item.spectral_leash_rope_arrow.desc": "§c2.§r 击中实体给与其§e§l发光§7(§e§lGlowing§7)§r效果", "item.tipped_leash_rope_arrow.desc": "§c2.§r 击中实体给与其药水效果", "item.tipped_leash_rope_arrow.name": "用%1$s浸泡过的拴绳箭", "item.variant.leash_rope_arrow.desc.1": "§7拴绳箭的一个变种", "item.variant.leash_rope_arrow.desc.2": "§c1.§r 功能同其本体;", "jukebox_song.leashedplayer.what_does_the_fox_say": "狐狸是怎么叫的?", "key.leashedplayer.apply_talkarea_preference": "应用可见区域预设", "key.leashedplayer.category": "可拴玩家", "key.leashedplayer.leash_length.add": "增加拴绳长度", "key.leashedplayer.leash_length.not_support_to_not_player_entity": "只在玩家身上有效", "key.leashedplayer.leash_length.sub": "减小拴绳长度", "leashedplayer.chat.none_heard_you": "沒有人接收到你的消息", "leashedplayer.command.chat.message.no_right": "你无权这样做!", "leashedplayer.command.chat.message.talkarea.current_config": "%s§6目前聊天区域可见半径设置§7:§e %d §6格 §f(§a默认值§7:§e %d §a格§f)§r", "leashedplayer.command.chat.message.talkarea.preference.set": "%s§a默认聊天区域可见消息半径设置为 §e%d §a格!§r", "leashedplayer.command.chat.message.talkarea.preference_not_set": "%s未设置默认可见消息聊天区域半径", "leashedplayer.command.chat.message.talkarea.self.current_config": "§6目前聊天区域可见半径设置§7:§e %d §6格 §f(§a默认值§7:§e %d §a格§f)§r", "leashedplayer.command.chat.message.talkarea.self.preference.set": "§a默认聊天区域可见消息半径设置为 §e%d §a格!§r", "leashedplayer.command.chat.message.talkarea.self.preference_not_set": "未设置默认可见消息聊天区域半径", "leashedplayer.command.chat.message.talkarea.self.set": "§a聊天区域可见消息半径设置为 §e%d §a格!§r", "leashedplayer.command.chat.message.talkarea.self.unlimited": "§a聊天区域半径无限制§r", "leashedplayer.command.chat.message.talkarea.set": "%s§a聊天区域可见消息半径设置为 §e%d §a格!§r", "leashedplayer.command.chat.message.talkarea.unlimited": "%s§a聊天区域半径无限制§r", "leashedplayer.command.leash.message.leash.data.clear": "%1$s的拴绳数据(拴绳持有者实体:%2$s)现在已清除", "leashedplayer.command.leash.message.leash.data.clear.leash.clear.failed.no_data": "%1$s沒有拴绳数据可清除", "leashedplayer.command.leash.message.leash.data.null": "%1$s沒有拴绳数据实体", "leashedplayer.command.leash.message.leash.data.set": "%1$s拴绳数据实体被设置为%2$s", "leashedplayer.command.leash.message.leash.data.set.failed.diff_level": "%1$s和%2$s不在同一维度上", "leashedplayer.command.leash.message.leash.data.set.failed.forbid_same_entity": "禁止设置同一实体", "leashedplayer.command.leash.message.leash.data.set.failed.no_knot_exist_in_that_pos": "未找到拴绳结在(X:%f, Y:%f, Z:%f)处", "leashedplayer.command.leash.message.leash.data.set.failed.too_far": "%1$s到%2$s的距离超过了1.2倍 拴绳长度,原长:%3$s 格", "leashedplayer.command.leash.message.leash.data.show": "%1$s的拴绳数据实体为%2$s", "leashedplayer.command.leash.message.leash.length.failed": "失败(内部错误,可能是你输的指令有误)", "leashedplayer.command.leash.message.leash.length.set": "%1$s的拴绳长度被设置为%2$s格", "leashedplayer.command.leash.message.leash.length.show": "%1$s的拴绳长度为%2$s格", "leashedplayer.command.motion.message.adder.successful": "§b添加成功.§a%s§7:§f[§e加速度§7:§a(§f%f§7,§f%f§7,§f%f§a)§f]§r", "leashedplayer.command.motion.message.multiply.successful": "§b倍乘成功.§a%s§7:§f[§e加速度§7:§a(§f%f§7,§f%f§7,§f%f§a)§f]§r", "leashedplayer.command.motion.message.setter.successful": "§b设置成功.§a%s§7:§f[§e加速度§7:§a(§f%f§7,§f%f§7,§f%f§a)§f]§r", "leashedplayer.lead_breaker.item.desc": "§7可以破坏拴绳链接", "leashedplayer.lead_breaker.item.use_fai": "§c无法剪断§f%2$s§c对§f%1$s§c拴绳链接", "leashedplayer.lead_breaker.item.use_suf": "§a成功剪断§f%2$s§a对§f%1$s§a拴绳链接", "leashedplayer.leash_rope.length.decrease": "§c减少§f%s的拴绳长度§c§7(§b长度§7:§e%d§7)", "leashedplayer.leash_rope.length.decrease.self": "§c减少拴绳长度§c§7(§b长度§7:§e%d§7)", "leashedplayer.leash_rope.length.failed": "§c失败", "leashedplayer.leash_rope.length.increase": "§a增加§f%s的拴绳长度§a§7(§b长度§7:§e%d§7)", "leashedplayer.leash_rope.length.increase.self": "§a增加拴绳长度§a§7(§b长度§7:§e%d§7)", "leashedplayer.leash_rope_arrow.try_to_pickup.push_shift_tip": "§a按下§f§lShift键§a以加快拾取", "multiplayer.disconnect.addiction": "你触发了防沉迷机制,休息会再来吧!", "painting.leashedplayer.group_photo.author": "§9闲趣§4时§e坞§r", "painting.leashedplayer.group_photo.title": "§d集体照 §7[§6纪念§7]§r", "sound.leashedplayer.subtitle.what_does_the_fox_say": "大楚兴~ 陈胜王~~" }