426 lines
33 KiB
JSON
426 lines
33 KiB
JSON
{
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"itemGroup.relics": "遗物",
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"curios.identifier.talisman": "护符",
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"curios.identifier.feet": "足饰",
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"tooltip.relics.relic.tooltip.table": "用研究台查看更多信息",
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"tooltip.relics.relic.tooltip.shift": "按住【Shift】查看更多信息",
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"tooltip.relics.relic.tooltip.abilities": "技能:",
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"tooltip.relics.relic.ability.tooltip.level": "等级:%1$s/%2$s",
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"tooltip.relics.relic.ability.tooltip.rarity": "稀有度:",
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"tooltip.relics.relic.ability.tooltip.low_level": "使用该技能需要遗物的等级提高到%1$s %2$s。",
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"tooltip.relics.relic.ability.tooltip.no_stats": "该技能没有可改变的属性,不会影响遗物的质量。",
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"tooltip.relics.relic.ability.level": " 【%1$s/%2$s】",
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"tooltip.relics.relic.status.positive": "§2§l【§2§l✔§2§l】",
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"tooltip.relics.relic.status.negative": "§4§l【§4§l✘§4§l】",
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"tooltip.relics.relic.upgrade.description": "升级",
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"tooltip.relics.relic.upgrade.cost": "消耗:%1$s个技能点 %2$s,%3$s点经验 %4$s.",
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"tooltip.relics.relic.upgrade.locked": "技能已达到满级。",
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"tooltip.relics.relic.reroll.description": "重铸",
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"tooltip.relics.relic.reroll.cost": "消耗:%1$s点经验 %2$s。",
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"tooltip.relics.relic.reset.description": "重置",
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"tooltip.relics.relic.reset.cost": "消耗:%1$s点经验 %2$s。",
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"tooltip.relics.relic.reset.locked": "使用该能力需要升级一次技能",
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"item.relics.infinity_ham": "无限火腿",
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"tooltip.relics.infinity_ham.description": "使用“再生”时增加1点经验",
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"tooltip.relics.infinity_ham.ability.autophagy": "再生",
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"tooltip.relics.infinity_ham.ability.autophagy.description": "使用遗物时回复使用者的饱食度。",
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"tooltip.relics.infinity_ham.ability.autophagy.stat.feed.title": "饱食度:",
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"tooltip.relics.infinity_ham.ability.autophagy.stat.feed.value": "%1$s点。",
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"tooltip.relics.infinity_ham.ability.infusion": "炼金",
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"tooltip.relics.infinity_ham.ability.infusion.description": "把药水倒在遗物上面,遗物会记录药水的效果,之后再次使用“再生”会把记录的药水效果释放给使用者。如果遗物没有充能,将失去记录的药水效果",
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"tooltip.relics.infinity_ham.ability.infusion.stat.duration.title": "药水效果持续时间:",
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"tooltip.relics.infinity_ham.ability.infusion.stat.duration.value": "%1$s秒。",
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"item.relics.enders_hand": "末影之手",
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"tooltip.relics.enders_hand.description": "使用“移行换位”时增加1点经验,距离目标10格远使用技能额外增加1点经验",
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"tooltip.relics.enders_hand.ability.neutrality": "中立",
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"tooltip.relics.enders_hand.ability.neutrality.description": "把末影人变为中立生物。",
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"tooltip.relics.enders_hand.ability.swap": "移行换位",
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"tooltip.relics.enders_hand.ability.swap.description": "将使用者和目标换位。",
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"tooltip.relics.enders_hand.ability.swap.stat.distance.title": "距离:",
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"tooltip.relics.enders_hand.ability.swap.stat.distance.value": "%1$s格方块。",
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"tooltip.relics.enders_hand.ability.swap.predicate.target": "选择一个生物",
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"item.relics.holy_locket": "神圣吊坠",
