{
  "advancement.leashedplayer.advancement_leash_arrow": "更闪亮的拴绳箭？",
  "advancement.leashedplayer.advancement_leash_arrow.desc": "嗯，除了发光，似乎没有什么其它不同了",
  "advancement.leashedplayer.dog_running_player": "遛“人”时间",
  "advancement.leashedplayer.dog_running_player.desc": "公园不能遛狗，于是狗站起来遛人",
  "advancement.leashedplayer.follow_arrow": "启航！！！",
  "advancement.leashedplayer.follow_arrow.desc": "抱歉，我的世界不存在物理学",
  "advancement.leashedplayer.leash_arrow": "拴绳之箭？",
  "advancement.leashedplayer.leash_arrow.desc": "也许可以用它来发射生物？",
  "advancement.leashedplayer.leash_start": "牵引之力",
  "advancement.leashedplayer.leash_start.desc": "拴绳大师之路",
  "advancement.leashedplayer.leash_terminator": "拴绳终结者",
  "advancement.leashedplayer.leash_terminator.desc": "我來终结拴绳者！",
  "advancement.leashedplayer.leashed_friend": "拴绳链接",
  "advancement.leashedplayer.leashed_friend.desc": "被玩家用拴绳链接",
  "advancement.leashedplayer.leashed_self": "稳固联结",
  "advancement.leashedplayer.leashed_self.desc": "用拴绳拴住自己",
  "advancement.leashedplayer.neo_fox": "NEOFORGE!",
  "advancement.leashedplayer.neo_fox.desc": "似乎可以戴头上",
  "advancement.leashedplayer.no_leash": "勿拴我",
  "advancement.leashedplayer.no_leash.desc": "你不会被任何东西拴住",
  "advancement.leashedplayer.tipped_leash_arrow": "神说要有更多箭矢",
  "advancement.leashedplayer.tipped_leash_arrow.desc": "真是琳琅满目啊",
  "block.leashedplayer.test_block": "测试方块",
  "creativetab.leashedplayer.leashedplayer_tab": "可拴玩家",
  "effect.leashedplayer.no_leash": "禁拴",
  "entity.leashedplayer.kid_player": "小孩",
  "entity.leashedplayer.leash_rope_arrow": "拴绳箭",
  "entity.leashedplayer.nestle_rope_arrow": "贴贴拴绳箭",
  "entity.leashedplayer.spectral_leash_rope_arrow": "拴绳光灵箭",
  "gamerule.LP.CreateLeashFenceKnotEntityIfAbsent": "如果缺失则创建拴绳结",
  "gamerule.LP.CreateLeashFenceKnotEntityIfAbsent.description": "如果在栅栏处缺失拴绳结，则创建它",
  "gamerule.LP.KeepLeashNotDropTime": "保持拴绳不掉落的时间",
  "gamerule.LP.KeepLeashNotDropTime.description": "当距离过远时，保持新建拴绳不掉落的时间 （刻）",
  "gamerule.LP.TeleportWithLeashedPlayers": "被拴玩家随玩家持有者传送",
  "gamerule.LP.TeleportWithLeashedPlayers.description": "传送时将被拴玩家与持有者一起传送",
  "item.leash_rope_arrow.desc.1": "§7该箭将会携带拥有者随其飞行",
  "item.leash_rope_arrow.desc.2": "§c1.§r 若击中栅栏或生物时，将持有者拴在其上并已普通箭形式掉落;",
  "item.leash_rope_arrow.desc.3": "§c2.§r 靠近该箭下蹲可以更快拾取该箭，如果该箭持有者不是自己，则持有者将被拾取者拴住;",
  "item.leash_rope_arrow.desc.4": "§c3.§r 当前其发射器里发射，第一个射中的生物将成为此箭的持有者并随箭飞行;",
  "item.leash_rope_arrow.desc.5": "§c4.§r 在§c§l禁拴§7(§c§lno_leash§7)§r效果下，射出的箭行为同发射器。",
  "item.leash_rope_arrow.description": "带有拴绳的箭矢？",
  "item.leashedplayer.amethyst_shears": "紫水晶剪刀",
  "item.leashedplayer.fabric": "Fabric",
  "item.leashedplayer.leash_rope_arrow": "拴绳箭",
  "item.leashedplayer.neoforge": "NeoForge",
  "item.leashedplayer.spectral_leash_rope_arrow": "拴绳光灵箭",
  "item.leashedplayer.test_block_item": "测试方块",
  "item.minecraft.lingering_potion.effect.no_leash": "滞留型禁拴药水",
  "item.minecraft.potion.effect.no_leash": "禁拴药水",
  "item.minecraft.splash_potion.effect.no_leash": "喷溅型禁拴药水",
