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193 lines
6.0 KiB
TOML
193 lines
6.0 KiB
TOML
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[youkaifying_effect]
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#Chance for flesh food to add Youkaifying effect for the first time
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#Range: 0.0 ~ 1.0
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youkaifyingChance = 0.2
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#Confusion time when flesh food to add Youkaifying effect for the first time
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#Range: 0 ~ 1000000
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youkaifyingConfusionTime = 200
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#Time for flesh food to add Youkaifying effect
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#Range: 0 ~ 1000000
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youkaifyingTime = 1200
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#Threshold for Youkaifying effect to turn into Youkaified effect
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#Range: 0 ~ 1000000
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youkaifyingThreshold = 6000
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#Youkaified duration once reached
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#Range: 0 ~ 1000000
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youkaifiedDuration = 24000
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#Time for flesh food to add Youkaified effect
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#Range: 0 ~ 1000000
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youkaifiedProlongation = 6000
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[food_effect]
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#Tea Healing Interval
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#Range: 0 ~ 10000
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teaHealingPeriod = 60
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#Udumbara effect Healing Interval
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#Range: 0 ~ 10000
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udumbaraHealingPeriod = 60
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#Udumbara flowering duration
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#Range: 0 ~ 100000
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udumbaraDuration = 200
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#Udumbara full moon damage reduction
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#Range: 0 ~ 100
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udumbaraFullMoonReduction = 4
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#Higi Healing Interval
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#Range: 0 ~ 10000
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higiHealingPeriod = 60
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#Fairy Healing Factor
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#Range: 1.0 ~ 100.0
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fairyHealingFactor = 2.0
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#Breathing Healing Factor
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#Range: 1.0 ~ 100.0
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breathingHealingFactor = 1.5
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[suwako_hat]
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#Number of raiders with different types frogs need to eat in front of villager to drop Suwako hat
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#Range: 1 ~ 10
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frogEatCountForHat = 3
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#Range for villagers with direct sight when frog eat raiders
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#Range: 1 ~ 64
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frogEatRaiderVillagerSightRange = 20
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#Range for villagers without direct sight when frog eat raiders
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#Range: 1 ~ 64
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frogEatRaiderVillagerNoSightRange = 10
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[koishi_attack]
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#Enable koishi attack when player has youkaifying or youkaified effect
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koishiAttackEnable = true
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#Time in ticks for minimum time between koishi attacks
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#Range: 1 ~ 1000000
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koishiAttackCoolDown = 6000
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#Chance every tick to do koishi attack
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#Range: 0.0 ~ 1.0
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koishiAttackChance = 0.001
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#Koishi attack damage
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#Range: 0 ~ 100000000
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koishiAttackDamage = 100
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#Number of times player needs to consecutively block Koishi attack to get hat
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#Range: 0 ~ 100
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koishiAttackBlockCount = 3
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[danmaku_battle]
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#Minimum damage youkai danmaku will deal against non-player
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#Range: 0.0 ~ 1.0
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danmakuMinPHPDamage = 0.02
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#Minimum damage youkai danmaku will deal against player
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#Range: 0.0 ~ 1.0
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danmakuPlayerPHPDamage = 0.1
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#When danmaku hits target, heal youkai health by percentage of max health
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#Range: 0.0 ~ 1.0
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danmakuHealOnHitTarget = 0.2
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#Player item cooldown for using danmaku
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#Range: 5 ~ 1000
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playerDanmakuCooldown = 20
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#Player item cooldown for using laser
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#Range: 5 ~ 1000
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playerLaserCooldown = 80
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#Player item cooldown for using spellcard
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#Range: 5 ~ 1000
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playerSpellCooldown = 40
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#Player laser duration
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#Range: 5 ~ 1000
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playerLaserDuration = 100
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#Enable danmaku damage invulnerability frame against non-player non-youkai mobs.