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"tooltip.relics.holy_locket.description": "赋予佩戴者将灼烧亡灵生物,增加回血能力。",
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"tooltip.relics.holy_locket.ability.belief": "信念",
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"tooltip.relics.holy_locket.ability.belief.description": "可切换模式的能力,两种模式:神圣模式和不洁模式(Alt+左键切换)。在任意模式下,都会灼烧周围亡灵生物。神圣模式:将携带者的部分治疗量转化为对附近目标的伤害,且每层充能减少 1% 受到的伤害。不洁模式下,吸收附近目标的部分治疗量,且每层充能增加 1% 造成的伤害。",
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"tooltip.relics.holy_locket.ability.belief.stat.radius.title": "半径:",
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"tooltip.relics.holy_locket.ability.belief.stat.radius.value": "%1$s 方块.",
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"tooltip.relics.holy_locket.ability.belief.stat.amount.title": "治疗/伤害:",
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"tooltip.relics.holy_locket.ability.belief.stat.amount.value": "%1$s%% 最高.",
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"tooltip.relics.holy_locket.ability.belief.stat.count.title": "最高灼烧数量:",
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"tooltip.relics.holy_locket.ability.belief.stat.count.value": "%1$s 数量.",
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"tooltip.relics.holy_locket.ability.belief.stat.capacity.title": "可堆积层数:",
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"tooltip.relics.holy_locket.ability.belief.stat.capacity.value": "%1$s 层.",
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"tooltip.relics.holy_locket.ability.repentance": "忏悔",
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"tooltip.relics.holy_locket.ability.repentance.description": "灼烧附近亡灵的生命值",
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"tooltip.relics.holy_locket.ability.repentance.stat.radius.title": "半径:",
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"tooltip.relics.holy_locket.ability.repentance.stat.radius.value": "%1$s 方块",
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"tooltip.relics.holy_locket.ability.repentance.stat.damage.title": "伤害:",
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"tooltip.relics.holy_locket.ability.repentance.stat.damage.value": "%1$s 每层充能",
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"tooltip.relics.holy_locket.ability.blessing": "祝福",
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"tooltip.relics.holy_locket.ability.blessing.description": "激活后使携带者暂时无敌,每秒消耗遗物内部缓冲器的充能。 ",
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"tooltip.relics.holy_locket.ability.blessing.stat.consumption.title": "消耗:",
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"tooltip.relics.holy_locket.ability.blessing.stat.consumption.value": "%1$s 每秒",
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"tooltip.relics.holy_locket.ability.blessing.predicate.blessing": "内部缓冲器中的充能",
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"item.relics.magic_mirror": "魔镜",
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"tooltip.relics.magic_mirror.description": "使用“虫洞”时增加1点经验,距离重生点50格方块传送时增加1点经验。",
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"tooltip.relics.magic_mirror.ability.teleport": "虫洞",
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"tooltip.relics.magic_mirror.ability.teleport.description": "将使用者传送至重生点。",
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"tooltip.relics.magic_mirror.ability.teleport.stat.distance.title": "距离:",
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"tooltip.relics.magic_mirror.ability.teleport.stat.distance.value": "%1$s格方块。",
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"tooltip.relics.magic_mirror.ability.teleport.stat.cooldown.title": "冷却:",
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"tooltip.relics.magic_mirror.ability.teleport.stat.cooldown.value": "%1$s秒。",
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"item.relics.shadow_glaive": "暗影飞刃",
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"tooltip.relics.shadow_glaive.description": "当“盲正”发射出飞刃反弹时增加1点经验。",
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"tooltip.relics.shadow_glaive.ability.glaive": "盲正",
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"tooltip.relics.shadow_glaive.ability.glaive.description": "发射出8片刀刃中的一个,发射出的刀刃会在生物之间弹射。发射的刀刃会在一段时间后自动恢复。",
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"tooltip.relics.shadow_glaive.ability.glaive.stat.damage.title": "伤害:",
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"tooltip.relics.shadow_glaive.ability.glaive.stat.damage.value": "%1$s。",
