LTDV11/packet/config/skyblockbuilder/structures.json5
2026-05-30 15:49:07 +08:00

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{
// All the features that should be generated.
// A list with all possible structures can be found in config/skyblockbuilder/data/features.txt
// INFO: The two default values are required for the obsidian towers in end. If this is missing, they will be first generated when respawning the dragon.
// WARNING: Some features like trees need special surface!
// WARNING: This only works for vanilla dimensions (Overworld, Nether, End)
// This is a resource list. See https://moddingx.org/libx/org/moddingx/libx/util/data/ResourceList.html#use_resource_lists_in_configs
"generationFeatures": {
"allow_list": true,
"elements": [
"minecraft:end_spike",
"minecraft:end_gateway_return",
"haven_skyblock:islandcampsite",
"haven_skyblock:islandcherry",
"haven_skyblock:islanddarkforest",
"haven_skyblock:islanddesert",
"haven_skyblock:islanddripstone",
"haven_skyblock:islandforest",
"haven_skyblock:islandicespike",
"haven_skyblock:islandjungle",
"haven_skyblock:islandjunglesmall",
"haven_skyblock:islandlush",
"haven_skyblock:islandmangrove",
"haven_skyblock:islandmesamine",
"haven_skyblock:islandmushroom",
"haven_skyblock:islandnetherbasalt",
"haven_skyblock:islandnethercrimson",
"haven_skyblock:islandnethersoul",
"haven_skyblock:islandnetherwarped",
"haven_skyblock:islandnetherwastes",
"haven_skyblock:islandplains",
"haven_skyblock:islandportal",
"haven_skyblock:islandsavanna",
"haven_skyblock:islandsnowlab",
"haven_skyblock:islandswamp",
"haven_skyblock:islandtaiga",
"haven_skyblock:islandtemple",
"haven_skyblock:islandvillagehouse",
"haven_skyblock:islandendportal"
]
},
// All the structures that should be generated.
// A list with all possible structures can be found in config/skyblockbuilder/data/structures.txt
// WARNING: This only works for vanilla dimensions (Overworld, Nether, End)
// This is a resource list. See https://moddingx.org/libx/org/moddingx/libx/util/data/ResourceList.html#use_resource_lists_in_configs
"generationStructures": {
"allow_list": true,
"elements": [
"minecraft:end_city"
]
}
}