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#It's always enabled against player and youkais
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invulFrameForDanmaku = true
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#Max resource obtainable from danmaku battle
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#Range: 4 ~ 20
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danmakuMaxResource = 10
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#Max Power player can obtain from grazing
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#Range: 1 ~ 20
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danmakuMaxPower = 4
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#Danmaku damage each level of power increase
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#Range: 0.0 ~ 1.0
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danmakuPowerBonus = 0.25
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#Multiplier for grazing
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#Range: 0.0 ~ 10.0
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grazeEffectiveness = 1.0
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#Danmaku invulnerability and disabled time when you take a hit
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#Range: 10 ~ 100
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missInvulTime = 60
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#Danmaku invulnerability and disabled time when you use a bomb
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#Range: 10 ~ 100
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bombInvulTime = 30
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#Maximum loss of power when you take a hit
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#Range: 0.0 ~ 10.0
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maxPowerLossOnMiss = 1.0
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#Initial life and bomb when you initiate a danmaku battle
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#Also is the amount of bomb you get when you lose a life
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#Range: 0 ~ 10
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initialResource = 2
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#Initial power when you initiate a danmaku battle
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#Range: 0 ~ 10
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initialPower = 1
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[rumia]
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#If Rumia would spawn naturally around her nest if the first one goes too far. Does not affect structure spawn
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rumiaNaturalSpawn = true
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#Enable Ex Rumia conversion when Rumia takes too high damage in one hit
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exRumiaConversion = true
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#Allow Rumia to cap incoming damage at a factor of max health
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rumiaDamageCap = true
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#Enable Rumia healing when having no target
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rumiaNoTargetHealing = true
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#Enable Ex Rumia hairband drop
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rumiaHairbandDrop = true
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[reimu]
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#Summon Reimu when player eats flesh in front of villagers
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reimuSummonFlesh = true
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#Summon Reimu when player with youkaified/fying effect kills villager in front of other villagers
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reimuSummonKill = true
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#Summon Reimu when player throws emerald or gold into donation box
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reimuSummonMoney = true
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#Cost of emerald/gold to summon Reimu
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#Range: 1 ~ 100000
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reimuSummonCost = 8
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#Enable creative flight on Reimu hairband
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reimuHairbandFlightEnable = true
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#Enable non-danmaku extra damage cooldown on Reimu
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reimuExtraDamageCoolDown = true
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#Enable non-danmaku damage reduction on Reimu
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reimuDamageReduction = true
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#If Reimu can be teleported to other dimension
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canReimuTeleportToOtherDimension = false
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[cirno]
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#Toggle for Cirno natural spawns
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cirnoSpawn = true
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#Chance for fairy ice crystal to drop
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#Range: 0.0 ~ 1.0
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cirnoFairyDrop = 0.03
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#Fairies will actively attack players with youkaifying/ed effects
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fairyAttackYoukaified = true
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#Chance for fairies to summon other fairies when killed by non-danmaku damage
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#Range: 0.0 ~ 1.0
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fairySummonReinforcement = 0.5
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[custom_spell]
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#Max duration of custom spell allowed
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#Range: 60 ~ 1000
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customSpellMaxDuration = 60
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#Ring Spell: Max number of bullet allowed per item cost
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#Range: 1 ~ 1024
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ringSpellDanmakuPerItemCost = 32
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#Homing Spell: Max number of bullet allowed per item cost
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#Range: 1 ~ 1024
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homingSpellDanmakuPerItemCost = 8
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[touhou_little_maid]
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#Replace Fairies from Touhou Little Maid with a neutral fairy
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smallFairyReplacement = false
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#Chance for small fairies to summon other fairies when killed by non-danmaku damage
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#Range: 0.0 ~ 1.0
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smallFairySummonReinforcement = 0.25
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#Chance for small fairies to summon stronger fairies when they are set to summon reinforcements
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#Range: 0.0 ~ 1.0
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smallFairySummonStrongFairy = 0.1
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#Small Fairy spellcard strength
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#Range: 0 ~ 4
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smallFairyStrength = 2
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