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"tooltip.relics.shadow_glaive.ability.glaive.stat.recharge.title": "恢复时间:",
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"tooltip.relics.shadow_glaive.ability.glaive.stat.recharge.value": "%1$s秒。",
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"tooltip.relics.shadow_glaive.ability.glaive.stat.bounces.title": "弹射次数:",
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"tooltip.relics.shadow_glaive.ability.glaive.stat.bounces.value": "%1$s。",
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"tooltip.relics.shadow_glaive.ability.glaive.stat.radius.title": "弹射范围:",
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"tooltip.relics.shadow_glaive.ability.glaive.stat.radius.value": "%1$s格方块",
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"tooltip.relics.shadow_glaive.ability.saw": "惩戒",
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"tooltip.relics.shadow_glaive.ability.saw.description": "使用时消耗全部刀刃,召唤出暗影飞刃,在范围内持续对生物造成伤害,再次使用将会把暗影飞刃收回。当该技能激活时无法自动恢复刀刃。",
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"tooltip.relics.shadow_glaive.ability.saw.stat.speed.title": "攻速:",
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"tooltip.relics.shadow_glaive.ability.saw.stat.speed.value": "%1$s每秒击中数",
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"tooltip.relics.shadow_glaive.ability.saw.stat.damage.title": "伤害:",
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"tooltip.relics.shadow_glaive.ability.saw.stat.damage.value": "%1$s点伤害",
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"item.relics.arrow_quiver": "箭袋",
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"tooltip.relics.arrow_quiver.description": "距离至少10格远击中生物时增加1点经验。",
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"tooltip.relics.arrow_quiver.ability.receptacle": "储箭",
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"tooltip.relics.arrow_quiver.ability.receptacle.description": "在背包内把箭放到箭袋里。",
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"tooltip.relics.arrow_quiver.ability.receptacle.stat.slots.title": "储箭量:",
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"tooltip.relics.arrow_quiver.ability.receptacle.stat.slots.value": "%1$s组。",
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"tooltip.relics.arrow_quiver.ability.leap": "飞跃",
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"tooltip.relics.arrow_quiver.ability.leap.description": "将玩家冲击至空中并隐身,落地解除隐身。如果在飞跃期间使用弓会将玩家暂时悬浮在空中,悬浮时增加箭矢的伤害。",
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"tooltip.relics.arrow_quiver.ability.leap.stat.multiplier.title": "额外伤害:",
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"tooltip.relics.arrow_quiver.ability.leap.stat.multiplier.value": "增加%1$s%%。",
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"tooltip.relics.arrow_quiver.ability.leap.stat.duration.title": "持续时间:",
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"tooltip.relics.arrow_quiver.ability.leap.stat.duration.value": "%1$s秒。",
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"tooltip.relics.arrow_quiver.ability.leap.stat.cooldown.title": "冷却:",
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"tooltip.relics.arrow_quiver.ability.leap.stat.cooldown.value": "%1$s秒。",
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"tooltip.relics.arrow_quiver.ability.leap.predicate.target": "看向脚下的方块",
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"tooltip.relics.arrow_quiver.ability.agility": "灵敏",
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"tooltip.relics.arrow_quiver.ability.agility.description": "增加拉弓时的速度",
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"tooltip.relics.arrow_quiver.ability.agility.stat.modifier.title": "速度:",
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"tooltip.relics.arrow_quiver.ability.agility.stat.modifier.value": "%1$s%%。",
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"tooltip.relics.arrow_quiver.ability.rain": "天女散花",
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"tooltip.relics.arrow_quiver.ability.rain.description": "召唤一个圆形区域射下箭雨,从“储箭”技能内的箭不会消耗。该技能只能存在一个圆形区域。",
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"tooltip.relics.arrow_quiver.ability.rain.stat.radius.title": "半径:",
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"tooltip.relics.arrow_quiver.ability.rain.stat.radius.value": "%1$s格方块。",
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"tooltip.relics.arrow_quiver.ability.rain.stat.duration.title": "区域持续时间:",
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"tooltip.relics.arrow_quiver.ability.rain.stat.duration.value": "%1$s秒。",
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"tooltip.relics.arrow_quiver.ability.rain.stat.delay.title": "箭矢召唤频率",
