LTDV10Test/packet/config/youkaishomecoming-common.toml
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初始化
2026-04-14 18:20:56 +08:00

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TOML

[youkaifying_effect]
#Chance for flesh food to add Youkaifying effect for the first time
#Range: 0.0 ~ 1.0
youkaifyingChance = 0.2
#Confusion time when flesh food to add Youkaifying effect for the first time
#Range: 0 ~ 1000000
youkaifyingConfusionTime = 200
#Time for flesh food to add Youkaifying effect
#Range: 0 ~ 1000000
youkaifyingTime = 1200
#Threshold for Youkaifying effect to turn into Youkaified effect
#Range: 0 ~ 1000000
youkaifyingThreshold = 6000
#Youkaified duration once reached
#Range: 0 ~ 1000000
youkaifiedDuration = 24000
#Time for flesh food to add Youkaified effect
#Range: 0 ~ 1000000
youkaifiedProlongation = 6000
[food_effect]
#Tea Healing Interval
#Range: 0 ~ 10000
teaHealingPeriod = 60
#Udumbara effect Healing Interval
#Range: 0 ~ 10000
udumbaraHealingPeriod = 60
#Udumbara flowering duration
#Range: 0 ~ 100000
udumbaraDuration = 200
#Udumbara full moon damage reduction
#Range: 0 ~ 100
udumbaraFullMoonReduction = 4
#Higi Healing Interval
#Range: 0 ~ 10000
higiHealingPeriod = 60
#Fairy Healing Factor
#Range: 1.0 ~ 100.0
fairyHealingFactor = 2.0
#Breathing Healing Factor
#Range: 1.0 ~ 100.0
breathingHealingFactor = 1.5
[suwako_hat]
#Number of raiders with different types frogs need to eat in front of villager to drop Suwako hat
#Range: 1 ~ 10
frogEatCountForHat = 3
#Range for villagers with direct sight when frog eat raiders
#Range: 1 ~ 64
frogEatRaiderVillagerSightRange = 20
#Range for villagers without direct sight when frog eat raiders
#Range: 1 ~ 64
frogEatRaiderVillagerNoSightRange = 10
[koishi_attack]
#Enable koishi attack when player has youkaifying or youkaified effect
koishiAttackEnable = true
#Time in ticks for minimum time between koishi attacks
#Range: 1 ~ 1000000
koishiAttackCoolDown = 6000
#Chance every tick to do koishi attack
#Range: 0.0 ~ 1.0
koishiAttackChance = 0.001
#Koishi attack damage
#Range: 0 ~ 100000000
koishiAttackDamage = 100
#Number of times player needs to consecutively block Koishi attack to get hat
#Range: 0 ~ 100
koishiAttackBlockCount = 3
[danmaku_battle]
#Minimum damage youkai danmaku will deal against non-player
#Range: 0.0 ~ 1.0
danmakuMinPHPDamage = 0.02
#Minimum damage youkai danmaku will deal against player
#Range: 0.0 ~ 1.0
danmakuPlayerPHPDamage = 0.1
#When danmaku hits target, heal youkai health by percentage of max health
#Range: 0.0 ~ 1.0
danmakuHealOnHitTarget = 0.2
#Player item cooldown for using danmaku
#Range: 5 ~ 1000
playerDanmakuCooldown = 20
#Player item cooldown for using laser
#Range: 5 ~ 1000
playerLaserCooldown = 80
#Player item cooldown for using spellcard
#Range: 5 ~ 1000
playerSpellCooldown = 40
#Player laser duration
#Range: 5 ~ 1000
playerLaserDuration = 100
#Enable danmaku damage invulnerability frame against non-player non-youkai mobs.
#It's always enabled against player and youkais
invulFrameForDanmaku = true
#Max resource obtainable from danmaku battle
#Range: 4 ~ 20
danmakuMaxResource = 10
#Max Power player can obtain from grazing
#Range: 1 ~ 20
danmakuMaxPower = 4
#Danmaku damage each level of power increase
#Range: 0.0 ~ 1.0
danmakuPowerBonus = 0.25
#Multiplier for grazing
#Range: 0.0 ~ 10.0
grazeEffectiveness = 1.0
#Danmaku invulnerability and disabled time when you take a hit
#Range: 10 ~ 100
missInvulTime = 60
#Danmaku invulnerability and disabled time when you use a bomb
#Range: 10 ~ 100
bombInvulTime = 30
#Maximum loss of power when you take a hit
#Range: 0.0 ~ 10.0
maxPowerLossOnMiss = 1.0
#Initial life and bomb when you initiate a danmaku battle
#Also is the amount of bomb you get when you lose a life
#Range: 0 ~ 10
initialResource = 2
#Initial power when you initiate a danmaku battle
#Range: 0 ~ 10
initialPower = 1
[rumia]
#If Rumia would spawn naturally around her nest if the first one goes too far. Does not affect structure spawn
rumiaNaturalSpawn = true
#Enable Ex Rumia conversion when Rumia takes too high damage in one hit
exRumiaConversion = true
#Allow Rumia to cap incoming damage at a factor of max health
rumiaDamageCap = true
#Enable Rumia healing when having no target
rumiaNoTargetHealing = true
#Enable Ex Rumia hairband drop
rumiaHairbandDrop = true
[reimu]
#Summon Reimu when player eats flesh in front of villagers
reimuSummonFlesh = true
#Summon Reimu when player with youkaified/fying effect kills villager in front of other villagers
reimuSummonKill = true
#Summon Reimu when player throws emerald or gold into donation box
reimuSummonMoney = true
#Cost of emerald/gold to summon Reimu
#Range: 1 ~ 100000
reimuSummonCost = 8
#Enable creative flight on Reimu hairband
reimuHairbandFlightEnable = true
#Enable non-danmaku extra damage cooldown on Reimu
reimuExtraDamageCoolDown = true
#Enable non-danmaku damage reduction on Reimu
reimuDamageReduction = true
#If Reimu can be teleported to other dimension
canReimuTeleportToOtherDimension = false
[cirno]
#Toggle for Cirno natural spawns
cirnoSpawn = true
#Chance for fairy ice crystal to drop
#Range: 0.0 ~ 1.0
cirnoFairyDrop = 0.03
#Fairies will actively attack players with youkaifying/ed effects
fairyAttackYoukaified = true
#Chance for fairies to summon other fairies when killed by non-danmaku damage
#Range: 0.0 ~ 1.0
fairySummonReinforcement = 0.5
[custom_spell]
#Max duration of custom spell allowed
#Range: 60 ~ 1000
customSpellMaxDuration = 60
#Ring Spell: Max number of bullet allowed per item cost
#Range: 1 ~ 1024
ringSpellDanmakuPerItemCost = 32
#Homing Spell: Max number of bullet allowed per item cost
#Range: 1 ~ 1024
homingSpellDanmakuPerItemCost = 8
[touhou_little_maid]
#Replace Fairies from Touhou Little Maid with a neutral fairy
smallFairyReplacement = false
#Chance for small fairies to summon other fairies when killed by non-danmaku damage
#Range: 0.0 ~ 1.0
smallFairySummonReinforcement = 0.25
#Chance for small fairies to summon stronger fairies when they are set to summon reinforcements
#Range: 0.0 ~ 1.0
smallFairySummonStrongFairy = 0.1
#Small Fairy spellcard strength
#Range: 0 ~ 4
smallFairyStrength = 2