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22 lines
745 B
JavaScript
22 lines
745 B
JavaScript
/**
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*
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* @param {Internal.LivingHurtEvent} e
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*/
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global.TetraChargeAttackEffect = function(e) {
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const {entity, source} = e
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const {player} = source
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if (player == null || !player.player)
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return
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let item = player.mainHandItem
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if (item == null || item.empty)
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return
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if (!(item.item instanceof $ModularItem) || !TetraUtil.itemHasEffect(item, "createdelight:charge"))
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return
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let level = TetraUtil.getEffectLevel(item, "createdelight:charge")
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let efficiency = TetraUtil.getEffectEfficiency(item, "createdelight:charge")
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let energy = item.nbt.getInt("energy")
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if (efficiency > energy)
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return
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item.nbt.putInt("energy", energy - efficiency)
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e.setAmount(e.amount + level)
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} |