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"tooltip.relics.arrow_quiver.ability.rain.stat.delay.value": "%1$s秒。",
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"tooltip.relics.arrow_quiver.ability.rain.predicate.arrow": "箭袋里有箭",
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"item.relics.blazing_flask": "烈焰瓶",
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"tooltip.relics.blazing_flask.description": "在“永恒真火”范围内飞行5秒增加1点经验。",
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"tooltip.relics.blazing_flask.ability.bonfire": "永恒真火",
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"tooltip.relics.blazing_flask.ability.bonfire.description": "对火焰使用会召唤出一个飘浮区域大小取决于火焰的数量。",
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"tooltip.relics.blazing_flask.ability.bonfire.stat.step.title": "火焰半径:",
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"tooltip.relics.blazing_flask.ability.bonfire.stat.step.value": "%1$s格方块",
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"tooltip.relics.blazing_flask.ability.bonfire.stat.speed.title": "飘浮速度:",
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"tooltip.relics.blazing_flask.ability.bonfire.stat.speed.value": "每秒%1$s格方块",
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"tooltip.relics.blazing_flask.ability.bonfire.stat.height.title": "飘浮高度",
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"tooltip.relics.blazing_flask.ability.bonfire.stat.height.value": "%1$s格方块",
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"item.relics.elytra_booster": "助推器",
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"tooltip.relics.elytra_booster.description": "当使用“加速”在空中飞行10秒时增加1点经验。",
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"tooltip.relics.elytra_booster.ability.boost": "加速",
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"tooltip.relics.elytra_booster.ability.boost.description": "在背包内把任意燃料放到内部。穿戴鞘翅飞行时使用该技能会消耗放置的燃料助推。",
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"tooltip.relics.elytra_booster.ability.boost.stat.capacity.title": "燃料量:",
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"tooltip.relics.elytra_booster.ability.boost.stat.capacity.value": "%1$s",
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"tooltip.relics.elytra_booster.ability.boost.stat.speed.title": "速度:",
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"tooltip.relics.elytra_booster.ability.boost.stat.speed.value": "每秒%1$s格方块。",
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"tooltip.relics.elytra_booster.ability.boost.predicate.elytra": "正在使用鞘翅",
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"tooltip.relics.elytra_booster.ability.boost.predicate.fuel": "内部含有燃料",
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"item.relics.midnight_robe": "午夜斗篷",
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"tooltip.relics.midnight_robe.description": "使用“消声觅迹”每造成2次攻击增加1点经验。",
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"tooltip.relics.midnight_robe.ability.vanish": "消声觅迹",
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"tooltip.relics.midnight_robe.ability.vanish.description": "穿戴时进入阴影,在亮度较低时提高移速。",
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"tooltip.relics.midnight_robe.ability.vanish.stat.light.title": "最低亮度:",
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"tooltip.relics.midnight_robe.ability.vanish.stat.light.value": "%1$s。",
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"tooltip.relics.midnight_robe.ability.vanish.stat.speed.title": "速度倍率:",
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"tooltip.relics.midnight_robe.ability.vanish.stat.speed.value": "%1$s%%。",
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"tooltip.relics.midnight_robe.ability.backstab": "背刺",
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"tooltip.relics.midnight_robe.ability.backstab.description": "在生物周围划出一个区域,在区域内阴影解除并将“消声觅迹”的伤害翻倍。",
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"tooltip.relics.midnight_robe.ability.backstab.stat.damage.title": "伤害系数:",
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"tooltip.relics.midnight_robe.ability.backstab.stat.damage.value": "%1$s%%。",
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"tooltip.relics.midnight_robe.ability.backstab.stat.distance.title": "半径:",
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"tooltip.relics.midnight_robe.ability.backstab.stat.distance.value": "%1$s格方块。",
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"item.relics.reflection_necklace": "弹反项链",
