63 lines
1.8 KiB
Plaintext
63 lines
1.8 KiB
Plaintext
{
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// A list of biomes for each dimension.
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// You can not use this for the end dimension. The end dimension will always have it's five biomes.
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// Overworld has all oceans by default because animals cannot spawn in these biomes.
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// These are resource lists. See https://moddingx.org/libx/org/moddingx/libx/util/data/ResourceList.html#use_resource_lists_in_configs
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"biomes": {
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"minecraft:overworld": {
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"allow_list": false,
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"elements": []
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},
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"minecraft:the_nether": {
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"allow_list": false,
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"elements": []
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}
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},
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"carvers": {
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"minecraft:overworld": {
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"allow_list": true,
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"elements": []
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},
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"minecraft:the_nether": {
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"allow_list": true,
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"elements": []
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},
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"minecraft:the_end": {
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"allow_list": true,
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"elements": []
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}
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},
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// Distance between islands in overworld [default: 8192]
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// nether the distance is 1/8
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// Range: 64 - 29999900
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"islandDistance": 4096,
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// If a player is leaving a team, it will teleported to overworld spawn instead of spawn island.
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"leaveToOverworld": false,
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// UNUSED, USE templates.json5 'defaultOffset' INSTEAD
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//
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// The offset from 0, 0 to generate the islands
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// Can be used to generate them in the middle of .mca files
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"offset": 0,
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// Prevent scheduled ticks after generating the island
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"preventScheduledTicks": true,
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// Sea level in world [default: 63]
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"seaHeight": 63,
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// Should a surface be generated in the dimensions? [default: false]
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"surface": false,
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// The block settings for generating the different dimensions surfaces.
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// Same format as flat world generation settings (blocks only)
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"surfaceSettings": {
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"minecraft:overworld": "",
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"minecraft:the_nether": "",
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"minecraft:the_end": ""
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}
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}
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