{ // A list of biomes for each dimension. // You can not use this for the end dimension. The end dimension will always have it's five biomes. // Overworld has all oceans by default because animals cannot spawn in these biomes. // These are resource lists. See https://moddingx.org/libx/org/moddingx/libx/util/data/ResourceList.html#use_resource_lists_in_configs "biomes": { "minecraft:overworld": { "allow_list": false, "elements": [] }, "minecraft:the_nether": { "allow_list": false, "elements": [] } }, "carvers": { "minecraft:overworld": { "allow_list": true, "elements": [] }, "minecraft:the_nether": { "allow_list": true, "elements": [] }, "minecraft:the_end": { "allow_list": true, "elements": [] } }, // Distance between islands in overworld [default: 8192] // nether the distance is 1/8 // Range: 64 - 29999900 "islandDistance": 4096, // If a player is leaving a team, it will teleported to overworld spawn instead of spawn island. "leaveToOverworld": false, // UNUSED, USE templates.json5 'defaultOffset' INSTEAD // // The offset from 0, 0 to generate the islands // Can be used to generate them in the middle of .mca files "offset": 0, // Prevent scheduled ticks after generating the island "preventScheduledTicks": true, // Sea level in world [default: 63] "seaHeight": 63, // Should a surface be generated in the dimensions? [default: false] "surface": false, // The block settings for generating the different dimensions surfaces. // Same format as flat world generation settings (blocks only) "surfaceSettings": { "minecraft:overworld": "", "minecraft:the_nether": "", "minecraft:the_end": "" } }