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"tooltip.relics.reflection_necklace.description": "用“痛苦循环”造成10点伤害时增加1点经验。",
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"tooltip.relics.reflection_necklace.ability.explode": "痛苦循环",
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"tooltip.relics.reflection_necklace.ability.explode.description": "受到伤害时积累本次伤害,在伤害积累到极限或5秒没有受到任何伤害时,向周围发射黑曜石碎片伤害附近生物。",
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"tooltip.relics.reflection_necklace.ability.explode.stat.capacity.title": "伤害积累数:",
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"tooltip.relics.reflection_necklace.ability.explode.stat.capacity.value": "%1$s次。",
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"tooltip.relics.reflection_necklace.ability.explode.stat.damage.title": "返还伤害:",
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"tooltip.relics.reflection_necklace.ability.explode.stat.damage.value": "%1$s倍。",
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"tooltip.relics.reflection_necklace.ability.explode.stat.stun.title": "眩晕时间",
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"tooltip.relics.reflection_necklace.ability.explode.stat.stun.value": "%1$s秒。",
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"item.relics.jellyfish_necklace": "水母项链",
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"tooltip.relics.jellyfish_necklace.description": "使用“电蛰”时增加1点经验。",
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"tooltip.relics.jellyfish_necklace.ability.unsinkable": "波涌",
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"tooltip.relics.jellyfish_necklace.ability.unsinkable.description": "穿戴时在水中不会下沉。",
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"tooltip.relics.jellyfish_necklace.ability.shock": "电蛰",
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"tooltip.relics.jellyfish_necklace.ability.shock.description": "触碰到生物时对它造成伤害。",
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"tooltip.relics.jellyfish_necklace.ability.shock.stat.damage.title": "伤害:",
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"tooltip.relics.jellyfish_necklace.ability.shock.stat.damage.value": "%1$s点。",
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"tooltip.relics.jellyfish_necklace.ability.paralysis": "瘫痪",
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"tooltip.relics.jellyfish_necklace.ability.paralysis.description": "使“电蛰”施加麻痹效果。",
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"tooltip.relics.jellyfish_necklace.ability.paralysis.stat.duration.title": "持续时间:",
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"tooltip.relics.jellyfish_necklace.ability.paralysis.stat.duration.value": "%1$s秒",
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"item.relics.spore_sack": "孢子囊",
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"tooltip.relics.spore_sack.description": "“合毒”释放孢子时增加1点经验\n“分裂”生效时增加1点经验。",
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"tooltip.relics.spore_sack.ability.spore": "合毒",
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"tooltip.relics.spore_sack.ability.spore.description": "受到伤害时,向随机方向发射一个孢子,与方块接触时产生一片毒气云,在范围内的生物获得中毒、缓慢、治疗阻断效果。",
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"tooltip.relics.spore_sack.ability.spore.stat.size.title": "大小:",
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"tooltip.relics.spore_sack.ability.spore.stat.size.value": "每秒伤害%1$s点。",
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"tooltip.relics.spore_sack.ability.spore.stat.damage.title": "伤害:",
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"tooltip.relics.spore_sack.ability.spore.stat.damage.value": "每单位大小%1$s。",
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"tooltip.relics.spore_sack.ability.spore.stat.cooldown.title": "冷却:",
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"tooltip.relics.spore_sack.ability.spore.stat.cooldown.value": "%1$s秒",
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"tooltip.relics.spore_sack.ability.spore.stat.duration.title": "持续时间:",
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||
"tooltip.relics.spore_sack.ability.spore.stat.duration.value": "%1$s秒。",
|
||
"tooltip.relics.spore_sack.ability.buffer": "蓄毒",
|
||
"tooltip.relics.spore_sack.ability.buffer.description": "当“合毒”进入冷却时,将会积累一次能量用于给其他技能。",
|
||
"tooltip.relics.spore_sack.ability.buffer.stat.capacity.title": "容量:",
|
||
"tooltip.relics.spore_sack.ability.buffer.stat.capacity.value": "%1$s。",
|
||
"tooltip.relics.spore_sack.ability.buffer.stat.chance.title": "几率:",
|
||
"tooltip.relics.spore_sack.ability.buffer.stat.chance.value": "%1$s%%。",
|
||
"tooltip.relics.spore_sack.ability.multiplying": "分裂",
|
||
