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Deploy to Remote Server / deploy (push) Failing after 1m11s
32 lines
1.1 KiB
JavaScript
32 lines
1.1 KiB
JavaScript
BlockEvents.rightClicked("bakeries:paper_cup", e => {
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const {player, hand, block} = e
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if (player.getItemInHand(hand).is("createdelight:cake_batter_bucket")) {
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let prop = block.properties
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let fill = prop.get("fill")
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// player.tell(fill)
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if (parseInt(prop.get("pile")) == 4 && fill == "false") {
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prop.put("fill", "true")
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block.set(block.id, prop)
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player.setItemInHand(hand, "minecraft:bucket")
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e.cancel()
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}
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}
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})
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BlockEvents.rightClicked("bakeries:soak_coffee_cut_cake_base", e => {
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const {player, hand, block, server} = e
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if (player.getItemInHand(hand).is("ratatouille:cocoa_powder")) {
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let prop = block.properties
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let stage = prop.get("stage")
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if (stage == 3) {
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player.swing()
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if(!player.isCreative()){
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player.mainHandItem.count--
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}
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server.scheduleInTicks(1, func => {
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block.set('bakeries:tiramisu')
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})
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e.cancel()
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}
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}
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}) |