  "item.minecraft.tipped_arrow.effect.no_leash": "禁拴之箭",
  "item.spectral_leash_rope_arrow.desc": "§c2.§r 击中实体给与其§e§l发光§7(§e§lGlowing§7)§r效果",
  "item.tipped_leash_rope_arrow.desc": "§c2.§r 击中实体给与其药水效果",
  "item.tipped_leash_rope_arrow.name": "用%1$s浸泡过的拴绳箭",
  "item.variant.leash_rope_arrow.desc.1": "§7拴绳箭的一个变种",
  "item.variant.leash_rope_arrow.desc.2": "§c1.§r 功能同其本体;",
  "jukebox_song.leashedplayer.what_does_the_fox_say": "狐狸是怎么叫的？",
  "key.leashedplayer.category": "可拴玩家",
  "key.leashedplayer.leash_length.add": "增加拴绳长度",
  "key.leashedplayer.leash_length.not_support_to_not_player_entity": "只在玩家身上有效",
  "key.leashedplayer.leash_length.sub": "减小拴绳长度",
  "leashedplayer.command.leash.message.leash.data.clear": "%1$s的拴绳数据（拴绳持有者实体：%2$s）现在已清除",
  "leashedplayer.command.leash.message.leash.data.clear.leash.clear.failed.no_data": "%1$s沒有拴绳数据可清除",
  "leashedplayer.command.leash.message.leash.data.null": "%1$s沒有拴绳数据实体",
  "leashedplayer.command.leash.message.leash.data.set": "%1$s拴绳数据实体被设置为%2$s",
  "leashedplayer.command.leash.message.leash.data.set.failed.diff_level": "%1$s和%2$s不在同一维度上",
  "leashedplayer.command.leash.message.leash.data.set.failed.forbid_same_entity": "禁止设置同一实体",
  "leashedplayer.command.leash.message.leash.data.set.failed.no_knot_exist_in_that_pos": "未找到拴绳结在(X:%f, Y:%f, Z:%f)处",
  "leashedplayer.command.leash.message.leash.data.set.failed.too_far": "%1$s到%2$s的距离超过了1.2倍 拴绳长度，原长:%3$s 格",
  "leashedplayer.command.leash.message.leash.data.show": "%1$s的拴绳数据实体为%2$s",
  "leashedplayer.command.leash.message.leash.length.failed": "失败（内部错误,可能是你输的指令有误）",
  "leashedplayer.command.leash.message.leash.length.set": "%1$s的拴绳长度被设置为%2$s格",
  "leashedplayer.command.leash.message.leash.length.show": "%1$s的拴绳长度为%2$s格",
  "leashedplayer.command.motion.message.adder.successful": "§b添加成功.§a%s§7:§f[§e加速度§7:§a(§f%f§7,§f%f§7,§f%f§a)§f]§r",
  "leashedplayer.command.motion.message.multiply.successful": "§b倍乘成功.§a%s§7:§f[§e加速度§7:§a(§f%f§7,§f%f§7,§f%f§a)§f]§r",
  "leashedplayer.command.motion.message.setter.successful": "§b设置成功.§a%s§7:§f[§e加速度§7:§a(§f%f§7,§f%f§7,§f%f§a)§f]§r",
  "leashedplayer.lead_breaker.item.desc": "§7可以破坏拴绳链接",
  "leashedplayer.lead_breaker.item.use_fai": "§c无法剪断§f%2$s§c对§f%1$s§c拴绳链接",
  "leashedplayer.lead_breaker.item.use_suf": "§a成功剪断§f%2$s§a对§f%1$s§a拴绳链接",
  "leashedplayer.leash_rope.length.decrease": "§c减少§f%s的拴绳长度§c§7(§b长度§7:§e%d§7)",
  "leashedplayer.leash_rope.length.decrease.self": "§c减少拴绳长度§c§7(§b长度§7:§e%d§7)",
  "leashedplayer.leash_rope.length.failed": "§c失败",
  "leashedplayer.leash_rope.length.increase": "§a增加§f%s的拴绳长度§a§7(§b长度§7:§e%d§7)",
  "leashedplayer.leash_rope.length.increase.self": "§a增加拴绳长度§a§7(§b长度§7:§e%d§7)",
  "leashedplayer.leash_rope_arrow.try_to_pickup.push_shift_tip": "§a按下§f§lShift键§a以加快拾取",
  "painting.leashedplayer.group_photo.author": "§9闲趣§4时§e坞§r",
  "painting.leashedplayer.group_photo.title": "§d集体照  §7[§6纪念§7]§r",
  "sound.leashedplayer.subtitle.what_does_the_fox_say": "大楚兴~ 陈胜王~~"
}