"tooltip.relics.spore_sack.ability.multiplying.description": "当孢子爆炸时会分裂出几个小孢子,小孢子数量由孢子大小决定。",
|
||
"tooltip.relics.spore_sack.ability.multiplying.stat.chance.title": "分裂几率:",
|
||
"tooltip.relics.spore_sack.ability.multiplying.stat.chance.value": "%1$s%%。",
|
||
"tooltip.relics.spore_sack.ability.multiplying.stat.size.title": "孢子大小:",
|
||
"tooltip.relics.spore_sack.ability.multiplying.stat.size.value": "%1$s%%个",
|
||
"tooltip.relics.spore_sack.ability.multiplying.stat.amount.title": "孢子大小程度",
|
||
"tooltip.relics.spore_sack.ability.multiplying.stat.amount.value": "%1$s。",
|
||
"tooltip.relics.spore_sack.ability.explosion": "释毒",
|
||
"tooltip.relics.spore_sack.ability.explosion.description": "清空所有能量,将所有的孢子放出,孢子大小由玩家失去的生命值决定。",
|
||
"tooltip.relics.spore_sack.ability.explosion.stat.size.title": "孢子大小:",
|
||
"tooltip.relics.spore_sack.ability.explosion.stat.size.value": "每秒伤害%1$s点",
|
||
"tooltip.relics.spore_sack.ability.explosion.predicate.spore": "囊袋里含有孢子",
|
||
|
||
"item.relics.ice_breaker": "破冰靴",
|
||
"tooltip.relics.ice_breaker.description": "使用“地震”时每降落三格方块增加1点经验。",
|
||
"tooltip.relics.ice_breaker.ability.sustainability": "猛站",
|
||
"tooltip.relics.ice_breaker.ability.sustainability.description": "增加下落速度和击退抗性。",
|
||
"tooltip.relics.ice_breaker.ability.sustainability.stat.modifier.title": "击退抗性:",
|
||
"tooltip.relics.ice_breaker.ability.sustainability.stat.modifier.value": "%1$s%%。",
|
||
"tooltip.relics.ice_breaker.ability.impact": "地震",
|
||
"tooltip.relics.ice_breaker.ability.impact.description": "使坠落加快并在落点产生冲击波,伤害以及击退附近的生物,冲击波的强弱由玩家的坠落的高度决定。",
|
||
"tooltip.relics.ice_breaker.ability.impact.stat.size.title": "最大半径:",
|
||
"tooltip.relics.ice_breaker.ability.impact.stat.size.value": "%1$s格方块。",
|
||
"tooltip.relics.ice_breaker.ability.impact.stat.damage.title": "最小伤害:",
|
||
"tooltip.relics.ice_breaker.ability.impact.stat.damage.value": "%1$s点伤害。",
|
||
"tooltip.relics.ice_breaker.ability.impact.predicate.falling": "自由落体",
|
||
|
||
"item.relics.bastion_ring": "堡垒戒指",
|
||
"tooltip.relics.bastion_ring.description": "杀死僵尸猪灵、猪灵以及疣猪兽时增加1~10点经验。\n“尊敬”触发时增加1点经验。",
|
||
"tooltip.relics.bastion_ring.ability.compass": "外交",
|
||
"tooltip.relics.bastion_ring.ability.compass.description": "把猪灵变为中立生物,猪灵会为你指出附近堡垒遗迹的位置。",
|
||
"tooltip.relics.bastion_ring.ability.trade": "尊敬",
|
||
"tooltip.relics.bastion_ring.ability.trade.description": "与猪灵交易有50%的概率获得额外物品。",
|
||
"tooltip.relics.bastion_ring.ability.trade.stat.rolls.title": "最大交易数:",
|
||
"tooltip.relics.bastion_ring.ability.trade.stat.rolls.value": "%1$s。",
|
||
|
||
"item.relics.horse_flute": "马笛",
|
||
"tooltip.relics.horse_flute.description": "骑着“千里唤马”召唤出的马,行走25格方块增加1点经验。",
|
||
"tooltip.relics.horse_flute.ability.paddock": "千里唤马",
|
||
"tooltip.relics.horse_flute.ability.paddock.description": "对马使用,将马放进马笛里,再次使用将召唤出马。如果召唤出的马与玩家的距离超过16格方块时,马将自动传送至马笛里。",
|
||
"tooltip.relics.horse_flute.ability.paddock.stat.slots.title": "栏位:",
|
||
"tooltip.relics.horse_flute.ability.paddock.stat.slots.value": "%1$s。",
|
||
"tooltip.relics.horse_flute.ability.heal": "治愈",
|
||
"tooltip.relics.horse_flute.ability.heal.description": "当马在马笛里时恢复生命值。",
|
||
"tooltip.relics.horse_flute.ability.heal.stat.amount.title": "恢复:",
|
||
"tooltip.relics.horse_flute.ability.heal.stat.amount.value": "每秒恢复%1$s点生命。",
|
||
|
||
"item.relics.magma_walker": "岩浆靴",
|
||
"tooltip.relics.magma_walker.description": "“熔岩行者”过热值增加5点时增加1点经验。",
|
||
"tooltip.relics.magma_walker.ability.pace": "熔岩行者",
|
||
"tooltip.relics.magma_walker.ability.pace.description": "穿戴时可暂时在熔岩上行走,一段时间后,靴将会过热。对玩家造成伤害",
|
||
"tooltip.relics.magma_walker.ability.pace.stat.time.title": "持续时间:",
|
||
"tooltip.relics.magma_walker.ability.pace.stat.time.value": "%1$s秒。",
|
||
"tooltip.relics.magma_walker.ability.heat_resistance": "耐热",
|
||
"tooltip.relics.magma_walker.ability.heat_resistance.description": "免疫岩浆块的伤害。",
|
||
|
||
"item.relics.aqua_walker": "深海靴",
|
||
"tooltip.relics.aqua_walker.description": "“潮涌”潮湿值增加5点时增加1点经验。",
|
||
"tooltip.relics.aqua_walker.ability.walking": "水上漂",
|
||
"tooltip.relics.aqua_walker.ability.walking.description": "穿戴时可暂时在水面上行者,一段时间后,靴将会潮湿,玩家将会下沉。",
|
||
"tooltip.relics.aqua_walker.ability.walking.stat.time.title": "持续时间:",
|
||
"tooltip.relics.aqua_walker.ability.walking.stat.time.value": "%1$s秒。",
|
||
|
||
"item.relics.drowned_belt": "溺尸腰带",
|
||
"tooltip.relics.drowned_belt.description": "使用三叉戟的“激流”时获得1点经验。",
|
||
"tooltip.relics.drowned_belt.ability.slots": "附加",
|
||
"tooltip.relics.drowned_belt.ability.slots.description": "增加饰品栏。",
|
||
"tooltip.relics.drowned_belt.ability.slots.stat.talisman.title": "护符栏:",
|
||
"tooltip.relics.drowned_belt.ability.slots.stat.talisman.value": "增加%1$s个。",
|
||
"tooltip.relics.drowned_belt.ability.anchor": "沉降",
|
||
"tooltip.relics.drowned_belt.ability.anchor.description": "降低游泳速度,增加下沉速度。",
|
||
"tooltip.relics.drowned_belt.ability.anchor.stat.slowness.title": "游泳速度:",
|
||
"tooltip.relics.drowned_belt.ability.anchor.stat.slowness.value": "减少%1$s%%。",
|
||
"tooltip.relics.drowned_belt.ability.anchor.stat.sinking.title": "下沉速度:",
|
||
"tooltip.relics.drowned_belt.ability.anchor.stat.sinking.value": "增加%1$s%%。",
|
||
"tooltip.relics.drowned_belt.ability.pressure": "波动",
|
||
"tooltip.relics.drowned_belt.ability.pressure.description": "在水中时增加伤害。",
|
||
"tooltip.relics.drowned_belt.ability.pressure.stat.damage.title": "伤害系数:",
|
||
"tooltip.relics.drowned_belt.ability.pressure.stat.damage.value": "增加%1$s%%。",
|
||
"tooltip.relics.drowned_belt.ability.riptide": "引水",
|
||
"tooltip.relics.drowned_belt.ability.riptide.description": "允许你在没有雨或水的情况使用三叉戟的“激流”。增加激流的冷却时间。",
|
||
"tooltip.relics.drowned_belt.ability.riptide.stat.cooldown.title": "冷却:",
|
||
"tooltip.relics.drowned_belt.ability.riptide.stat.cooldown.value": "增加%1$s秒。",
|
||
|
||
"item.relics.hunter_belt": "猎人腰带",
|
||
"tooltip.relics.hunter_belt.description": "宠物攻击时增加1点经验。",
|
||
"tooltip.relics.hunter_belt.ability.slots": "附加",
|
||
"tooltip.relics.hunter_belt.ability.slots.description": "增加饰品栏。",
|
||
"tooltip.relics.hunter_belt.ability.slots.stat.talisman.title": "护符栏:",
|
||
"tooltip.relics.hunter_belt.ability.slots.stat.talisman.value": "增加%1$s个。",
|
||
"tooltip.relics.hunter_belt.ability.training": "友谊",
|
||
"tooltip.relics.hunter_belt.ability.training.description": "穿戴时增加宠物伤害。",
|
||
"tooltip.relics.hunter_belt.ability.training.stat.damage.title": "伤害系数:",
|
||
"tooltip.relics.hunter_belt.ability.training.stat.damage.value": "增加%1$s%%。",
|
||
|
||
"item.relics.leather_belt": "皮革腰带",
|
||
"tooltip.relics.leather_belt.description": "装备护身符时获得1点经验",
|
||
"tooltip.relics.leather_belt.ability.slots": "附加",
|
||
"tooltip.relics.leather_belt.ability.slots.description": "增加饰品栏。",
|
||
"tooltip.relics.leather_belt.ability.slots.stat.talisman.title": "护符栏:",
|
||
"tooltip.relics.leather_belt.ability.slots.stat.talisman.value": "增加%1$s个。",
|
||
"item.relics.rage_glove": "狂怒手套",
|
||
"tooltip.relics.rage_glove.description": "“狂暴”充能3次时增加1点经验。\n“蛮撞”每击中1个生物增加1点经验。",
|
||
"tooltip.relics.rage_glove.ability.rage": "狂暴",
|
||
"tooltip.relics.rage_glove.ability.rage.description": "攻击后的3秒内每攻击一次会充能一次,如果受到伤害,增加移动速度和伤害。",
|
||
"tooltip.relics.rage_glove.ability.rage.stat.duration.title": "持续时间:",
|
||
"tooltip.relics.rage_glove.ability.rage.stat.duration.value": "%1$s秒。",
|
||
"tooltip.relics.rage_glove.ability.rage.stat.incoming_damage.title": "受到的伤害系数:",
|
||
"tooltip.relics.rage_glove.ability.rage.stat.incoming_damage.value": "每次充能%1$s%%。",
|
||
"tooltip.relics.rage_glove.ability.rage.stat.dealt_damage.title": "伤害倍增:",
|
||
"tooltip.relics.rage_glove.ability.rage.stat.dealt_damage.value": "每次充能%1$s%%。",
|
||
"tooltip.relics.rage_glove.ability.phlebotomy": "刺骼",
|
||
"tooltip.relics.rage_glove.ability.phlebotomy.description": "穿戴时提升攻击和移速,并根据生命损失的百分比获得生命恢复。",
|
||
"tooltip.relics.rage_glove.ability.phlebotomy.stat.heal.title": "生命恢复:",
|
||
"tooltip.relics.rage_glove.ability.phlebotomy.stat.heal.value": "%1$s%%的概率恢复1%%。",
|
||
"tooltip.relics.rage_glove.ability.phlebotomy.stat.movement_speed.title": "移速系数:",
|
||
"tooltip.relics.rage_glove.ability.phlebotomy.stat.movement_speed.value": "%1$s%%的概率加成1%%。",
|
||
"tooltip.relics.rage_glove.ability.phlebotomy.stat.attack_speed.title": "攻速系数:",
|
||
"tooltip.relics.rage_glove.ability.phlebotomy.stat.attack_speed.value": "%1$s%%的概率加成1%%。",
|
||
"tooltip.relics.rage_glove.ability.spurt": "蛮撞",
|
||
"tooltip.relics.rage_glove.ability.spurt.description": "冲向所看的方向,对经过的生物造成燃烧,流血效果。对“狂暴”的充能的比例造成额外伤害。",
|
||
"tooltip.relics.rage_glove.ability.spurt.stat.cooldown.title": "冷却:",
|
||
"tooltip.relics.rage_glove.ability.spurt.stat.cooldown.value": "%1$s秒。",
|
||
"tooltip.relics.rage_glove.ability.spurt.stat.damage.title": "处理伤害:",
|
||
"tooltip.relics.rage_glove.ability.spurt.stat.damage.value": "%1$s点。",
|
||
"tooltip.relics.rage_glove.ability.spurt.stat.distance.title": "冲刺距离:",
|
||
"tooltip.relics.rage_glove.ability.spurt.stat.distance.value": "%1$s格方块。",
|
||
|
||
"item.relics.ice_skates": "溜冰鞋",
|
||
"tooltip.relics.ice_skates.description": "“滑冰”每滑行1秒时增加1点经验。",
|
||
"tooltip.relics.ice_skates.ability.skating": "滑冰",
|
||
"tooltip.relics.ice_skates.ability.skating.description": "在冰上滑行越久速度越快。",
|
||
"tooltip.relics.ice_skates.ability.skating.stat.speed.title": "每秒速度系数:",
|
||
"tooltip.relics.ice_skates.ability.skating.stat.speed.value": "%1$s%%。",
|
||
"tooltip.relics.ice_skates.ability.skating.stat.duration.title": "持续时间:",
|
||
"tooltip.relics.ice_skates.ability.skating.stat.duration.value": "%1$s秒。",
|
||
"tooltip.relics.ice_skates.ability.ram": "猛撞",
|
||
"tooltip.relics.ice_skates.ability.ram.description": "“滑冰”撞击到生物会造成伤害。",
|
||
"tooltip.relics.ice_skates.ability.ram.stat.damage.title": "每秒伤害:",
|
||
"tooltip.relics.ice_skates.ability.ram.stat.damage.value": "%1$s点。",
|
||
|
||
"item.relics.amphibian_boot": "两栖靴",
|
||
"tooltip.relics.amphibian_boot.description": "“蛙泳”每加速1秒时增加1点经验。",
|
||
"tooltip.relics.amphibian_boot.ability.swimming": "蛙泳",
|
||
"tooltip.relics.amphibian_boot.ability.swimming.description": "穿戴时增加游泳速度。",
|
||
"tooltip.relics.amphibian_boot.ability.swimming.stat.speed.title": "速度倍率:",
|
||
"tooltip.relics.amphibian_boot.ability.swimming.stat.speed.value": "每秒%1$s%%。",
|
||
"tooltip.relics.amphibian_boot.ability.swimming.stat.duration.title": "持续时间:",
|
||
"tooltip.relics.amphibian_boot.ability.swimming.stat.duration.value": "%1$s秒。",
|
||
|
||
"item.relics.spatial_sign": "空间符文",
|
||
"tooltip.relics.spatial_sign.description": "“时空回溯”每回溯1秒时增加1点经验。",
|
||
"tooltip.relics.spatial_sign.ability.seal": "时空回溯",
|
||
"tooltip.relics.spatial_sign.ability.seal.description": "使用后,将玩家回溯走过的路线,回溯期间再次使用将中止回溯。",
|
||
"tooltip.relics.spatial_sign.ability.seal.stat.time.title": "持续时间:",
|
||
"tooltip.relics.spatial_sign.ability.seal.stat.time.value": "%1$s秒。",
|
||
|
||
"item.relics.chorus_inhibitor": "控颂器",
|
||
"tooltip.relics.chorus_inhibitor.description": "“可控传送”每传送10格方块时增加1点经验。",
|
||
"tooltip.relics.chorus_inhibitor.ability.blink": "可控传送",
|
||
"tooltip.relics.chorus_inhibitor.ability.blink.description": "吃掉紫颂果时,玩家可传送到虚线的方块上。",
|
||
"tooltip.relics.chorus_inhibitor.ability.blink.stat.distance.title": "最远距离:",
|
||
"tooltip.relics.chorus_inhibitor.ability.blink.stat.distance.value": "%1$s格方块。",
|
||
"tooltip.relics.chorus_inhibitor.ability.blink.stat.cooldown.title": "冷却:",
|
||
"tooltip.relics.chorus_inhibitor.ability.blink.stat.cooldown.value": "%1$s秒",
|
||
|
||
"item.relics.wool_mitten": "羊毛手套",
|
||
"item.relics.solid_snowball": "冰雪球",
|
||
"tooltip.relics.wool_mitten.description": "“塑形”的冰雪球每增加5点大小并击中生物时增加1点经验。",
|
||
"tooltip.relics.wool_mitten.ability.mold": "塑形",
|
||
"tooltip.relics.wool_mitten.ability.mold.description": "对雪右键可收集到冰雪球,击中生物会造成伤害和眩晕并让周围的生物被冻结。如果玩家没有装备该遗物,冰雪球将会冻结自己。",
|
||
"tooltip.relics.wool_mitten.ability.mold.stat.size.title": "最大尺寸:",
|
||
"tooltip.relics.wool_mitten.ability.mold.stat.size.value": "%1$s。",
|
||
"tooltip.relics.wool_mitten.ability.mold.stat.damage.title": "伤害:",
|
||
"tooltip.relics.wool_mitten.ability.mold.stat.damage.value": "每额外尺寸造成%1$s。",
|
||
"tooltip.relics.wool_mitten.ability.mold.stat.stun.title": "眩晕时间:",
|
||
"tooltip.relics.wool_mitten.ability.mold.stat.stun.value": "每额外尺寸造成%1$s。",
|
||
"tooltip.relics.wool_mitten.ability.mold.stat.freeze.title": "冻结",
|
||
"tooltip.relics.wool_mitten.ability.mold.stat.freeze.value": "每额外尺寸造成%1$s。",
|
||
|
||
"item.relics.roller_skates": "轮滑靴",
|
||
"tooltip.relics.roller_skates.description": "“轮滑”每加速1秒时增加1点经验",
|
||
"tooltip.relics.roller_skates.ability.skating": "轮滑",
|
||
"tooltip.relics.roller_skates.ability.skating.description": "穿戴时所有方块都会打滑,移动时间越久速度越快。",
|
||
"tooltip.relics.roller_skates.ability.skating.stat.speed.title": "速度倍率:",
|
||
"tooltip.relics.roller_skates.ability.skating.stat.speed.value": "%1$s%%。",
|
||
"tooltip.relics.roller_skates.ability.skating.stat.duration.title": "持续时间:",
|
||
"tooltip.relics.roller_skates.ability.skating.stat.duration.value": "%1$s秒。",
|
||
|
||
"item.relics.space_dissector": "空间传送器",
|
||
"tooltip.relics.space_dissector.description": "创建传送门时增加1点经验。",
|
||
"tooltip.relics.space_dissector.ability.dissection": "穿梭",
|
||
"tooltip.relics.space_dissector.ability.dissection.description": "使用时创建一个传送门,停止使用时创建第二个传送门,当生物进入传送门时会飞跃到另一个传送门,如果传送门的路径含有实体方块,传送门失效。",
|
||
"tooltip.relics.space_dissector.ability.dissection.stat.distance.title": "最远距离:",
|
||
"tooltip.relics.space_dissector.ability.dissection.stat.distance.value": "%1$s格方块。",
|
||
"tooltip.relics.space_dissector.ability.dissection.stat.time.title": "传送门存在时间:",
|
||
"tooltip.relics.space_dissector.ability.dissection.stat.time.value": "%1$s秒。",
|
||
|
||
"block.relics.researching_table": "研究台",
|
||
|
||
"effect.relics.stun": "眩晕",
|
||
"effect.relics.paralysis": "麻痹",
|
||
"effect.relics.confusion": "混乱",
|
||
"effect.relics.vanishing": "消失",
|
||
"effect.relics.anti_heal": "抗体",
|
||
"effect.relics.bleeding": "流血",
|
||
|
||
"command.relics.base.not_relic": "手上的物品必须时遗物!",
|
||
|
||
"key.relics.ability_list": "显示HUD"
|
||
}
|